Files
dioxus/packages/core/src/properties.rs
T
Jonathan Kelley d976ca184a Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload (#3797)
Enable runtime rust hot patching.

* roll back wry to 0.45

* cleanup rustc

* wip

* wip: fix client/server

* get the subsecond cli thing working again

* back to list of builds but with accessors

* migrate some methods to workspace, clean up impl a bit

* pass mode through build context

* use a build context, similar to cargo/rustc

* merge BuildUpdate and HandleUpdate into BuilderUpdate

* Move more resolution of args into runner

* migrate some methods to runner

* hoist out fullstack

* fix build request resolver

* yay request is cleaned up

* fixup resolution a bit

* spawn off the build!

* re-wire android autodetection

* re-wire android autodetection

* wire back up a few more things

* re-wire tooling verification

* I think it's mostly in the right condition for regular app

* add depinfo parser

* yay okay works with regular apps again

* full rebuilds are back

* rewire file wtcher

* wire patch!

* yayyyyyy patching works and is really fast

* yay android works

* clean up stdout piping

* yayyy memap on android so we don't need root

* create a static wasm jump table

* wip: global offset table for wasm

* wip... thinking about making the patches relocatable

* wip: customized relocation

* YESSSSSS RELOCATABLE WASM

* clean up impl a bit

* lil bit more cleanup

* lil bit more

* lil bit more cleanup

* lil bit more cleanup, support 32 bit platforms

* sick, wasm is completely pic

* hmmmm not quite working yet

* woooo, patches loading from rust+wasm

* integrated into the cli 😎

* condense a bit

* cleaned up request a bit

* bust fingerprints

* Make the file diffing logic a bit more sensible

* still working through a few issues, server launches but is acting weird

* fix merge conflict

* more merge issues

* remove stuff we don't want anymore

* revert name change

* wip: server not working anymore :(

* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"

* fixup a few more compile errors

* grrr opening server

* simultaneous frontend and backend patching

* use rustc wrapper

* wip: passing assets to jumptable

* migrate project-like examples

* patchy  patchy server fns!

* rollback some random changes

* unwind the js files

* rollback hash

* no need for patch

* more cleanups

* lil bit more cleanup, remove some old cruft

* allow patching when wasm webpage is closed

* tiny bit more robust

* lil bit of clean up

* clean up ws code

* bit more clean ups

* condense

* undo file moves

* move back other project

* move other project

* migrate out harness and janky CLI

* fix compile

* anonymize some files, heavily document others

* lots more documentation, for posterity!

* ton more docs

* clean up the cli a bit more

* more ws cleanup

* more cleanup

* migrate build id to cli-config

* add command file handling

* random small cleanups

* wip....

* wip....

