219 lines
6.1 KiB
Rust
219 lines
6.1 KiB
Rust
use dioxus_core::prelude::*;
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use dioxus_web::WebsysRenderer;
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use recoil::{use_recoil_callback, RecoilContext};
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use uuid::Uuid;
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static TODOS: AtomFamily<Uuid, TodoItem> = atom_family(|_| {});
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fn main() {
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wasm_bindgen_futures::spawn_local(WebsysRenderer::start(|ctx, props| {
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let global_reducer = use_recoil_callback(|| ());
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let todos = use_atom(TODOS).iter().map(|(order, item)| {
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rsx!(TodoItem {
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key: "{order}",
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id: item.id,
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})
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});
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ctx.render(rsx! {
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div {
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{todos}
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Footer {}
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}
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})
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}))
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}
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#[derive(Debug, PartialEq, Clone)]
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pub struct TodoItem {
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pub id: Uuid,
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pub checked: bool,
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pub contents: String,
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}
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// build a global context for the app
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// as we scale the app, we can create separate, stateful impls
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impl RecoilContext<()> {
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fn add_todo(&self) {}
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fn remove_todo(&self) {}
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fn select_all_todos(&self) {}
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}
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mod hooks {
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use super::*;
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fn use_keyboard_shortcuts(ctx: &Context) {}
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}
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// The data model that the todo mvc uses
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mod model {
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use std::{borrow::BorrowMut, future::Future};
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use super::*;
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#[derive(Debug, PartialEq, Clone)]
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pub struct TodoItem {
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pub id: Uuid,
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pub checked: bool,
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pub contents: String,
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}
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fn atom() {}
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// struct Dispatcher {}
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struct AppContext<T: Clone> {
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_t: std::rc::Rc<T>,
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}
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// pub fn use_appcontext<T: Clone>(ctx: &Context, f: impl FnOnce() -> T) -> AppContext<T> {
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// todo!()
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// }
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// static TodoList: ContextFamily = context_family();
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// struct TodoBoss<'a> {}
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// fn use_recoil_todos() -> TodoBoss {}
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// pub fn use_context_family(ctx: &Context) {}
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impl<T: Clone> AppContext<T> {
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fn dispatch(&self, f: impl FnOnce(&mut T)) {}
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fn async_dispatch(&self, f: impl Future<Output = ()>) {}
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fn get<G>(&self, f: impl Fn(&T) -> &G) -> &G {
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f(&self._t)
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}
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fn set(&self, orig: &mut std::borrow::Cow<T>) {
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let r = orig.to_mut();
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}
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}
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// // use im-rc if your contexts are too large to clone!
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// // or, dangerously mutate and update subscriptions manually
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// #[derive(Clone, Debug, PartialEq)]
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// pub struct TodoManager {
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// items: Vec<u32>,
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// }
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// // App context is an ergonomic way of sharing data models through a tall tree
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// // Because it holds onto the source data with Rc, it's cheap to clone through props and allows advanced memoization
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// // It's particularly useful when moving through tall trees, or iterating through complex data models.
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// // By wrapping the source type, we can forward any mutation through "dispatch", making it clear when clones occur.
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// // This also enables traditional method-style
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// impl AppContext<TodoManager> {
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// fn get_todos(&self, ctx: &Context) {}
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// fn remove_todo(&self, id: Uuid) {
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// self.dispatch(|f| {
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// // todos... remove
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// })
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// }
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// async fn push_todo(&self, todo: TodoItem) {
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// self.dispatch(|f| {
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// //
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// f.items.push(10);
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// });
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// }
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// fn add_todo(&self) {
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// // self.dispatch(|f| {});
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// // let items = self.get(|f| &f.items);
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// }
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// }
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// pub enum TodoActions {}
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// impl TodoManager {
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// pub fn reduce(s: &mut Rc<Self>, action: TodoActions) {
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// match action {
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// _ => {}
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// }
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// }
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// pub fn new() -> Rc<Self> {
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// todo!()
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// }
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// pub fn get_todo(&self, id: Uuid) -> &TodoItem {
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// todo!()
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// }
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// pub fn get_todos(&self) -> &BTreeMap<String, TodoItem> {
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// todo!()
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// }
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// }
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// pub struct TodoHandle {}
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// impl TodoHandle {
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// fn get_todo(&self, id: Uuid) -> &TodoItem {
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// todo!()
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// }
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// fn add_todo(&self, todo: TodoItem) {}
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// }
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// // use_reducer, but exposes the reducer and context to children
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// fn use_reducer_context() {}
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// fn use_context_selector() {}
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// fn use_context<'b, 'c, Root: 'static, Item: 'c>(
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// ctx: &'b Context<'c>,
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// f: impl Fn(Root) -> &'c Item,
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// ) -> &'c Item {
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// todo!()
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// }
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// pub fn use_todo_item<'b, 'c>(ctx: &'b Context<'c>, item: Uuid) -> &'c TodoItem {
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// todo!()
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// // ctx.use_hook(|| TodoManager::new(), |hook| {}, cleanup)
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// }
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// fn use_todos(ctx: &Context) -> TodoHandle {
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// todo!()
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// }
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// fn use_todo_context(ctx: &Context) -> AppContext<TodoManager> {
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// todo!()
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// }
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// fn test(ctx: Context) {
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// let todos = use_todos(&ctx);
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// let todo = todos.get_todo(Uuid::new_v4());
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// let c = use_todo_context(&ctx);
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// // todos.add_todo();
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// }
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}
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mod recoil {
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pub struct RecoilContext<T: 'static> {
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_inner: T,
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}
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impl<T: 'static> RecoilContext<T> {
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/// Get the value of an atom. Returns a reference to the underlying data.
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pub fn get(&self) {}
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/// Replace an existing value with a new value
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///
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/// This does not replace the value instantly, and all calls to "get" within the current scope will return
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pub fn set(&self) {}
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// Modify lets you modify the value in place. However, because there's no previous value around to compare
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// the new one with, we are unable to memoize the change. As such, all downsteam users of this Atom will
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// be updated, causing all subsrcibed components to re-render.
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//
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// This is fine for most values, but might not be performant when dealing with collections. For collections,
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// use the "Family" variants as these will stay memoized for inserts, removals, and modifications.
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//
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// Note - like "set" this won't propogate instantly. Once all "gets" are dropped, only then will we run the
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pub fn modify(&self) {}
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}
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pub fn use_recoil_callback<G>(f: impl Fn() -> G) -> RecoilContext<G> {
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todo!()
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}
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}
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