Enable runtime rust hot patching. * roll back wry to 0.45 * cleanup rustc * wip * wip: fix client/server * get the subsecond cli thing working again * back to list of builds but with accessors * migrate some methods to workspace, clean up impl a bit * pass mode through build context * use a build context, similar to cargo/rustc * merge BuildUpdate and HandleUpdate into BuilderUpdate * Move more resolution of args into runner * migrate some methods to runner * hoist out fullstack * fix build request resolver * yay request is cleaned up * fixup resolution a bit * spawn off the build! * re-wire android autodetection * re-wire android autodetection * wire back up a few more things * re-wire tooling verification * I think it's mostly in the right condition for regular app * add depinfo parser * yay okay works with regular apps again * full rebuilds are back * rewire file wtcher * wire patch! * yayyyyyy patching works and is really fast * yay android works * clean up stdout piping * yayyy memap on android so we don't need root * create a static wasm jump table * wip: global offset table for wasm * wip... thinking about making the patches relocatable * wip: customized relocation * YESSSSSS RELOCATABLE WASM * clean up impl a bit * lil bit more cleanup * lil bit more * lil bit more cleanup * lil bit more cleanup, support 32 bit platforms * sick, wasm is completely pic * hmmmm not quite working yet * woooo, patches loading from rust+wasm * integrated into the cli 😎 * condense a bit * cleaned up request a bit * bust fingerprints * Make the file diffing logic a bit more sensible * still working through a few issues, server launches but is acting weird * fix merge conflict * more merge issues * remove stuff we don't want anymore * revert name change * wip: server not working anymore :( * split apart "dioxus fullstack" into "dioxus server" and "dioxus web" * fixup a few more compile errors * grrr opening server * simultaneous frontend and backend patching * use rustc wrapper * wip: passing assets to jumptable * migrate project-like examples * patchy patchy server fns! * rollback some random changes * unwind the js files * rollback hash * no need for patch * more cleanups * lil bit more cleanup, remove some old cruft * allow patching when wasm webpage is closed * tiny bit more robust * lil bit of clean up * clean up ws code * bit more clean ups * condense * undo file moves * move back other project * move other project * migrate out harness and janky CLI * fix compile * anonymize some files, heavily document others * lots more documentation, for posterity! * ton more docs * clean up the cli a bit more * more ws cleanup * more cleanup * migrate build id to cli-config * add command file handling * random small cleanups * wip.... * wip.... * fix: use workspace for krate discovery * fix panic logging on serve by placing it *after* the logs * reorder logging to be sensible on success * bring back swc * ws cruft * small patches to relocs in loader * bump krates * hoist main funcs into the ifunc table, fixing wasm * fix tui output for long lines * add more linker logging * wow, incredible, we build fat binaries, holy heckkkkk * fix args for frontend/backend * small cleanups * properly send along build IDs to clients * fix workspace compiles * clean up jump table work a bit * clean up logging a bit * open existing * fixup some commands * open existing browser integration * wire up the new dx serve client/server syntax * fixup `dx run` command * bring back some old functionality * fix serverfn feature sets * remove toast animation and simplify its code a bit * less intrusive toast * dont change build status when patching on web * add proper cache busting to vcomponent * clean up the patch file a bit * more lints/checks cleaned up * go back to TargetArgs but a BuildTargets resolved struct * clean up more nits * use an atomicptr for jumptable * fix interaction with initial web load + suspense * don't run asset system on wasm/bindgen js in dev * reduce blast radius of PR * use profile to determine if we're in release * cleanup prod html template * cleanup profiles * fix feature resolution of fullstack * if fullstack is explicitly false, don't use it * light cleanups * drop carg config2 * pass along linker args properly * make workspace examples compile with dx again * fewer unwraps and better error loggign * bit more error handlign * small cleanup * drive-by cleanups * use queries instead of initialize for aslr stuff * fix hotpatch with higher opt level * fix aslr bug from multiple clients * fix merge conflict * fix typos * clippy * fix miscompile * fix doctest * properly rollback wry to 0.45 * fix markdown path issues, other test issues * fix test in router * fix release mode test * fix some more tests, clean up a few more items * use fnptr instead of typeid * clean up memozation via subsecond in core * use "main" as sentinel * fix imports and re-exports * get off __rust_alloc for aslr offset detection * wip * wip... fixing unoptimized web * hmmmm mmmm * close,ish, still missing the wasmbindgen dynaimc imports * aha! full wasm works now - disable externref when compilng patch modules - manually link wasm instrinsics - displace the __wbindgen_placeholder__ table with the synthesized wbg imports what an awful pain. There might be a few items missing, so will test against the docsite shortly * remove failing test * hmmmm things aren't perfect * from what I can tell, relocatable wasm just doesn't work with wasm-bindgen sad https://github.com/rustwasm/wasm-bindgen/issues/1420 * AI IS LITERALLY THE WORST * preserve wasm snippets across compiles * IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE * remove the macos cfg-out * fix: need to allocate 1 more page * fix url issue * properly span props * properly fill in extra symbols * light cleanups and good docs * delete cruft, better docs * More cleanups and simplifications * clippy, typos * remove harnesses * wasm-bindgen error logging * clean up deps * remove cruft * proper priv/pub * use ifuncs for all env imports * cruft * use par_iter, better output * implement a cache for the base module * delete custom sections * cache the main native module too * add par iter in a few more places * clippy, map ident * better logging and status bars * wip: some small windows support * wip more windowss * fix weird regression * implement windows jump table * small fixes for windows * better windows support * windows support pt2 * rust lld is not msvc * whole archive the rlibs * ignore windows and sys crates * logging * ohhhhhh, pop out dlls * dedupe * thANK GOD FAT LINKING WORKS ON WINDOWS * hoist caching * implement patch based on cache * fix location for pdb * pass data symbols, correct object * add all symbol for windows * add log * treat none rva as undefined * whoops * handle windows calling convention * dont use relocated arm64 stub windows * not all are text? * WINDOWS FUNCTION PATCHING WORKS but issue with statics? * use our own entry * handle windows imp symbols * add log * jump to the real symbol not the layout * whoops * hotpatching windows works completely holy heck yay * drop linker args crate * disable ssg playwright for now * light cleanups * some cleanups / preps: - bump to serverfn 0.8.2 - fix playwright test - fix clippy * use fix from #4042 * bring in other fix for liveview * hoist some configuration * use __aslr_reference instead of aslr_reference * add better errors to patcherror * fix android * panic if patching fails * clean up tomls * wip: fixing wasm compile for server * fullstack wasm again * fix cfg * fixup feature detection * fix issue with features * fix playwright! * add barebones template test harness * fix compatibility between the two hotreload engines * fix preldue of server * fix check for wasm-opt * small fixes
251 lines
8.9 KiB
Rust
251 lines
8.9 KiB
Rust
#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![deny(missing_docs)]
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//! # Dioxus Web
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use std::time::Duration;
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pub use crate::cfg::Config;
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use crate::hydration::SuspenseMessage;
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use dioxus_core::VirtualDom;
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use dom::WebsysDom;
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use futures_util::{pin_mut, select, FutureExt, StreamExt};
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mod cfg;
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mod dom;
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mod events;
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pub mod launch;
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mod mutations;
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pub use events::*;
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#[cfg(feature = "document")]
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mod document;
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#[cfg(feature = "file_engine")]
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mod file_engine;
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#[cfg(feature = "document")]
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mod history;
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#[cfg(feature = "document")]
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pub use document::WebDocument;
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#[cfg(feature = "file_engine")]
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pub use file_engine::*;
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#[cfg(all(feature = "devtools", debug_assertions))]
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mod devtools;
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mod hydration;
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#[allow(unused)]
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pub use hydration::*;
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/// Runs the app as a future that can be scheduled around the main thread.
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///
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/// Polls futures internal to the VirtualDOM, hence the async nature of this function.
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///
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/// # Example
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///
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/// ```ignore, rust
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/// let app_fut = dioxus_web::run_with_props(App, RootProps { name: String::from("foo") });
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/// wasm_bindgen_futures::spawn_local(app_fut);
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/// ```
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pub async fn run(mut virtual_dom: VirtualDom, web_config: Config) -> ! {
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#[cfg(feature = "document")]
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virtual_dom.in_runtime(document::init_document);
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let runtime = virtual_dom.runtime();
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#[cfg(all(feature = "devtools", debug_assertions))]
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let mut hotreload_rx = devtools::init();
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let should_hydrate = web_config.hydrate;
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let mut websys_dom = WebsysDom::new(web_config, runtime);
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let mut hydration_receiver: Option<futures_channel::mpsc::UnboundedReceiver<SuspenseMessage>> =
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None;
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if should_hydrate {
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// If we are hydrating, then the hotreload message might actually have a patch for us to apply.
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// Let's wait for a moment to see if we get a hotreload message before we start hydrating.
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// That way, the hydration will use the same functions that the server used to serialize the data.