* fix: use workspace for krate discovery

* fix panic logging on serve by placing it *after* the logs

* reorder logging to be sensible on success

* bring back swc

* ws cruft

* small patches to relocs in loader

* bump krates

* hoist main funcs into the ifunc table, fixing wasm

* fix tui output for long lines

* add more linker logging

* wow, incredible, we build fat binaries, holy heckkkkk

* fix args for frontend/backend

* small cleanups

* properly send along build IDs to clients

* fix workspace compiles

* clean up jump table work a bit

* clean up logging a bit

* open existing

* fixup some commands

* open existing browser integration

* wire up the new dx serve client/server syntax

* fixup `dx run` command

* bring back some old functionality

* fix serverfn feature sets

* remove toast animation and simplify its code a bit

* less intrusive toast

* dont change build status when patching on web

* add proper cache busting to vcomponent

* clean up the patch file a bit

* more lints/checks cleaned up

* go back to TargetArgs but a BuildTargets resolved struct

* clean up more nits

* use an atomicptr for jumptable

* fix interaction with initial web load + suspense

* don't run asset system on wasm/bindgen js in dev

* reduce blast radius of PR

* use profile to determine if we're in release

* cleanup prod html template

* cleanup profiles

* fix feature resolution of fullstack

* if fullstack is explicitly false, don't use it

* light cleanups

* drop carg config2

* pass along linker args properly

* make workspace examples compile with dx again

* fewer unwraps and better error loggign

* bit more error handlign

* small cleanup

* drive-by cleanups

* use queries instead of initialize for aslr stuff

* fix hotpatch with higher opt level

* fix aslr bug from multiple clients

* fix merge conflict

* fix typos

* clippy

* fix miscompile

* fix doctest

* properly rollback wry to 0.45

* fix markdown path issues, other test issues

* fix test in router

* fix release mode test

* fix some more tests, clean up a few more items

* use fnptr instead of typeid

* clean up memozation via subsecond in core

* use "main" as sentinel

* fix imports and re-exports

* get off __rust_alloc for aslr offset detection

* wip

* wip... fixing unoptimized web

* hmmmm mmmm

* close,ish, still missing the wasmbindgen dynaimc imports

* aha! full wasm works now

- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports

what an awful pain.

There might be a few items missing, so will test against the docsite shortly

* remove failing test

* hmmmm things aren't perfect

* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen

sad

https://github.com/rustwasm/wasm-bindgen/issues/1420

* AI IS LITERALLY THE WORST

* preserve wasm snippets across compiles

* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE

* remove the macos cfg-out

* fix: need to allocate 1 more page

* fix url issue

* properly span props

* properly fill in extra symbols

* light cleanups and good docs

* delete cruft, better docs

* More cleanups and simplifications

* clippy, typos

* remove harnesses

* wasm-bindgen error logging

* clean up deps

* remove cruft

* proper priv/pub

* use ifuncs for all env imports

* cruft

* use par_iter, better output

* implement a cache for the base module

* delete custom sections

* cache the main native module too

* add par iter in a few more places

* clippy, map ident

* better logging and status bars

* wip: some small windows support

* wip more windowss

* fix weird regression

* implement windows jump table

* small fixes for windows

* better windows support

* windows support pt2

* rust lld is not msvc

* whole archive the rlibs

* ignore windows and sys crates

* logging

* ohhhhhh, pop out dlls

* dedupe

* thANK GOD FAT LINKING WORKS ON WINDOWS

* hoist caching

* implement patch based on cache

* fix location for pdb

* pass data symbols, correct object

* add all symbol for windows

* add log

* treat none rva as undefined

* whoops

* handle windows calling convention

* dont use relocated arm64 stub windows

* not all are text?

* WINDOWS FUNCTION PATCHING WORKS

but issue with statics?

* use our own entry

* handle windows imp symbols

* add log

* jump to the real symbol not the layout

* whoops

* hotpatching windows works completely holy heck yay

* drop linker args crate

* disable ssg playwright for now

* light cleanups

* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy

* use fix from #4042

* bring in other fix for liveview

* hoist some configuration

* use __aslr_reference instead of aslr_reference

* add better errors to patcherror

* fix android

* panic if patching fails

* clean up tomls

* wip: fixing wasm compile for server

* fullstack wasm again

* fix cfg

* fixup feature detection

* fix issue with features

* fix playwright!

