Files
dioxus/packages/fullstack/src/render.rs
T

382 lines
14 KiB
Rust

//! A shared pool of renderers for efficient server side rendering.
use std::sync::Arc;
use crate::server_context::SERVER_CONTEXT;
use dioxus::prelude::VirtualDom;
use dioxus_ssr::{
incremental::{IncrementalRendererConfig, RenderFreshness, WrapBody},
Renderer,
};
use serde::Serialize;
use std::sync::RwLock;
use tokio::task::spawn_blocking;
use crate::prelude::*;
use dioxus::prelude::*;
enum SsrRendererPool {
Renderer(RwLock<Vec<Renderer>>),
Incremental(RwLock<Vec<dioxus_ssr::incremental::IncrementalRenderer>>),
}
impl SsrRendererPool {
async fn render_to<P: Clone + Serialize + Send + Sync + 'static>(
&self,
cfg: &ServeConfig<P>,
route: String,
component: Component<P>,
props: P,
server_context: &DioxusServerContext,
) -> Result<(RenderFreshness, String), dioxus_ssr::incremental::IncrementalRendererError> {
let wrapper = FullstackRenderer {
cfg: cfg.clone(),
server_context: server_context.clone(),
};
match self {
Self::Renderer(pool) => {
let server_context = Box::new(server_context.clone());
let mut renderer = pool.write().unwrap().pop().unwrap_or_else(pre_renderer);
let (tx, rx) = tokio::sync::oneshot::channel();
spawn_blocking(move || {
tokio::runtime::Runtime::new()
.expect("couldn't spawn runtime")
.block_on(async move {
let mut vdom = VirtualDom::new_with_props(component, props);
let mut to = WriteBuffer { buffer: Vec::new() };
// before polling the future, we need to set the context
let prev_context =
SERVER_CONTEXT.with(|ctx| ctx.replace(server_context));
// poll the future, which may call server_context()
tracing::info!("Rebuilding vdom");
let _ = vdom.rebuild();
vdom.wait_for_suspense().await;
tracing::info!("Suspense resolved");
// after polling the future, we need to restore the context
SERVER_CONTEXT.with(|ctx| ctx.replace(prev_context));
if let Err(err) = wrapper.render_before_body(&mut *to) {
let _ = tx.send(Err(err));
return;
}
if let Err(err) = renderer.render_to(&mut to, &vdom) {
let _ = tx.send(Err(
dioxus_router::prelude::IncrementalRendererError::RenderError(
err,
),
));
return;
}
if let Err(err) = wrapper.render_after_body(&mut *to) {
let _ = tx.send(Err(err));
return;
}
match String::from_utf8(to.buffer) {
Ok(html) => {
let _ =
tx.send(Ok((renderer, RenderFreshness::now(None), html)));
}
Err(err) => {
dioxus_ssr::incremental::IncrementalRendererError::Other(
Box::new(err),
);
}
}
});
});
let (renderer, freshness, html) = rx.await.unwrap()?;
pool.write().unwrap().push(renderer);
Ok((freshness, html))
}
Self::Incremental(pool) => {
let mut renderer =
pool.write().unwrap().pop().unwrap_or_else(|| {
incremental_pre_renderer(cfg.incremental.as_ref().unwrap())
});
let (tx, rx) = tokio::sync::oneshot::channel();
let server_context = server_context.clone();
spawn_blocking(move || {
tokio::runtime::Runtime::new()
.expect("couldn't spawn runtime")
.block_on(async move {
let mut to = WriteBuffer { buffer: Vec::new() };
match renderer
.render(
route,
component,
props,
&mut *to,
|vdom| {
Box::pin(async move {
// before polling the future, we need to set the context
let prev_context = SERVER_CONTEXT
.with(|ctx| ctx.replace(Box::new(server_context)));
// poll the future, which may call server_context()
tracing::info!("Rebuilding vdom");
let _ = vdom.rebuild();
vdom.wait_for_suspense().await;
tracing::info!("Suspense resolved");
// after polling the future, we need to restore the context
SERVER_CONTEXT.with(|ctx| ctx.replace(prev_context));
})
},
&wrapper,
)
.await
{
Ok(freshness) => {
match String::from_utf8(to.buffer).map_err(|err| {
dioxus_ssr::incremental::IncrementalRendererError::Other(
Box::new(err),
)
}) {
Ok(html) => {
let _ = tx.send(Ok((freshness, html)));
}
Err(err) => {
let _ = tx.send(Err(err));
}
}
}
Err(err) => {
let _ = tx.send(Err(err));
}
}
})
});
let (freshness, html) = rx.await.unwrap()?;
Ok((freshness, html))
}
}
}
}
/// State used in server side rendering. This utilizes a pool of [`dioxus_ssr::Renderer`]s to cache static templates between renders.
