Files
dioxus/packages/html/src/events/mounted.rs
T

305 lines
11 KiB
Rust

//! Handles querying data from the renderer
use std::{
fmt::{Debug, Display, Formatter},
future::Future,
pin::Pin,
};
/// An Element that has been rendered and allows reading and modifying information about it.
///
/// Different platforms will have different implementations and different levels of support for this trait. Renderers that do not support specific features will return `None` for those queries.
// we can not use async_trait here because it does not create a trait that is object safe
pub trait RenderedElementBacking: std::any::Any {
/// return self as Any
fn as_any(&self) -> &dyn std::any::Any;
/// Get the number of pixels that an element's content is scrolled
fn get_scroll_offset(&self) -> Pin<Box<dyn Future<Output = MountedResult<PixelsVector2D>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
/// Get the size of an element's content, including content not visible on the screen due to overflow
#[allow(clippy::type_complexity)]
fn get_scroll_size(&self) -> Pin<Box<dyn Future<Output = MountedResult<PixelsSize>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
/// Get the bounding rectangle of the element relative to the viewport (this does not include the scroll position)
#[allow(clippy::type_complexity)]
fn get_client_rect(&self) -> Pin<Box<dyn Future<Output = MountedResult<PixelsRect>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
/// Scroll to make the element visible
fn scroll_to(
&self,
_options: ScrollToOptions,
) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
/// Scroll to the given element offsets
fn scroll(
&self,
_coordinates: PixelsVector2D,
_behavior: ScrollBehavior,
) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
/// Set the focus on the element
fn set_focus(&self, _focus: bool) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
Box::pin(async { Err(MountedError::NotSupported) })
}
}
impl RenderedElementBacking for () {
fn as_any(&self) -> &dyn std::any::Any {
self
}
}
/// The way that scrolling should be performed
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[doc(alias = "ScrollIntoViewOptions")]
pub enum ScrollBehavior {
/// Scroll to the element immediately
#[cfg_attr(feature = "serialize", serde(rename = "instant"))]
Instant,
/// Scroll to the element smoothly
#[cfg_attr(feature = "serialize", serde(rename = "smooth"))]
Smooth,
}
/// The desired final position within the scrollable ancestor container for a given axis.
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[doc(alias = "ScrollIntoViewOptions")]
pub enum ScrollLogicalPosition {
/// Aligns the element's start edge (top or left) with the start of the scrollable container,
/// making the element appear at the start of the visible area.
#[cfg_attr(feature = "serialize", serde(rename = "start"))]
Start,
/// Aligns the element at the center of the scrollable container,
/// positioning it in the middle of the visible area.
#[cfg_attr(feature = "serialize", serde(rename = "center"))]
Center,
/// Aligns the element's end edge (bottom or right) with the end of the scrollable container,
/// making the element appear at the end of the visible area
#[cfg_attr(feature = "serialize", serde(rename = "end"))]
End,
/// Scrolls the element to the nearest edge in the given axis.
/// This minimizes the scrolling distance.
#[cfg_attr(feature = "serialize", serde(rename = "nearest"))]
Nearest,
}
/// The way that scrolling should be performed
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[doc(alias = "ScrollIntoViewOptions")]
pub struct ScrollToOptions {
pub behavior: ScrollBehavior,
pub vertical: ScrollLogicalPosition,
pub horizontal: ScrollLogicalPosition,
}
impl Default for ScrollToOptions {
fn default() -> Self {
Self {
behavior: ScrollBehavior::Smooth,
vertical: ScrollLogicalPosition::Start,
horizontal: ScrollLogicalPosition::Center,
}
}
}
/// An Element that has been rendered and allows reading and modifying information about it.
///
/// Different platforms will have different implementations and different levels of support for this trait. Renderers that do not support specific features will return `None` for those queries.
