Files
dioxus/packages/core/src/lib.rs
T
Jonathan Kelley d976ca184a Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload (#3797)
Enable runtime rust hot patching.

* roll back wry to 0.45

* cleanup rustc

* wip

* wip: fix client/server

* get the subsecond cli thing working again

* back to list of builds but with accessors

* migrate some methods to workspace, clean up impl a bit

* pass mode through build context

* use a build context, similar to cargo/rustc

* merge BuildUpdate and HandleUpdate into BuilderUpdate

* Move more resolution of args into runner

* migrate some methods to runner

* hoist out fullstack

* fix build request resolver

* yay request is cleaned up

* fixup resolution a bit

* spawn off the build!

* re-wire android autodetection

* re-wire android autodetection

* wire back up a few more things

* re-wire tooling verification

* I think it's mostly in the right condition for regular app

* add depinfo parser

* yay okay works with regular apps again

* full rebuilds are back

* rewire file wtcher

* wire patch!

* yayyyyyy patching works and is really fast

* yay android works

* clean up stdout piping

* yayyy memap on android so we don't need root

* create a static wasm jump table

* wip: global offset table for wasm

* wip... thinking about making the patches relocatable

* wip: customized relocation

* YESSSSSS RELOCATABLE WASM

* clean up impl a bit

* lil bit more cleanup

* lil bit more

* lil bit more cleanup

* lil bit more cleanup, support 32 bit platforms

* sick, wasm is completely pic

* hmmmm not quite working yet

* woooo, patches loading from rust+wasm

* integrated into the cli 😎

* condense a bit

* cleaned up request a bit

* bust fingerprints

* Make the file diffing logic a bit more sensible

* still working through a few issues, server launches but is acting weird

* fix merge conflict

* more merge issues

* remove stuff we don't want anymore

* revert name change

* wip: server not working anymore :(

* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"

* fixup a few more compile errors

* grrr opening server

* simultaneous frontend and backend patching

* use rustc wrapper

* wip: passing assets to jumptable

* migrate project-like examples

* patchy  patchy server fns!

* rollback some random changes

* unwind the js files

* rollback hash

* no need for patch

* more cleanups

* lil bit more cleanup, remove some old cruft

* allow patching when wasm webpage is closed

* tiny bit more robust

* lil bit of clean up

* clean up ws code

* bit more clean ups

* condense

* undo file moves

* move back other project

* move other project

* migrate out harness and janky CLI

* fix compile

* anonymize some files, heavily document others

* lots more documentation, for posterity!

* ton more docs

* clean up the cli a bit more

* more ws cleanup

* more cleanup

* migrate build id to cli-config

* add command file handling

* random small cleanups

* wip....

* wip....

* fix: use workspace for krate discovery

* fix panic logging on serve by placing it *after* the logs

* reorder logging to be sensible on success

* bring back swc

* ws cruft

* small patches to relocs in loader

* bump krates

* hoist main funcs into the ifunc table, fixing wasm

* fix tui output for long lines

* add more linker logging

* wow, incredible, we build fat binaries, holy heckkkkk

* fix args for frontend/backend

* small cleanups

* properly send along build IDs to clients

* fix workspace compiles

* clean up jump table work a bit

* clean up logging a bit

* open existing

* fixup some commands

* open existing browser integration

* wire up the new dx serve client/server syntax

* fixup `dx run` command

* bring back some old functionality

* fix serverfn feature sets

* remove toast animation and simplify its code a bit

* less intrusive toast

* dont change build status when patching on web

* add proper cache busting to vcomponent

* clean up the patch file a bit

* more lints/checks cleaned up

* go back to TargetArgs but a BuildTargets resolved struct

* clean up more nits

* use an atomicptr for jumptable

* fix interaction with initial web load + suspense

* don't run asset system on wasm/bindgen js in dev

* reduce blast radius of PR

* use profile to determine if we're in release

* cleanup prod html template

* cleanup profiles

* fix feature resolution of fullstack

* if fullstack is explicitly false, don't use it

* light cleanups

* drop carg config2

* pass along linker args properly

* make workspace examples compile with dx again

* fewer unwraps and better error loggign

* bit more error handlign

* small cleanup

* drive-by cleanups

* use queries instead of initialize for aslr stuff

* fix hotpatch with higher opt level

* fix aslr bug from multiple clients

* fix merge conflict

* fix typos

* clippy

* fix miscompile

* fix doctest

* properly rollback wry to 0.45

* fix markdown path issues, other test issues

* fix test in router

* fix release mode test

* fix some more tests, clean up a few more items

* use fnptr instead of typeid

* clean up memozation via subsecond in core

* use "main" as sentinel

* fix imports and re-exports

* get off __rust_alloc for aslr offset detection

* wip

* wip... fixing unoptimized web

* hmmmm mmmm

* close,ish, still missing the wasmbindgen dynaimc imports

* aha! full wasm works now

- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports

what an awful pain.

There might be a few items missing, so will test against the docsite shortly

* remove failing test

* hmmmm things aren't perfect

* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen

sad

https://github.com/rustwasm/wasm-bindgen/issues/1420

* AI IS LITERALLY THE WORST

* preserve wasm snippets across compiles

* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE

* remove the macos cfg-out

* fix: need to allocate 1 more page

* fix url issue

* properly span props

* properly fill in extra symbols

* light cleanups and good docs

* delete cruft, better docs

* More cleanups and simplifications

* clippy, typos

* remove harnesses

* wasm-bindgen error logging

* clean up deps

* remove cruft

* proper priv/pub

* use ifuncs for all env imports

* cruft

* use par_iter, better output

* implement a cache for the base module

* delete custom sections

* cache the main native module too

* add par iter in a few more places

* clippy, map ident

* better logging and status bars

* wip: some small windows support

* wip more windowss

* fix weird regression

* implement windows jump table

* small fixes for windows

* better windows support

* windows support pt2

* rust lld is not msvc

* whole archive the rlibs

* ignore windows and sys crates

* logging

* ohhhhhh, pop out dlls

* dedupe

* thANK GOD FAT LINKING WORKS ON WINDOWS

* hoist caching

* implement patch based on cache

* fix location for pdb

* pass data symbols, correct object

* add all symbol for windows

* add log

* treat none rva as undefined

* whoops

* handle windows calling convention

* dont use relocated arm64 stub windows

* not all are text?

