* create static site generation helpers in the router crate * work on integrating static site generation into fullstack * move ssg into a separate crate * integrate ssg with the launch builder * simplify ssg example * fix static_routes for child routes * move CLI hot reloading websocket code into dioxus-hot-reload * fix some unused imports * use the same hot reloading websocket code for fullstack * fix fullstack hot reloading * move cli hot reloading logic into the hot reload crate * ssg example working with dx serve * add more examples * fix clippy * switch to a result for Element * fix formatting * fix hot reload doctest imports * fix axum imports * add show method to error context * implement retaining nodes during suspense * fix unterminated if statements * communicate between tasks and suspense boundaries * make suspense placeholders easier to use * implement IntoDynNode and IntoVNode for more wrappers * fix clippy examples * fix rsx tests * add streaming html utilities to the ssr package * unify hydration and non-hydration ssr cache * fix router with Result Element * don't run server doc tests * Fix hot reload websocket doc examples * simple apps working with fullstack streaming * fix preloading wasm * Report errors encountered while streaming * remove async from incremental renderer * document new VirtualDom suspense methods * make streaming work with incremental rendering * fix static site generation * document suspense structs * create closure type; allow async event handlers in props; allow shorthand event handlers * test forwarding event handlers with the shorthand syntax * fix clippy * fix imports in spawn async doctest * fix empty rsx * fix async result event handlers * fix mounting router in multiple places * Fix task dead cancel race condition * simplify diffing before adding suspense * fix binary size increase * fix attribute diffing * more diffing fixes * create minimal fullstack feature * smaller fullstack bundles * allow mounting nodes that are already created and creating nodes without mounting them * fix hot reload feature * fix replacing components * don't reclaim virtual nodes * client side suspense working! * fix CLI * slightly smaller fullstack builds * fix multiple suspended scopes * fix merge errors * yield back to tokio every few polls to fix suspending on many tasks at once * remove logs * document suspense boundary and update suspense example * fix ssg * make streaming optional * fix some router and core tests * fix suspense example * fix serialization with out of order server futures * add incremental streaming hackernews demo * fix hackernews demo * fix root hackernews redirect * fix formatting * add tests for suspense cases * slightly smaller binaries * slightly smaller * improve error handling docs * fix errors example link * fix doc tests * remove log file * fix ssr cache type inference * remove index.html * fix ssg render template * fix assigning ids on elements with dynamic attributes * add desktop feature to the workspace examples * remove router static generation example; ssg lives in the dioxus-static-generation package * add a test for effects during suspense * only run effects on mounted nodes * fix multiple suspense roots * fix node iterator * fix closures without arguments * fix dioxus-core readme doctest * remove suspense logs * fix scope stack * fix clippy * remove unused suspense boundary from hackernews * assert that launch never returns for better compiler errors * fix static generation launch function * fix web renderer * pass context providers into server functions * add an example for FromContext * clean up DioxusRouterExt * fix server function context * fix fullstack desktop example * forward CLI serve settings to fullstack * re-export serve config at the root of fullstack * forward env directly instead of using a guard * just set the port in the CLI for fullstack playwright tests * fix fullstack dioxus-cli-config feature * fix launch server merge conflicts * fix fullstack launch context * Merge branch 'main' into suspense-2.0 * fix fullstack html data * remove drop virtual dom feature * add a comment about only_write_templates binary size workaround * remove explicit dependencies from use_server_future * make ErrorContext and SuspenseContext more similar * Tweak: small tweaks to tomls to make diff smaller * only rerun components under suspense after the initial placeholders are sent to the client * add module docs for suspense * keep track of when suspense boundaries are resolved * start implementing JS out of order streaming * fix core tests * implement the server side of suspense with js * fix streaming ssr with nested suspense * move streaming ssr code into fullstack * revert minification changes * serialize server future data as the html streams * start loading scripts wasm immediately instead of defering the script * very basic nested suspense example working with minimal html updates * clean up some suspense/error docs * fix hydrating nested pending server futures * sort resolved boundaries by height * Fix disconnecting clients while streaming * fix static generation crate * don't insert extra divs when hydrating streamed chunks * wait to swap in the elements until they are hydrated * remove inline streaming script * hackernews partially working * fix spa mode * banish the open shadow dom * fix removing placeholder * set up streaming playwright test * run web playwright tests on 9999 to avoid port conflicts with other local servers * remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server * ignore hydration of removed suspense boundaries * use path based indexing to fix hydrating suspense after parent suspense with child is removed * re-export dioxus error * remove resolved suspense divs if the suspense boundary has been removed * Fix client side initialized server futures * ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense * Pass initial hydration data to the client * hide pre nodes * don't panic if reclaiming an element fails * fix scope stack when polling tasks * improve deserialization out of length message * Ok(VNode::placeholder()) -> VNode::empty() * fix typo in rsx usage * restore testing changes from suspense example * clean up some logs and comments * fix playwright tests * clean up more changes in core * clean up core tests * remove anymap dependency * clean up changes to hooks * clean up changes in the router, rsx, and web * revert changes to axum-hello-world * fix use_server_future * fix clippy in dioxus-core * check that the next or previous node exist before checking if we should ignore them * fix formatting * fix suspense playwright test * remove unused suspense code * add more suspense playwright tests * add more docs for error boundaries * fix suspense core tests * fix ErrorBoundary example * remove a bunch of debug logging in js * fix router failure_external_navigation * use absolute paths in the interpreter build.rs * strip '\r' while hashing ts files * add a wrapper with a default error boundary and suspense boundary * restore hot reloading * ignore non-ts files when hashing * sort ts files before hashing them * fix rsx tests * fix fullstack doc tests * fix core tests * fix axum auth example * update suspense hydration diagram * longer playwright build limit * tiny fixes - spelling, formatting * update diagram link * remove comment and template nodes for suspense placeholders * remove comment nodes as we hydrate text * simplify hackernews example * clean up hydrating text nodes * switch to a separate environment variable for the base path for smaller binaries * clean up file system html trait * fix form data * move streaming code into fullstack * implement serialize and deserialize for CapturedError * remove waits in the nested suspense playwright spec * force sequential fullstack builds for CI * longer nested suspense delay for CI * fix --force-sequential flag * wait to launch server until client build is done --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