pub struct MountedData {
inner: Box<dyn RenderedElementBacking>,
}
impl Debug for MountedData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("MountedData").finish()
}
}
impl<E: RenderedElementBacking> From<E> for MountedData {
fn from(e: E) -> Self {
Self { inner: Box::new(e) }
}
}
impl MountedData {
/// Create a new MountedData
pub fn new(registry: impl RenderedElementBacking + 'static) -> Self {
Self {
inner: Box::new(registry),
}
}
/// Get the number of pixels that an element's content is scrolled
#[doc(alias = "scrollTop")]
#[doc(alias = "scrollLeft")]
pub async fn get_scroll_offset(&self) -> MountedResult<PixelsVector2D> {
self.inner.get_scroll_offset().await
}
/// Get the size of an element's content, including content not visible on the screen due to overflow
#[doc(alias = "scrollWidth")]
#[doc(alias = "scrollHeight")]
pub async fn get_scroll_size(&self) -> MountedResult<PixelsSize> {
self.inner.get_scroll_size().await
}
/// Get the bounding rectangle of the element relative to the viewport (this does not include the scroll position)
#[doc(alias = "getBoundingClientRect")]
pub async fn get_client_rect(&self) -> MountedResult<PixelsRect> {
self.inner.get_client_rect().await
}
/// Scroll to make the element visible
#[doc(alias = "scrollIntoView")]
pub fn scroll_to(
&self,
behavior: ScrollBehavior,
) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
self.inner.scroll_to(ScrollToOptions {
behavior,
..ScrollToOptions::default()
})
}
/// Scroll to make the element visible
#[doc(alias = "scrollIntoView")]
pub fn scroll_to_with_options(
&self,
options: ScrollToOptions,
) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
self.inner.scroll_to(options)
}
/// Scroll to the given element offsets
#[doc(alias = "scrollTo")]
pub fn scroll(
&self,
coordinates: PixelsVector2D,
behavior: ScrollBehavior,
) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
self.inner.scroll(coordinates, behavior)
}
/// Set the focus on the element
#[doc(alias = "focus")]
#[doc(alias = "blur")]
pub fn set_focus(&self, focus: bool) -> Pin<Box<dyn Future<Output = MountedResult<()>>>> {
self.inner.set_focus(focus)
}
/// Downcast this event to a concrete event type
#[inline(always)]
pub fn downcast<T: 'static>(&self) -> Option<&T> {
self.inner.as_any().downcast_ref::<T>()
}
}
use dioxus_core::Event;
use crate::geometry::{PixelsRect, PixelsSize, PixelsVector2D};
pub type MountedEvent = Event<MountedData>;
impl_event! [
MountedData;
#[doc(alias = "ref")]
#[doc(alias = "createRef")]
#[doc(alias = "useRef")]
/// The onmounted event is fired when the element is first added to the DOM. This event gives you a [`MountedData`] object and lets you interact with the raw DOM element.
///
/// This event is fired once per element. If you need to access the element multiple times, you can store the [`MountedData`] object in a [`use_signal`](https://docs.rs/dioxus-hooks/latest/dioxus_hooks/fn.use_signal.html) hook and use it as needed.
///
/// # Examples
///
/// ```rust, no_run
/// # use dioxus::prelude::*;
/// fn App() -> Element {
/// let mut header_element = use_signal(|| None);
///
/// rsx! {
/// div {
/// h1 {
/// // The onmounted event will run the first time the h1 element is mounted
/// onmounted: move |element| header_element.set(Some(element.data())),
/// "Scroll to top example"
/// }
///
/// for i in 0..100 {
/// div { "Item {i}" }
/// }
///
/// button {
/// // When you click the button, if the header element has been mounted, we scroll to that element
/// onclick: move |_| async move {
/// if let Some(header) = header_element.cloned() {
/// let _ = header.scroll_to(ScrollBehavior::Smooth).await;
/// }
/// },
/// "Scroll to top"
/// }
/// }
/// }
/// }
/// ```
///
/// The `MountedData` struct contains cross platform APIs that work on the desktop, mobile, liveview and web platforms. For the web platform, you can also downcast the `MountedData` event to the `web-sys::Element` type for more web specific APIs:
///
/// ```rust, ignore
/// use dioxus::prelude::*;
/// use dioxus_web::WebEventExt; // provides [`as_web_event()`] method
///
/// fn App() -> Element {
/// rsx! {
/// div {
/// id: "some-id",
/// onmounted: move |element| {
/// // You can use the web_event trait to downcast the element to a web specific event. For the mounted event, this will be a web_sys::Element
/// let web_sys_element = element.as_web_event();
/// assert_eq!(web_sys_element.id(), "some-id");
/// }
/// }
/// }
/// }
/// ```
onmounted
];
/// The MountedResult type for the MountedData
pub type MountedResult<T> = Result<T, MountedError>;
#[derive(Debug)]
/// The error type for the MountedData
#[non_exhaustive]
pub enum MountedError {
/// The renderer does not support the requested operation
NotSupported,
/// The element was not found
OperationFailed(Box<dyn std::error::Error>),
}
impl Display for MountedError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
MountedError::NotSupported => {
write!(f, "The renderer does not support the requested operation")
}
MountedError::OperationFailed(e) => {
write!(f, "The operation failed: {}", e)
}
}
}
}
impl std::error::Error for MountedError {}