Enable runtime rust hot patching. * roll back wry to 0.45 * cleanup rustc * wip * wip: fix client/server * get the subsecond cli thing working again * back to list of builds but with accessors * migrate some methods to workspace, clean up impl a bit * pass mode through build context * use a build context, similar to cargo/rustc * merge BuildUpdate and HandleUpdate into BuilderUpdate * Move more resolution of args into runner * migrate some methods to runner * hoist out fullstack * fix build request resolver * yay request is cleaned up * fixup resolution a bit * spawn off the build! * re-wire android autodetection * re-wire android autodetection * wire back up a few more things * re-wire tooling verification * I think it's mostly in the right condition for regular app * add depinfo parser * yay okay works with regular apps again * full rebuilds are back * rewire file wtcher * wire patch! * yayyyyyy patching works and is really fast * yay android works * clean up stdout piping * yayyy memap on android so we don't need root * create a static wasm jump table * wip: global offset table for wasm * wip... thinking about making the patches relocatable * wip: customized relocation * YESSSSSS RELOCATABLE WASM * clean up impl a bit * lil bit more cleanup * lil bit more * lil bit more cleanup * lil bit more cleanup, support 32 bit platforms * sick, wasm is completely pic * hmmmm not quite working yet * woooo, patches loading from rust+wasm * integrated into the cli 😎 * condense a bit * cleaned up request a bit * bust fingerprints * Make the file diffing logic a bit more sensible * still working through a few issues, server launches but is acting weird * fix merge conflict * more merge issues * remove stuff we don't want anymore * revert name change * wip: server not working anymore :( * split apart "dioxus fullstack" into "dioxus server" and "dioxus web" * fixup a few more compile errors * grrr opening server * simultaneous frontend and backend patching * use rustc wrapper * wip: passing assets to jumptable * migrate project-like examples * patchy patchy server fns! * rollback some random changes * unwind the js files * rollback hash * no need for patch * more cleanups * lil bit more cleanup, remove some old cruft * allow patching when wasm webpage is closed * tiny bit more robust * lil bit of clean up * clean up ws code * bit more clean ups * condense * undo file moves * move back other project * move other project * migrate out harness and janky CLI * fix compile * anonymize some files, heavily document others * lots more documentation, for posterity! * ton more docs * clean up the cli a bit more * more ws cleanup * more cleanup * migrate build id to cli-config * add command file handling * random small cleanups * wip.... * wip.... * fix: use workspace for krate discovery * fix panic logging on serve by placing it *after* the logs * reorder logging to be sensible on success * bring back swc * ws cruft * small patches to relocs in loader * bump krates * hoist main funcs into the ifunc table, fixing wasm * fix tui output for long lines * add more linker logging * wow, incredible, we build fat binaries, holy heckkkkk * fix args for frontend/backend * small cleanups * properly send along build IDs to clients * fix workspace compiles * clean up jump table work a bit * clean up logging a bit * open existing * fixup some commands * open existing browser integration * wire up the new dx serve client/server syntax * fixup `dx run` command * bring back some old functionality * fix serverfn feature sets * remove toast animation and simplify its code a bit * less intrusive toast * dont change build status when patching on web * add proper cache busting to vcomponent * clean up the patch file a bit * more lints/checks cleaned up * go back to TargetArgs but a BuildTargets resolved struct * clean up more nits * use an atomicptr for jumptable * fix interaction with initial web load + suspense * don't run asset system on wasm/bindgen js in dev * reduce blast radius of PR * use profile to determine if we're in release * cleanup prod html template * cleanup profiles * fix feature resolution of fullstack * if fullstack is explicitly false, don't use it * light cleanups * drop carg config2 * pass along linker args properly * make workspace examples compile with dx again * fewer unwraps and better error loggign * bit more error handlign * small cleanup * drive-by cleanups * use queries instead of initialize for aslr stuff * fix hotpatch with higher opt level * fix aslr bug from multiple clients * fix merge conflict * fix typos * clippy * fix miscompile * fix doctest * properly rollback wry to 0.45 * fix markdown path issues, other test issues * fix test in router * fix release mode test * fix some more tests, clean up a few more items * use fnptr instead of typeid * clean up memozation via subsecond in core * use "main" as sentinel * fix imports and re-exports * get off __rust_alloc for aslr offset detection * wip * wip... fixing unoptimized web * hmmmm mmmm * close,ish, still missing the wasmbindgen dynaimc imports * aha! full wasm works now - disable externref when compilng patch modules - manually link wasm instrinsics - displace the __wbindgen_placeholder__ table with the synthesized wbg imports what an awful pain. There might be a few items missing, so will test against the docsite shortly * remove failing test * hmmmm things aren't perfect * from what I can tell, relocatable wasm just doesn't work with wasm-bindgen sad https://github.com/rustwasm/wasm-bindgen/issues/1420 * AI IS LITERALLY THE WORST * preserve wasm snippets across compiles * IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE * remove the macos cfg-out * fix: need to allocate 1 more page * fix url issue * properly span props * properly fill in extra symbols * light cleanups and good docs * delete cruft, better docs * More cleanups and simplifications * clippy, typos * remove harnesses * wasm-bindgen error logging * clean up deps * remove cruft * proper priv/pub * use ifuncs for all env imports * cruft * use par_iter, better output * implement a cache for the base module * delete custom sections * cache the main native module too * add par iter in a few more places * clippy, map ident * better logging and status bars * wip: some small windows support * wip more windowss * fix weird regression * implement windows jump table * small fixes for windows * better windows support * windows support pt2 * rust lld is not msvc * whole archive the rlibs * ignore windows and sys crates * logging * ohhhhhh, pop out dlls * dedupe * thANK GOD FAT LINKING WORKS ON WINDOWS * hoist caching * implement patch based on cache * fix location for pdb * pass data symbols, correct object * add all symbol for windows * add log * treat none rva as undefined * whoops * handle windows calling convention * dont use relocated arm64 stub windows * not all are text? * WINDOWS FUNCTION PATCHING WORKS but issue with statics? * use our own entry * handle windows imp symbols * add log * jump to the real symbol not the layout * whoops * hotpatching windows works completely holy heck yay * drop linker args crate * disable ssg playwright for now * light cleanups * some cleanups / preps: - bump to serverfn 0.8.2 - fix playwright test - fix clippy * use fix from #4042 * bring in other fix for liveview * hoist some configuration * use __aslr_reference instead of aslr_reference * add better errors to patcherror * fix android * panic if patching fails * clean up tomls * wip: fixing wasm compile for server * fullstack wasm again * fix cfg * fixup feature detection * fix issue with features * fix playwright! * add barebones template test harness * fix compatibility between the two hotreload engines * fix preldue of server * fix check for wasm-opt * small fixes
112 lines
4.2 KiB
Rust
112 lines
4.2 KiB
Rust
#![doc = include_str!("../README.md")]
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#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![warn(missing_docs)]
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mod any_props;
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mod arena;
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mod diff;
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mod effect;
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mod error_boundary;
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mod events;