* add barebones template test harness

* fix compatibility between the two hotreload engines

* fix preldue of server

* fix check for wasm-opt

* small fixes
2025-05-06 23:08:59 -07:00

308 lines
9.7 KiB
Rust

use std::fmt::Arguments;
use crate::innerlude::*;
/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
/// on how to memoize the props and some additional optimizations that can be made. We strongly encourage using the
/// derive macro to implement the `Properties` trait automatically.
///
/// Dioxus requires your props to be 'static, `Clone`, and `PartialEq`. We use the `PartialEq` trait to determine if
/// the props have changed when we diff the component.
///
/// ## Example
///
/// ```rust
/// # use dioxus::prelude::*;
/// #[derive(Props, PartialEq, Clone)]
/// struct MyComponentProps {
/// data: String
/// }
///
/// fn MyComponent(props: MyComponentProps) -> Element {
/// rsx! {
/// div { "Hello {props.data}" }
/// }
/// }
/// ```
///
/// Or even better, derive your entire props struct with the [`#[crate::component]`] macro:
///
/// ```rust
/// # use dioxus::prelude::*;
/// #[component]
/// fn MyComponent(data: String) -> Element {
/// rsx! {
/// div { "Hello {data}" }
/// }
/// }
/// ```
#[rustversion::attr(
since(1.78.0),
diagnostic::on_unimplemented(
message = "`Props` is not implemented for `{Self}`",
label = "Props",
note = "Props is a trait that is automatically implemented for all structs that can be used as props for a component",
note = "If you manually created a new properties struct, you may have forgotten to add `#[derive(Props, PartialEq, Clone)]` to your struct",
)
)]
pub trait Properties: Clone + Sized + 'static {
/// The type of the builder for this component.
/// Used to create "in-progress" versions of the props.
type Builder;
/// Create a builder for this component.
fn builder() -> Self::Builder;
/// Make the old props equal to the new props. Return if the props were equal and should be memoized.
fn memoize(&mut self, other: &Self) -> bool;
/// Create a component from the props.
fn into_vcomponent<M: 'static>(self, render_fn: impl ComponentFunction<Self, M>) -> VComponent {
let type_name = std::any::type_name_of_val(&render_fn);
VComponent::new(render_fn, self, type_name)
}
}
impl Properties for () {
type Builder = EmptyBuilder;
fn builder() -> Self::Builder {
EmptyBuilder {}
}
fn memoize(&mut self, _other: &Self) -> bool {
true
}
}
/// Root properties never need to be memoized, so we can use a dummy implementation.
pub(crate) struct RootProps<P>(pub P);
impl<P> Clone for RootProps<P>
where
P: Clone,
{
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl<P> Properties for RootProps<P>
where
P: Clone + 'static,
{
type Builder = P;
fn builder() -> Self::Builder {
unreachable!("Root props technically are never built")
}
fn memoize(&mut self, _other: &Self) -> bool {
true
}
}
// We allow components to use the () generic parameter if they have no props. This impl enables the "build" method
// that the macros use to anonymously complete prop construction.
pub struct EmptyBuilder;
impl EmptyBuilder {
pub fn build(self) {}
}
/// This utility function launches the builder method so that the rsx! macro can use the typed-builder pattern
/// to initialize a component's props.
pub fn fc_to_builder<P, M>(_: impl ComponentFunction<P, M>) -> <P as Properties>::Builder
where
P: Properties,
{
P::builder()
}
/// A warning that will trigger if a component is called as a function
#[warnings::warning]
pub(crate) fn component_called_as_function<C: ComponentFunction<P, M>, P, M>(_: C) {
// We trim WithOwner from the end of the type name for component with a builder that include a special owner which may not match the function name directly
let type_name = std::any::type_name::<C>();
let component_name = Runtime::with(|rt| {
current_scope_id()
.ok()
.and_then(|id| rt.get_state(id).map(|scope| scope.name))
})
.ok()
.flatten();
// If we are in a component, and the type name is the same as the active component name, then we can just return
if component_name == Some(type_name) {
return;
}
// Otherwise the component was called like a function, so we should log an error
tracing::error!("It looks like you called the component {type_name} like a function instead of a component. Components should be called with braces like `{type_name} {{ prop: value }}` instead of as a function");
}
/// Make sure that this component is currently running as a component, not a function call
#[doc(hidden)]
#[allow(clippy::no_effect)]
pub fn verify_component_called_as_component<C: ComponentFunction<P, M>, P, M>(component: C) {
component_called_as_function(component);
}