#[derive(Clone)]
pub struct SSRState {
// We keep a pool of renderers to avoid re-creating them on every request. They are boxed to make them very cheap to move
renderers: Arc<SsrRendererPool>,
}
impl SSRState {
/// Create a new [`SSRState`].
pub fn new<P: Clone>(cfg: &ServeConfig<P>) -> Self {
if cfg.incremental.is_some() {
return Self {
renderers: Arc::new(SsrRendererPool::Incremental(RwLock::new(vec![
incremental_pre_renderer(cfg.incremental.as_ref().unwrap()),
incremental_pre_renderer(cfg.incremental.as_ref().unwrap()),
incremental_pre_renderer(cfg.incremental.as_ref().unwrap()),
incremental_pre_renderer(cfg.incremental.as_ref().unwrap()),
]))),
};
}
Self {
renderers: Arc::new(SsrRendererPool::Renderer(RwLock::new(vec![
pre_renderer(),
pre_renderer(),
pre_renderer(),
pre_renderer(),
]))),
}
}
/// Render the application to HTML.
pub fn render<'a, P: 'static + Clone + serde::Serialize + Send + Sync>(
&'a self,
route: String,
cfg: &'a ServeConfig<P>,
server_context: &'a DioxusServerContext,
) -> impl std::future::Future<
Output = Result<RenderResponse, dioxus_ssr::incremental::IncrementalRendererError>,
> + Send
+ 'a {
async move {
let ServeConfig { app, props, .. } = cfg;
let (freshness, html) = self
.renderers
.render_to(cfg, route, *app, props.clone(), server_context)
.await?;
Ok(RenderResponse { html, freshness })
}
}
}
struct FullstackRenderer<P: Clone + Send + Sync + 'static> {
cfg: ServeConfig<P>,
server_context: DioxusServerContext,
}
impl<P: Clone + Serialize + Send + Sync + 'static> dioxus_ssr::incremental::WrapBody
for FullstackRenderer<P>
{
fn render_before_body<R: std::io::Write>(
&self,
to: &mut R,
) -> Result<(), dioxus_ssr::incremental::IncrementalRendererError> {
let ServeConfig { index, .. } = &self.cfg;
to.write_all(index.pre_main.as_bytes())?;
Ok(())
}
fn render_after_body<R: std::io::Write>(
&self,
to: &mut R,
) -> Result<(), dioxus_ssr::incremental::IncrementalRendererError> {
// serialize the props
crate::html_storage::serialize::encode_props_in_element(&self.cfg.props, to)?;
// serialize the server state
crate::html_storage::serialize::encode_in_element(
&*self.server_context.html_data().map_err(|_| {
dioxus_ssr::incremental::IncrementalRendererError::Other(Box::new({
#[derive(Debug)]
struct HTMLDataReadError;
impl std::fmt::Display for HTMLDataReadError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(
"Failed to read the server data to serialize it into the HTML",
)
}
}
impl std::error::Error for HTMLDataReadError {}
HTMLDataReadError
}))
})?,
to,
)?;
#[cfg(all(debug_assertions, feature = "hot-reload"))]
{
// In debug mode, we need to add a script to the page that will reload the page if the websocket disconnects to make full recompile hot reloads work
let disconnect_js = r#"(function () {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const url = protocol + '//' + window.location.host + '/_dioxus/disconnect';
const poll_interval = 1000;
const reload_upon_connect = () => {
console.log('Disconnected from server. Attempting to reconnect...');
window.setTimeout(
() => {
// Try to reconnect to the websocket
const ws = new WebSocket(url);
ws.onopen = () => {
// If we reconnect, reload the page
window.location.reload();
}
// Otherwise, try again in a second
reload_upon_connect();
},
poll_interval);
};
// on initial page load connect to the disconnect ws
const ws = new WebSocket(url);
// if we disconnect, start polling
ws.onclose = reload_upon_connect;
})()"#;
to.write_all(r#"<script>"#.as_bytes())?;
to.write_all(disconnect_js.as_bytes())?;
to.write_all(r#"</script>"#.as_bytes())?;
}
let ServeConfig { index, .. } = &self.cfg;
to.write_all(index.post_main.as_bytes())?;
Ok(())
}
}
/// A rendered response from the server.
#[derive(Debug)]
pub struct RenderResponse {
pub(crate) html: String,
pub(crate) freshness: RenderFreshness,
}
impl RenderResponse {
/// Get the rendered HTML.
pub fn html(&self) -> &str {
&self.html
}
/// Get the freshness of the rendered HTML.
pub fn freshness(&self) -> RenderFreshness {
self.freshness
}
}
fn pre_renderer() -> Renderer {
let mut renderer = Renderer::default();
renderer.pre_render = true;
renderer.into()
}
fn incremental_pre_renderer(
cfg: &IncrementalRendererConfig,
) -> dioxus_ssr::incremental::IncrementalRenderer {
let mut renderer = cfg.clone().build();
renderer.renderer_mut().pre_render = true;
renderer
}
#[cfg(all(feature = "ssr", feature = "router"))]
/// Pre-caches all static routes
pub async fn pre_cache_static_routes_with_props<Rt>(
cfg: &crate::prelude::ServeConfig<crate::router::FullstackRouterConfig<Rt>>,
) -> Result<(), dioxus_ssr::incremental::IncrementalRendererError>
where
Rt: dioxus_router::prelude::Routable + Send + Sync + Serialize,
<Rt as std::str::FromStr>::Err: std::fmt::Display,
{
let wrapper = FullstackRenderer {
cfg: cfg.clone(),
server_context: Default::default(),
};
let mut renderer = incremental_pre_renderer(
cfg.incremental
.as_ref()
.expect("incremental renderer config must be set to pre-cache static routes"),
);
dioxus_router::incremental::pre_cache_static_routes::<Rt, _>(&mut renderer, &wrapper).await
}
struct WriteBuffer {
buffer: Vec<u8>,
}
impl std::fmt::Write for WriteBuffer {
fn write_str(&mut self, s: &str) -> std::fmt::Result {
self.buffer.extend_from_slice(s.as_bytes());
Ok(())
}
}
impl std::ops::Deref for WriteBuffer {
type Target = Vec<u8>;
fn deref(&self) -> &Self::Target {
&self.buffer
}
}
impl std::ops::DerefMut for WriteBuffer {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.buffer
}
}