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#[cfg(all(feature = "devtools", debug_assertions))]
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loop {
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let mut timeout = gloo_timers::future::TimeoutFuture::new(100).fuse();
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futures_util::select! {
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msg = hotreload_rx.next() => {
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if let Some(msg) = msg {
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if msg.for_build_id == Some(dioxus_cli_config::build_id()) {
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dioxus_devtools::apply_changes(&virtual_dom, &msg);
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}
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}
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}
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_ = &mut timeout => {
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break;
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}
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}
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}
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#[cfg(feature = "hydrate")]
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{
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use dioxus_fullstack_protocol::HydrationContext;
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websys_dom.skip_mutations = true;
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// Get the initial hydration data from the client
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#[wasm_bindgen::prelude::wasm_bindgen(inline_js = r#"
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export function get_initial_hydration_data() {
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const decoded = atob(window.initial_dioxus_hydration_data);
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return Uint8Array.from(decoded, (c) => c.charCodeAt(0))
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}
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export function get_initial_hydration_debug_types() {
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return window.initial_dioxus_hydration_debug_types;
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}
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export function get_initial_hydration_debug_locations() {
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return window.initial_dioxus_hydration_debug_locations;
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}
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"#)]
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extern "C" {
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fn get_initial_hydration_data() -> js_sys::Uint8Array;
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fn get_initial_hydration_debug_types() -> Option<Vec<String>>;
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fn get_initial_hydration_debug_locations() -> Option<Vec<String>>;
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}
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let hydration_data = get_initial_hydration_data().to_vec();
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// If we are running in debug mode, also get the debug types and locations
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#[cfg(debug_assertions)]
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let debug_types = get_initial_hydration_debug_types();
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#[cfg(not(debug_assertions))]
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let debug_types = None;
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#[cfg(debug_assertions)]
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let debug_locations = get_initial_hydration_debug_locations();
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#[cfg(not(debug_assertions))]
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let debug_locations = None;
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let server_data =
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HydrationContext::from_serialized(&hydration_data, debug_types, debug_locations);
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// If the server serialized an error into the root suspense boundary, throw it into the root scope
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if let Some(error) = server_data.error_entry().get().ok().flatten() {
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virtual_dom.in_runtime(|| dioxus_core::ScopeId::APP.throw_error(error));
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}
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server_data.in_context(|| {
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virtual_dom.rebuild(&mut websys_dom);
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});
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websys_dom.skip_mutations = false;
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let rx = websys_dom.rehydrate(&virtual_dom).unwrap();
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hydration_receiver = Some(rx);
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#[cfg(feature = "mounted")]
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{
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// Flush any mounted events that were queued up while hydrating
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websys_dom.flush_queued_mounted_events();
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}
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}
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#[cfg(not(feature = "hydrate"))]
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{
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panic!("Hydration is not enabled. Please enable the `hydrate` feature.");
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}
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} else {
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virtual_dom.rebuild(&mut websys_dom);
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websys_dom.flush_edits();
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}
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loop {
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// if virtual dom has nothing, wait for it to have something before requesting idle time
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// if there is work then this future resolves immediately.
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#[cfg(all(feature = "devtools", debug_assertions))]
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let template;
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#[allow(unused)]
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let mut hydration_work: Option<SuspenseMessage> = None;
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{
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let work = virtual_dom.wait_for_work().fuse();
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pin_mut!(work);
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let mut hydration_receiver_iter = futures_util::stream::iter(&mut hydration_receiver)
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.fuse()
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.flatten();
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let mut rx_hydration = hydration_receiver_iter.select_next_some();
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#[cfg(all(feature = "devtools", debug_assertions))]
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#[allow(unused)]
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{
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let mut devtools_next = hotreload_rx.select_next_some();
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select! {
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_ = work => {
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template = None;
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},
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new_template = devtools_next => {
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template = Some(new_template);
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},
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hydration_data = rx_hydration => {
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template = None;
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#[cfg(feature = "hydrate")]
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{
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hydration_work = Some(hydration_data);
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}
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},
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}
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}
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#[cfg(not(all(feature = "devtools", debug_assertions)))]
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#[allow(unused)]
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{
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select! {
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_ = work => {},
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hyd = rx_hydration => {
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#[cfg(feature = "hydrate")]
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{
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hydration_work = Some(hyd);
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}
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}
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}
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}
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}
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#[cfg(all(feature = "devtools", debug_assertions))]
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if let Some(hr_msg) = template {
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// Replace all templates
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dioxus_devtools::apply_changes(&virtual_dom, &hr_msg);
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if !hr_msg.assets.is_empty() {
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crate::devtools::invalidate_browser_asset_cache();
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}
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if hr_msg.for_build_id == Some(dioxus_cli_config::build_id()) {
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devtools::show_toast(
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"Hot-patch success!",
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&format!("App successfully patched in {} ms", hr_msg.ms_elapsed),
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devtools::ToastLevel::Success,
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Duration::from_millis(2000),
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false,
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);
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}
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}
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#[cfg(feature = "hydrate")]
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if let Some(hydration_data) = hydration_work {
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websys_dom.rehydrate_streaming(hydration_data, &mut virtual_dom);
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}
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// Todo: This is currently disabled because it has a negative impact on response times for events but it could be re-enabled for tasks
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// Jank free rendering
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//
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// 1. wait for the browser to give us "idle" time
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// 2. During idle time, diff the dom
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// 3. Stop diffing if the deadline is exceeded
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// 4. Wait for the animation frame to patch the dom
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// wait for the mainthread to schedule us in
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// let deadline = work_loop.wait_for_idle_time().await;
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// run the virtualdom work phase until the frame deadline is reached
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virtual_dom.render_immediate(&mut websys_dom);
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// wait for the animation frame to fire so we can apply our changes
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// work_loop.wait_for_raf().await;
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websys_dom.flush_edits();
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}
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}
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