414 lines
14 KiB
Rust
414 lines
14 KiB
Rust
use crate::{innerlude::SuspendedFuture, runtime::Runtime, CapturedError, Element, ScopeId, Task};
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use std::future::Future;
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use std::sync::Arc;
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/// Get the current scope id
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pub fn current_scope_id() -> Option<ScopeId> {
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Runtime::with(|rt| rt.current_scope_id()).flatten()
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}
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#[doc(hidden)]
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/// Check if the virtual dom is currently inside of the body of a component
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pub fn vdom_is_rendering() -> bool {
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Runtime::with(|rt| rt.rendering.get()).unwrap_or_default()
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}
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/// Throw a [`CapturedError`] into the current scope. The error will bubble up to the nearest [`crate::prelude::ErrorBoundary()`] or the root of the app.
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///
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/// # Examples
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/// ```rust, no_run
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/// # use dioxus::prelude::*;
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/// fn Component() -> Element {
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/// let request = spawn(async move {
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/// match reqwest::get("https://api.example.com").await {
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/// Ok(_) => todo!(),
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/// // You can explicitly throw an error into a scope with throw_error
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/// Err(err) => ScopeId::APP.throw_error(err)
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/// }
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/// });
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///
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/// todo!()
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/// }
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/// ```
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pub fn throw_error(error: impl Into<CapturedError> + 'static) {
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current_scope_id()
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.expect("to be in a dioxus runtime")
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.throw_error(error)
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}
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/// Consume context from the current scope
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pub fn try_consume_context<T: 'static + Clone>() -> Option<T> {
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Runtime::with_current_scope(|cx| cx.consume_context::<T>()).flatten()
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}
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/// Consume context from the current scope
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pub fn consume_context<T: 'static + Clone>() -> T {
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Runtime::with_current_scope(|cx| cx.consume_context::<T>())
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.flatten()
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.unwrap_or_else(|| panic!("Could not find context {}", std::any::type_name::<T>()))
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}
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/// Consume context from the current scope
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pub fn consume_context_from_scope<T: 'static + Clone>(scope_id: ScopeId) -> Option<T> {
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Runtime::with(|rt| {
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rt.get_state(scope_id)
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.and_then(|cx| cx.consume_context::<T>())
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})
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.flatten()
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}
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/// Check if the current scope has a context
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pub fn has_context<T: 'static + Clone>() -> Option<T> {
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Runtime::with_current_scope(|cx| cx.has_context::<T>()).flatten()
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}
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/// Provide context to the current scope
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pub fn provide_context<T: 'static + Clone>(value: T) -> T {
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Runtime::with_current_scope(|cx| cx.provide_context(value)).expect("to be in a dioxus runtime")
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}
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/// Provide a context to the root scope
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pub fn provide_root_context<T: 'static + Clone>(value: T) -> T {
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Runtime::with_current_scope(|cx| cx.provide_root_context(value))
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.expect("to be in a dioxus runtime")
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}
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/// Suspended the current component on a specific task and then return None
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pub fn suspend(task: Task) -> Element {
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Err(crate::innerlude::RenderError::Suspended(
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SuspendedFuture::new(task),
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))
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}
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/// Start a new future on the same thread as the rest of the VirtualDom.
