* fix autofill events * ignore the wrong type of event like we do in desktop * check the event type before dispatch instead of panicing on downcast * clean up conversion * remove example * pull out shared event list * pull in deserialize_raw * unified event list * prettier comment * restore test * restore alias * normal doc comments * move over comments * minimize diff * remove alias, was moved into the macro
218 lines
6.5 KiB
Rust
218 lines
6.5 KiB
Rust
use crate::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
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use crate::input_data::{MouseButton, MouseButtonSet};
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use crate::*;
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use dioxus_core::Event;
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use keyboard_types::Modifiers;
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pub type MouseEvent = Event<MouseData>;
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/// A synthetic event that wraps a web-style [`MouseEvent`](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent)
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/// Data associated with a mouse event
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pub struct MouseData {
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inner: Box<dyn HasMouseData>,
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}
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impl<E: HasMouseData + 'static> From<E> for MouseData {
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fn from(e: E) -> Self {
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Self { inner: Box::new(e) }
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}
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}
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impl std::fmt::Debug for MouseData {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("MouseData")
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.field("coordinates", &self.coordinates())
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.field("modifiers", &self.modifiers())
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.field("held_buttons", &self.held_buttons())
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.field("trigger_button", &self.trigger_button())
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.finish()
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}
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}
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impl<E: HasMouseData> PartialEq<E> for MouseData {
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fn eq(&self, other: &E) -> bool {
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self.coordinates() == other.coordinates()
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&& self.modifiers() == other.modifiers()
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&& self.held_buttons() == other.held_buttons()
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&& self.trigger_button() == other.trigger_button()
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}
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}
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/// A trait for any object that has the data for a mouse event
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pub trait HasMouseData: PointerInteraction {
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/// return self as Any
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fn as_any(&self) -> &dyn std::any::Any;
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}
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impl MouseData {
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/// Create a new instance of MouseData
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pub fn new(inner: impl HasMouseData + 'static) -> Self {
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Self {
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inner: Box::new(inner),
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}
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}
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/// Downcast this event to a concrete event type
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#[inline(always)]
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pub fn downcast<T: 'static>(&self) -> Option<&T> {
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self.inner.as_any().downcast_ref::<T>()
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}
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}
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impl InteractionLocation for MouseData {
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fn client_coordinates(&self) -> ClientPoint {
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self.inner.client_coordinates()
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}
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fn page_coordinates(&self) -> PagePoint {
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self.inner.page_coordinates()
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}
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fn screen_coordinates(&self) -> ScreenPoint {
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self.inner.screen_coordinates()
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}
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}
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impl InteractionElementOffset for MouseData {
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fn element_coordinates(&self) -> ElementPoint {
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self.inner.element_coordinates()
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}
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fn coordinates(&self) -> Coordinates {
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self.inner.coordinates()
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}
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}
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impl ModifiersInteraction for MouseData {
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/// The set of modifier keys which were pressed when the event occurred
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fn modifiers(&self) -> Modifiers {
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self.inner.modifiers()
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}
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}
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impl PointerInteraction for MouseData {
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/// The set of mouse buttons which were held when the event occurred.
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fn held_buttons(&self) -> MouseButtonSet {
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self.inner.held_buttons()
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}
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/// The mouse button that triggered the event
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///
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// todo the following is kind of bad; should we just return None when the trigger_button is unreliable (and frankly irrelevant)? i guess we would need the event_type here
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/// This is only guaranteed to indicate which button was pressed during events caused by pressing or releasing a button. As such, it is not reliable for events such as mouseenter, mouseleave, mouseover, mouseout, or mousemove. For example, a value of MouseButton::Primary may also indicate that no button was pressed.
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fn trigger_button(&self) -> Option<MouseButton> {
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self.inner.trigger_button()
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}
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}
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impl PartialEq for MouseData {
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fn eq(&self, other: &Self) -> bool {
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self.coordinates() == other.coordinates()
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&& self.modifiers() == other.modifiers()
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&& self.held_buttons() == other.held_buttons()
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&& self.trigger_button() == other.trigger_button()
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}
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}
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#[cfg(feature = "serialize")]
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/// A serialized version of [`MouseData`]
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#[derive(serde::Serialize, serde::Deserialize, Debug, PartialEq, Clone, Default)]
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pub struct SerializedMouseData {
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/// Common data for all pointer/mouse events
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#[serde(flatten)]
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point_data: crate::point_interaction::SerializedPointInteraction,
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}
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#[cfg(feature = "serialize")]
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impl SerializedMouseData {
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/// Create a new instance of SerializedMouseData
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pub fn new(
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trigger_button: Option<MouseButton>,
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held_buttons: MouseButtonSet,
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coordinates: Coordinates,
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modifiers: Modifiers,
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) -> Self {
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Self {
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point_data: crate::point_interaction::SerializedPointInteraction::new(
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trigger_button,
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held_buttons,
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coordinates,
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modifiers,
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),
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}
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}
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}
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#[cfg(feature = "serialize")]
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impl From<&MouseData> for SerializedMouseData {
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fn from(e: &MouseData) -> Self {
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Self {
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point_data: crate::point_interaction::SerializedPointInteraction::from(e),
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}
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}
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}
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#[cfg(feature = "serialize")]
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impl HasMouseData for SerializedMouseData {
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fn as_any(&self) -> &dyn std::any::Any {
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self
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}
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}
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#[cfg(feature = "serialize")]
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impl InteractionLocation for SerializedMouseData {
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fn client_coordinates(&self) -> ClientPoint {
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self.point_data.client_coordinates()
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}
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fn page_coordinates(&self) -> PagePoint {
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self.point_data.page_coordinates()
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}
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fn screen_coordinates(&self) -> ScreenPoint {
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self.point_data.screen_coordinates()
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}
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}
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#[cfg(feature = "serialize")]
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impl InteractionElementOffset for SerializedMouseData {
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fn element_coordinates(&self) -> ElementPoint {
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self.point_data.element_coordinates()
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}
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}
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#[cfg(feature = "serialize")]
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impl ModifiersInteraction for SerializedMouseData {
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fn modifiers(&self) -> Modifiers {
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self.point_data.modifiers()
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}
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}
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#[cfg(feature = "serialize")]
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impl PointerInteraction for SerializedMouseData {
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fn held_buttons(&self) -> MouseButtonSet {
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self.point_data.held_buttons()
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}
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fn trigger_button(&self) -> Option<MouseButton> {
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self.point_data.trigger_button()
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}
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}
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#[cfg(feature = "serialize")]
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impl serde::Serialize for MouseData {
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fn serialize<S: serde::Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
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SerializedMouseData::from(self).serialize(serializer)
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de> serde::Deserialize<'de> for MouseData {
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fn deserialize<D: serde::Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
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let data = SerializedMouseData::deserialize(deserializer)?;
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Ok(Self {
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inner: Box::new(data),
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})
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}
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}
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