* WINDOWS FUNCTION PATCHING WORKS

but issue with statics?

* use our own entry

* handle windows imp symbols

* add log

* jump to the real symbol not the layout

* whoops

* hotpatching windows works completely holy heck yay

* drop linker args crate

* disable ssg playwright for now

* light cleanups

* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy

* use fix from #4042

* bring in other fix for liveview

* hoist some configuration

* use __aslr_reference instead of aslr_reference

* add better errors to patcherror

* fix android

* panic if patching fails

* clean up tomls

* wip: fixing wasm compile for server

* fullstack wasm again

* fix cfg

* fixup feature detection

* fix issue with features

* fix playwright!

* add barebones template test harness

* fix compatibility between the two hotreload engines

* fix preldue of server

* fix check for wasm-opt

* small fixes
2025-05-06 23:08:59 -07:00

112 lines
4.2 KiB
Rust

#![doc = include_str!("../README.md")]
#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
#![warn(missing_docs)]
mod any_props;
mod arena;
mod diff;
mod effect;
mod error_boundary;
mod events;
mod fragment;
mod generational_box;
mod global_context;
mod launch;
mod mutations;
mod nodes;
mod properties;
mod reactive_context;
mod render_error;
mod root_wrapper;
mod runtime;
mod scheduler;
mod scope_arena;
mod scope_context;
mod scopes;
mod suspense;
mod tasks;
mod virtual_dom;
mod hotreload_utils;
/// Items exported from this module are used in macros and should not be used directly.
#[doc(hidden)]
pub mod internal {
pub use crate::properties::verify_component_called_as_component;
#[doc(hidden)]
pub use crate::hotreload_utils::{
DynamicLiteralPool, DynamicValuePool, FmtSegment, FmtedSegments, HotReloadAttributeValue,
HotReloadDynamicAttribute, HotReloadDynamicNode, HotReloadLiteral,
HotReloadTemplateWithLocation, HotReloadedTemplate, HotreloadedLiteral, NamedAttribute,
TemplateGlobalKey,
};
#[doc(hidden)]
pub use generational_box;
}
pub(crate) mod innerlude {
pub(crate) use crate::any_props::*;
pub use crate::arena::*;
pub(crate) use crate::effect::*;
pub use crate::error_boundary::*;
pub use crate::events::*;
pub use crate::fragment::*;
pub use crate::generational_box::*;
pub use crate::global_context::*;
pub use crate::launch::*;
pub use crate::mutations::*;
pub use crate::nodes::*;
pub use crate::properties::*;
pub use crate::reactive_context::*;
pub use crate::render_error::*;
pub use crate::runtime::{Runtime, RuntimeGuard};
pub use crate::scheduler::*;
pub use crate::scopes::*;
pub use crate::suspense::*;
pub use crate::tasks::*;
pub use crate::virtual_dom::*;
/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`ScopeId`] or [`ScopeState`].
///
/// An Errored [`Element`] will propagate the error to the nearest error boundary.
pub type Element = std::result::Result<VNode, RenderError>;
/// A [`Component`] is a function that takes [`Properties`] and returns an [`Element`].
pub type Component<P = ()> = fn(P) -> Element;
}
pub use crate::innerlude::{
fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
AnyValue, Attribute, AttributeValue, CapturedError, Component, ComponentFunction, DynamicNode,
Element, ElementId, Event, Fragment, HasAttributes, IntoDynNode, LaunchConfig, MarkerWrapper,
Mutation, Mutations, NoOpMutations, Ok, Properties, Result, Runtime, ScopeId, ScopeState,
SpawnIfAsync, Task, Template, TemplateAttribute, TemplateNode, VComponent, VNode, VNodeInner,
VPlaceholder, VText, VirtualDom, WriteMutations,
};
/// The purpose of this module is to alleviate imports of many common types
///
/// This includes types like [`Element`], and [`Component`].
pub mod prelude {
pub use crate::innerlude::{
consume_context, consume_context_from_scope, current_owner, current_scope_id,
fc_to_builder, force_all_dirty, generation, has_context, needs_update, needs_update_any,
parent_scope, provide_context, provide_error_boundary, provide_root_context, queue_effect,
remove_future, schedule_update, schedule_update_any, spawn, spawn_forever,
spawn_isomorphic, suspend, suspense_context, throw_error, try_consume_context,
use_after_render, use_before_render, use_drop, use_hook, use_hook_with_cleanup, with_owner,
AnyValue, Attribute, Callback, Component, ComponentFunction, Context, Element,
ErrorBoundary, ErrorContext, Event, EventHandler, Fragment, HasAttributes,
IntoAttributeValue, IntoDynNode, OptionStringFromMarker, Properties, ReactiveContext,
RenderError, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto,
SuspendedFuture, SuspenseBoundary, SuspenseBoundaryProps, SuspenseContext,
SuspenseExtension, Task, Template, TemplateAttribute, TemplateNode, VNode, VNodeInner,
VirtualDom,
};
}
pub use const_format;