/// Any component that implements the `ComponentFn` trait can be used as a component.
///
/// This trait is automatically implemented for functions that are in one of the following forms:
/// - `fn() -> Element`
/// - `fn(props: Properties) -> Element`
///
/// You can derive it automatically for any function with arguments that implement PartialEq with the `#[component]` attribute:
/// ```rust
/// # use dioxus::prelude::*;
/// #[component]
/// fn MyComponent(a: u32, b: u32) -> Element {
/// rsx! { "a: {a}, b: {b}" }
/// }
/// ```
#[rustversion::attr(
since(1.78.0),
diagnostic::on_unimplemented(
message = "`Component<{Props}>` is not implemented for `{Self}`",
label = "Component",
note = "Components are functions in the form `fn() -> Element`, `fn(props: Properties) -> Element`, or `#[component] fn(partial_eq1: u32, partial_eq2: u32) -> Element`.",
note = "You may have forgotten to add `#[component]` to your function to automatically implement the `ComponentFunction` trait."
)
)]
pub trait ComponentFunction<Props, Marker = ()>: Clone + 'static {
/// Get the raw address of the component render function.
fn fn_ptr(&self) -> usize;
/// Convert the component to a function that takes props and returns an element.
fn rebuild(&self, props: Props) -> Element;
}
/// Accept any callbacks that take props
impl<F, P> ComponentFunction<P> for F
where
F: Fn(P) -> Element + Clone + 'static,
{
fn rebuild(&self, props: P) -> Element {
subsecond::HotFn::current(self.clone()).call((props,))
}
fn fn_ptr(&self) -> usize {
subsecond::HotFn::current(self.clone()).ptr_address() as usize
}
}
/// Accept any callbacks that take no props
pub struct EmptyMarker;
impl<F> ComponentFunction<(), EmptyMarker> for F
where
F: Fn() -> Element + Clone + 'static,
{
fn rebuild(&self, props: ()) -> Element {
subsecond::HotFn::current(self.clone()).call(props)
}
fn fn_ptr(&self) -> usize {
subsecond::HotFn::current(self.clone()).ptr_address() as usize
}
}
/// A enhanced version of the `Into` trait that allows with more flexibility.
pub trait SuperInto<O, M = ()> {
/// Convert from a type to another type.
fn super_into(self) -> O;
}
impl<T, O, M> SuperInto<O, M> for T
where
O: SuperFrom<T, M>,
{
fn super_into(self) -> O {
O::super_from(self)
}
}
/// A enhanced version of the `From` trait that allows with more flexibility.
pub trait SuperFrom<T, M = ()> {
/// Convert from a type to another type.
fn super_from(_: T) -> Self;
}
// first implement for all types that are that implement the From trait
impl<T, O> SuperFrom<T, ()> for O
where
O: From<T>,
{
fn super_from(input: T) -> Self {
Self::from(input)
}
}
#[doc(hidden)]
pub struct OptionStringFromMarker;
impl<'a> SuperFrom<&'a str, OptionStringFromMarker> for Option<String> {
fn super_from(input: &'a str) -> Self {
Some(String::from(input))
}
}
#[doc(hidden)]
pub struct OptionArgumentsFromMarker;
impl<'a> SuperFrom<Arguments<'a>, OptionArgumentsFromMarker> for Option<String> {
fn super_from(input: Arguments<'a>) -> Self {
Some(input.to_string())
}
}
#[doc(hidden)]
pub struct OptionCallbackMarker<T>(std::marker::PhantomData<T>);
// Closure can be created from FnMut -> async { anything } or FnMut -> Ret
impl<
Function: FnMut(Args) -> Spawn + 'static,
Args: 'static,
Spawn: SpawnIfAsync<Marker, Ret> + 'static,
Ret: 'static,
Marker,
> SuperFrom<Function, OptionCallbackMarker<Marker>> for Option<Callback<Args, Ret>>
{
fn super_from(input: Function) -> Self {
Some(Callback::new(input))
}
}
#[test]
#[allow(unused)]
fn optional_callback_compiles() {
fn compiles() {
// Converting from closures (without type hints in the closure works)
let callback: Callback<i32, i32> = (|num| num * num).super_into();
let callback: Callback<i32, ()> = (|num| async move { println!("{num}") }).super_into();
// Converting from closures to optional callbacks works
let optional: Option<Callback<i32, i32>> = (|num| num * num).super_into();
let optional: Option<Callback<i32, ()>> =
(|num| async move { println!("{num}") }).super_into();
}
}
#[test]
#[allow(unused)]
fn from_props_compiles() {
// T -> T works
let option: i32 = 0i32.super_into();
let option: i32 = 0.super_into(); // Note we don't need type hints on all inputs
let option: i128 = 0.super_into();
let option: &'static str = "hello world".super_into();
// // T -> From<T> works
let option: i64 = 0i32.super_into();
let option: String = "hello world".super_into();
// T -> Option works
let option: Option<i32> = 0i32.super_into();
let option: Option<i32> = 0.super_into();
let option: Option<i128> = 0.super_into();
fn takes_option_string<M>(_: impl SuperInto<Option<String>, M>) {}
takes_option_string("hello world");
takes_option_string("hello world".to_string());
}