58 lines
1.4 KiB
Rust
58 lines
1.4 KiB
Rust
pub mod adapters {
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#[cfg(feature = "warp")]
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pub mod warp_adapter;
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#[cfg(feature = "warp")]
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pub use warp_adapter::*;
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#[cfg(feature = "axum")]
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pub mod axum_adapter;
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#[cfg(feature = "axum")]
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pub use axum_adapter::*;
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#[cfg(feature = "salvo")]
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pub mod salvo_adapter;
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#[cfg(feature = "salvo")]
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pub use salvo_adapter::*;
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}
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pub use adapters::*;
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#[cfg(all(feature = "hot-reload", debug_assertions))]
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mod hot_reload;
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pub mod pool;
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use futures_util::{SinkExt, StreamExt};
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pub use pool::*;
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pub trait WebsocketTx: SinkExt<String, Error = LiveViewError> {}
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impl<T> WebsocketTx for T where T: SinkExt<String, Error = LiveViewError> {}
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pub trait WebsocketRx: StreamExt<Item = Result<String, LiveViewError>> {}
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impl<T> WebsocketRx for T where T: StreamExt<Item = Result<String, LiveViewError>> {}
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#[derive(Debug, thiserror::Error)]
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pub enum LiveViewError {
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#[error("warp error")]
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SendingFailed,
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}
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use dioxus_interpreter_js::INTERPRETER_JS;
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static MAIN_JS: &str = include_str!("./main.js");
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/// This script that gets injected into your app connects this page to the websocket endpoint
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///
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/// Once the endpoint is connected, it will send the initial state of the app, and then start
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/// processing user events and returning edits to the liveview instance
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pub fn interpreter_glue(url: &str) -> String {
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format!(
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r#"
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<script>
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var WS_ADDR = "{url}";
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{INTERPRETER_JS}
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{MAIN_JS}
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main();
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</script>
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"#
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)
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}
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