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///
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/// **You should generally use `spawn` instead of this method unless you specifically need to run a task during suspense**
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///
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/// This future will not contribute to suspense resolving but it will run during suspense.
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///
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/// Because this future runs during suspense, you need to be careful to work with hydration. It is not recommended to do any async IO work in this future, as it can easily cause hydration issues. However, you can use isomorphic tasks to do work that can be consistently replicated on the server and client like logging or responding to state changes.
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///
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/// ```rust, no_run
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/// # use dioxus::prelude::*;
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/// // ❌ Do not do requests in isomorphic tasks. It may resolve at a different time on the server and client, causing hydration issues.
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/// let mut state = use_signal(|| None);
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/// spawn_isomorphic(async move {
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/// state.set(Some(reqwest::get("https://api.example.com").await));
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/// });
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///
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/// // ✅ You may wait for a signal to change and then log it
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/// let mut state = use_signal(|| 0);
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/// spawn_isomorphic(async move {
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/// loop {
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/// tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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/// println!("State is {state}");
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/// }
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/// });
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/// ```
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///
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#[doc = include_str!("../docs/common_spawn_errors.md")]
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pub fn spawn_isomorphic(fut: impl Future<Output = ()> + 'static) -> Task {
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Runtime::with_current_scope(|cx| cx.spawn_isomorphic(fut)).expect("to be in a dioxus runtime")
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}
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/// Spawns the future but does not return the [`Task`]. This task will automatically be canceled when the component is dropped.
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///
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/// # Example
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/// ```rust
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/// use dioxus::prelude::*;
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///
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/// fn App() -> Element {
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/// rsx! {
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/// button {
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/// onclick: move |_| {
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/// spawn(async move {
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/// tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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/// println!("Hello World");
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/// });
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/// },
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/// "Print hello in one second"
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/// }
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/// }
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/// }
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/// ```
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///
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#[doc = include_str!("../docs/common_spawn_errors.md")]
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pub fn spawn(fut: impl Future<Output = ()> + 'static) -> Task {
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Runtime::with_current_scope(|cx| cx.spawn(fut)).expect("to be in a dioxus runtime")
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}
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/// Queue an effect to run after the next render. You generally shouldn't need to interact with this function directly. [use_effect](https://docs.rs/dioxus-hooks/latest/dioxus_hooks/fn.use_effect.html) will call this function for you.
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pub fn queue_effect(f: impl FnOnce() + 'static) {
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Runtime::with_current_scope(|cx| cx.queue_effect(f)).expect("to be in a dioxus runtime")
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}
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/// Spawn a future that Dioxus won't clean up when this component is unmounted
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///
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/// This is good for tasks that need to be run after the component has been dropped.