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mod fragment;
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mod generational_box;
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mod global_context;
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mod launch;
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mod mutations;
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mod nodes;
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mod properties;
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mod reactive_context;
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mod render_error;
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mod root_wrapper;
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mod runtime;
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mod scheduler;
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mod scope_arena;
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mod scope_context;
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mod scopes;
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mod suspense;
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mod tasks;
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mod virtual_dom;
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mod hotreload_utils;
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/// Items exported from this module are used in macros and should not be used directly.
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#[doc(hidden)]
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pub mod internal {
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pub use crate::properties::verify_component_called_as_component;
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#[doc(hidden)]
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pub use crate::hotreload_utils::{
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DynamicLiteralPool, DynamicValuePool, FmtSegment, FmtedSegments, HotReloadAttributeValue,
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HotReloadDynamicAttribute, HotReloadDynamicNode, HotReloadLiteral,
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HotReloadTemplateWithLocation, HotReloadedTemplate, HotreloadedLiteral, NamedAttribute,
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TemplateGlobalKey,
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};
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#[doc(hidden)]
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pub use generational_box;
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}
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pub(crate) mod innerlude {
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pub(crate) use crate::any_props::*;
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pub use crate::arena::*;
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pub(crate) use crate::effect::*;
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pub use crate::error_boundary::*;
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pub use crate::events::*;
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pub use crate::fragment::*;
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pub use crate::generational_box::*;
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pub use crate::global_context::*;
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pub use crate::launch::*;
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pub use crate::mutations::*;
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pub use crate::nodes::*;
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pub use crate::properties::*;
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pub use crate::reactive_context::*;
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pub use crate::render_error::*;
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pub use crate::runtime::{Runtime, RuntimeGuard};
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pub use crate::scheduler::*;
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pub use crate::scopes::*;
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pub use crate::suspense::*;
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pub use crate::tasks::*;
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pub use crate::virtual_dom::*;
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/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`ScopeId`] or [`ScopeState`].
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///
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/// An Errored [`Element`] will propagate the error to the nearest error boundary.
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pub type Element = std::result::Result<VNode, RenderError>;
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/// A [`Component`] is a function that takes [`Properties`] and returns an [`Element`].
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pub type Component<P = ()> = fn(P) -> Element;
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}
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pub use crate::innerlude::{
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fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
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AnyValue, Attribute, AttributeValue, CapturedError, Component, ComponentFunction, DynamicNode,
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Element, ElementId, Event, Fragment, HasAttributes, IntoDynNode, LaunchConfig, MarkerWrapper,
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Mutation, Mutations, NoOpMutations, Ok, Properties, Result, Runtime, ScopeId, ScopeState,
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SpawnIfAsync, Task, Template, TemplateAttribute, TemplateNode, VComponent, VNode, VNodeInner,
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VPlaceholder, VText, VirtualDom, WriteMutations,
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};
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/// The purpose of this module is to alleviate imports of many common types
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///
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/// This includes types like [`Element`], and [`Component`].
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pub mod prelude {
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pub use crate::innerlude::{
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consume_context, consume_context_from_scope, current_owner, current_scope_id,
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fc_to_builder, force_all_dirty, generation, has_context, needs_update, needs_update_any,
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parent_scope, provide_context, provide_error_boundary, provide_root_context, queue_effect,
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remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
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spawn_isomorphic, suspend, suspense_context, throw_error, try_consume_context,
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use_after_render, use_before_render, use_drop, use_hook, use_hook_with_cleanup, with_owner,
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AnyValue, Attribute, Callback, Component, ComponentFunction, Context, Element,
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ErrorBoundary, ErrorContext, Event, EventHandler, Fragment, HasAttributes,
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IntoAttributeValue, IntoDynNode, OptionStringFromMarker, Properties, ReactiveContext,
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RenderError, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto,
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SuspendedFuture, SuspenseBoundary, SuspenseBoundaryProps, SuspenseContext,
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SuspenseExtension, Task, Template, TemplateAttribute, TemplateNode, VNode, VNodeInner,
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VirtualDom,
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};
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}
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pub use const_format;
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