Files
dioxus/examples/10-integrations/bevy/src/main.rs
T
Nico Burns 31bee1417c Add a prelude module to Dioxus Native (#5104)
* Add prelude to dioxus-native crate

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix unreachable_patterns lint

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
2025-12-25 16:51:51 -05:00

111 lines
2.8 KiB
Rust

use std::any::Any;
use color::{palette::css::WHITE, parse_color};
use color::{OpaqueColor, Srgb};
use demo_renderer::{DemoMessage, DemoPaintSource};
use dioxus_native::prelude::*;
use dioxus_native::use_wgpu;
use wgpu::Limits;
mod bevy_renderer;
mod bevy_scene_plugin;
mod demo_renderer;
// CSS Styles
static STYLES: Asset = asset!("/src/styles.css");
type Color = OpaqueColor<Srgb>;
fn limits() -> Limits {
Limits {
max_storage_buffers_per_shader_stage: 12,
..Limits::default()
}
}
fn main() {
#[cfg(feature = "tracing")]
tracing_subscriber::fmt::init();
let config: Vec<Box<dyn Any>> = vec![Box::new(limits())];
dioxus_native::launch_cfg(app, Vec::new(), config);
}
fn app() -> Element {
let mut show_cube = use_signal(|| true);
let color_str = use_signal(|| String::from("red"));
let color = use_memo(move || {
parse_color(&color_str())
.map(|c| c.to_alpha_color())
.unwrap_or(WHITE)
.split()
.0
});
use_effect(move || println!("{:?}", color().components));
rsx!(
Stylesheet { href: STYLES }
div { id:"overlay",
h2 { "Control Panel" },
button {
onclick: move |_| show_cube.toggle(),
if show_cube() {
"Hide cube"
} else {
"Show cube"
}
}
br {}
ColorControl { label: "Color:", color_str },
p { "This overlay demonstrates that the custom Bevy content can be rendered beneath layers of HTML content" }
}
div { id:"underlay",
h2 { "Underlay" },
p { "This underlay demonstrates that the custom Bevy content can be rendered above layers and blended with the content underneath" }
}
header {
h1 { "Blitz Bevy Demo" }
}
if show_cube() {
SpinningCube { color }
}
)
}
#[component]
fn ColorControl(label: &'static str, color_str: WriteSignal<String>) -> Element {
rsx!(div {
class: "color-control",
{ label },
input {
value: color_str(),
oninput: move |evt| {
*color_str.write() = evt.value()
}
}
})
}
#[component]
fn SpinningCube(color: Memo<Color>) -> Element {
// Create custom paint source and register it with the renderer
let paint_source = DemoPaintSource::new();
let sender = paint_source.sender();
let paint_source_id = use_wgpu(move || paint_source);
use_effect(move || {
sender.send(DemoMessage::SetColor(color())).unwrap();
});
rsx!(
div { id:"canvas-container",
canvas {
id: "demo-canvas",
"src": paint_source_id
}
}
)
}