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///
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/// **This will run the task in the root scope. Any calls to global methods inside the future (including `context`) will be run in the root scope.**
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///
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/// # Example
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///
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/// ```rust
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/// use dioxus::prelude::*;
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///
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/// // The parent component can create and destroy children dynamically
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/// fn App() -> Element {
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/// let mut count = use_signal(|| 0);
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///
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/// rsx! {
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/// button {
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/// onclick: move |_| count += 1,
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/// "Increment"
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/// }
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/// button {
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/// onclick: move |_| count -= 1,
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/// "Decrement"
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/// }
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///
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/// for id in 0..10 {
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/// Child { id }
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/// }
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/// }
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/// }
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///
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/// #[component]
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/// fn Child(id: i32) -> Element {
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/// rsx! {
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/// button {
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/// onclick: move |_| {
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/// // This will spawn a task in the root scope that will run forever
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/// // It will keep running even if you drop the child component by decreasing the count
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/// spawn_forever(async move {
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/// loop {
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/// tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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/// println!("Running task spawned in child component {id}");
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/// }
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/// });
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/// },
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/// "Spawn background task"
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/// }
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/// }
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/// }
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/// ```
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///
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#[doc = include_str!("../docs/common_spawn_errors.md")]
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pub fn spawn_forever(fut: impl Future<Output = ()> + 'static) -> Option<Task> {
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Runtime::with_scope(ScopeId::ROOT, |cx| cx.spawn(fut))
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}
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/// Informs the scheduler that this task is no longer needed and should be removed.
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///
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/// This drops the task immediately.
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pub fn remove_future(id: Task) {
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Runtime::with(|rt| rt.remove_task(id)).expect("Runtime to exist");
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}
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/// Store a value between renders. The foundational hook for all other hooks.
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///
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/// Accepts an `initializer` closure, which is run on the first use of the hook (typically the initial render).
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/// `use_hook` will return a clone of the value on every render.
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///
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/// In order to clean up resources you would need to implement the [`Drop`] trait for an inner value stored in a RC or similar (Signals for instance),
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/// as these only drop their inner value once all references have been dropped, which only happens when the component is dropped.
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///
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/// # Example
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///
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/// ```rust, no_run
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/// use dioxus::prelude::*;
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///
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/// // prints a greeting on the initial render
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/// pub fn use_hello_world() {
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/// use_hook(|| println!("Hello, world!"));
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/// }
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/// ```
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///
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/// # Custom Hook Example
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///
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/// ```rust, no_run
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/// use dioxus::prelude::*;
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///
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/// pub struct InnerCustomState(usize);
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///
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/// impl Drop for InnerCustomState {
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/// fn drop(&mut self){
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/// println!("Component has been dropped.");
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/// }
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/// }
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///
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/// #[derive(Clone, Copy)]
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/// pub struct CustomState {
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/// inner: Signal<InnerCustomState>
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/// }
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///
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/// pub fn use_custom_state() -> CustomState {
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/// use_hook(|| CustomState {
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/// inner: Signal::new(InnerCustomState(0))
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/// })
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/// }
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/// ```
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pub fn use_hook<State: Clone + 'static>(initializer: impl FnOnce() -> State) -> State {
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Runtime::with_current_scope(|cx| cx.use_hook(initializer)).expect("to be in a dioxus runtime")
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}
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/// Get the current render since the inception of this component
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///
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/// This can be used as a helpful diagnostic when debugging hooks/renders, etc
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pub fn generation() -> usize {
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Runtime::with_current_scope(|cx| cx.generation()).expect("to be in a dioxus runtime")
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}
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/// Get the parent of the current scope if it exists
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pub fn parent_scope() -> Option<ScopeId> {
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Runtime::with_current_scope(|cx| cx.parent_id()).flatten()
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}
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/// Mark the current scope as dirty, causing it to re-render
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pub fn needs_update() {
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Runtime::with_current_scope(|cx| cx.needs_update());
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}
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/// Mark the current scope as dirty, causing it to re-render
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pub fn needs_update_any(id: ScopeId) {
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Runtime::with_current_scope(|cx| cx.needs_update_any(id));
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}
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/// Schedule an update for the current component
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///
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/// Note: Unlike [`needs_update`], the function returned by this method will work outside of the dioxus runtime.
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///
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/// You should prefer [`schedule_update_any`] if you need to update multiple components.
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pub fn schedule_update() -> Arc<dyn Fn() + Send + Sync> {
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Runtime::with_current_scope(|cx| cx.schedule_update()).expect("to be in a dioxus runtime")
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}
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/// Schedule an update for any component given its [`ScopeId`].
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///
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/// A component's [`ScopeId`] can be obtained from the [`current_scope_id`] method.
