Files
dioxus/packages/core/tests/cycle.rs
T
Jonathan Kelley 4f1d039bad clean up prelude (#4416)
* clear away prelude on dioxus

* clippy

* wip - drop prelude from dioxus-html

* docs clippy

* wip

* more fixe

* delete all preludes

* doc...

* better export

* merge some imports

* fewer global imports

* global incremental renderer

* fix cargo doc
2025-07-16 16:04:13 -07:00

53 lines
1.4 KiB
Rust

use dioxus::dioxus_core::{ElementId, Mutation::*};
use dioxus::prelude::*;
use dioxus_core::generation;
/// As we clean up old templates, the ID for the node should cycle
#[test]
fn cycling_elements() {
let mut dom = VirtualDom::new(|| match generation() % 2 {
0 => rsx! { div { "wasd" } },
1 => rsx! { div { "abcd" } },
_ => unreachable!(),
});
{
let edits = dom.rebuild_to_vec();
assert_eq!(
edits.edits,
[
LoadTemplate { index: 0, id: ElementId(1,) },
AppendChildren { m: 1, id: ElementId(0) },
]
);
}
dom.mark_dirty(ScopeId::APP);
assert_eq!(
dom.render_immediate_to_vec().edits,
[
LoadTemplate { index: 0, id: ElementId(2,) },
ReplaceWith { id: ElementId(1,), m: 1 },
]
);
// notice that the IDs cycle back to ElementId(1), preserving a minimal memory footprint
dom.mark_dirty(ScopeId::APP);
assert_eq!(
dom.render_immediate_to_vec().edits,
[
LoadTemplate { index: 0, id: ElementId(1,) },
ReplaceWith { id: ElementId(2,), m: 1 },
]
);
dom.mark_dirty(ScopeId::APP);
assert_eq!(
dom.render_immediate_to_vec().edits,
[
LoadTemplate { index: 0, id: ElementId(2,) },
ReplaceWith { id: ElementId(1,), m: 1 },
]
);
}