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///
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/// Note: Unlike [`needs_update`], the function returned by this method will work outside of the dioxus runtime.
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pub fn schedule_update_any() -> Arc<dyn Fn(ScopeId) + Send + Sync> {
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Runtime::with_current_scope(|cx| cx.schedule_update_any()).expect("to be in a dioxus runtime")
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}
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/// Creates a callback that will be run before the component is removed.
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/// This can be used to clean up side effects from the component
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/// (created with [`use_effect`](dioxus::prelude::use_effect)).
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///
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/// Example:
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/// ```rust
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/// use dioxus::prelude::*;
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///
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/// fn app() -> Element {
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/// let mut state = use_signal(|| true);
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/// rsx! {
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/// for _ in 0..100 {
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/// h1 {
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/// "spacer"
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/// }
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/// }
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/// if state() {
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/// child_component {}
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/// }
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/// button {
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/// onclick: move |_| {
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/// state.toggle()
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/// },
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/// "Unmount element"
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/// }
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/// }
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/// }
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///
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/// fn child_component() -> Element {
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/// let mut original_scroll_position = use_signal(|| 0.0);
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///
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/// use_effect(move || {
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/// let window = web_sys::window().unwrap();
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/// let document = window.document().unwrap();
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/// let element = document.get_element_by_id("my_element").unwrap();
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/// element.scroll_into_view();
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/// original_scroll_position.set(window.scroll_y().unwrap());
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/// });
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///
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/// use_drop(move || {
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/// /// restore scroll to the top of the page
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/// let window = web_sys::window().unwrap();
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/// window.scroll_with_x_and_y(original_scroll_position(), 0.0);
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/// });
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///
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/// rsx!{
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/// div {
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/// id: "my_element",
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/// "hello"
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/// }
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/// }
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/// }
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/// ```
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#[doc(alias = "use_on_unmount")]
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pub fn use_drop<D: FnOnce() + 'static>(destroy: D) {
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struct LifeCycle<D: FnOnce()> {
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/// Wrap the closure in an option so that we can take it out on drop.
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ondestroy: Option<D>,
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}
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/// On drop, we want to run the closure.
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impl<D: FnOnce()> Drop for LifeCycle<D> {
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fn drop(&mut self) {
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if let Some(f) = self.ondestroy.take() {
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f();
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}
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}
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}
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// We need to impl clone for the lifecycle, but we don't want the drop handler for the closure to be called twice.
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impl<D: FnOnce()> Clone for LifeCycle<D> {
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fn clone(&self) -> Self {
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Self { ondestroy: None }
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}
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}
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use_hook(|| LifeCycle {
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ondestroy: Some(destroy),
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});
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}
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/// A hook that allows you to insert a "before render" function.
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///
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/// This function will always be called before dioxus tries to render your component. This should be used for safely handling
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/// early returns
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pub fn use_before_render(f: impl FnMut() + 'static) {
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use_hook(|| before_render(f));
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}
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/// Push this function to be run after the next render
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///
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/// This function will always be called before dioxus tries to render your component. This should be used for safely handling
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/// early returns
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pub fn use_after_render(f: impl FnMut() + 'static) {
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use_hook(|| after_render(f));
|
|
}
|
|
|
|
/// Push a function to be run before the next render
|
|
/// This is a hook and will always run, so you can't unschedule it
|
|
/// Will run for every progression of suspense, though this might change in the future
|
|
pub fn before_render(f: impl FnMut() + 'static) {
|
|
Runtime::with_current_scope(|cx| cx.push_before_render(f));
|
|
}
|
|
|
|
/// Push a function to be run after the render is complete, even if it didn't complete successfully
|
|
pub fn after_render(f: impl FnMut() + 'static) {
|
|
Runtime::with_current_scope(|cx| cx.push_after_render(f));
|
|
}
|
|
|
|
/// Use a hook with a cleanup function
|
|
pub fn use_hook_with_cleanup<T: Clone + 'static>(
|
|
hook: impl FnOnce() -> T,
|
|
cleanup: impl FnOnce(T) + 'static,
|
|
) -> T {
|
|
let value = use_hook(hook);
|
|
let _value = value.clone();
|
|
use_drop(move || cleanup(_value));
|
|
value
|
|
}
|