* feat: wasm-split base implementation * kinda sorta works with the cli * okay great it actually works * fix: cache busting for chunks * cleaned up version * it works with the router * wip: migrate to a faster linear solution using id remapping * add a good harness * it works completely on the docsite * the super tight build works too * make parallelizable * works on the docsite but not the harness * light cleanups, fix for both harness and docsite * make codegen smaller by extract some shared functions to prevent monos * chunking works, but tbd on tuning heuristics * extract used module * wip: cleaning up module * wip: much better understanding of how imports work * fix the call graph * working again... * wip: thinking about ifuncs * ifunc approach works * yes the ifunc approach works!! * it all works completely even with chunks * small cleanups * comments * actually locate all of the symbols * clean up final implementation * clean up tomls, revert some mono changs * clean up, add some more comments / docs in places * hoist more packages * clean up impl a bit more * clean cli * move harness to playwright * update playwright * extract codgen * add lazy to components * Add docs to split loader * clippy * typos * clippy, don't generate splits if not on wasm * whoops, const * Typos and docs * enable optimizations in ci * add optimizations to ci * add wasm-split router feature * parallel playwright? * fix no case check * disable pre-compress... think that might be the issue * better logging, no default pre-compress, caching of shared symbols * Fix: compressing assets * fix non-interactive logging for serve * cache playwright even on failure, use the cli with optimizations * fix prebuild * fix playwright webserver
dioxus-core
dioxus-core provides a fast and featureful VirtualDom implementation for Rust.
# tokio::runtime::Runtime::new().unwrap().block_on(async {
use dioxus_core::prelude::*;
use dioxus_core::*;
let mut vdom = VirtualDom::new(app);
let real_dom = SomeRenderer::new();
loop {
tokio::select! {
evt = real_dom.event() => {
let evt = Event::new(evt, true);
vdom.runtime().handle_event("onclick", evt, ElementId(0))
},
_ = vdom.wait_for_work() => {}
}
vdom.render_immediate(&mut real_dom.apply())
}
# fn app() -> Element { VNode::empty() }
# struct SomeRenderer; impl SomeRenderer { fn new() -> SomeRenderer { SomeRenderer } async fn event(&self) -> std::rc::Rc<dyn std::any::Any> { unimplemented!() } fn apply(&self) -> Mutations { Mutations::default() } }
# });
Features
A virtualdom is an efficient and flexible tree data structure that allows you to manage state for a graphical user interface. The Dioxus VirtualDom is perhaps the most fully-featured virtualdom implementation in Rust and powers renderers running across Web, Desktop, Mobile, SSR, TUI, LiveView, and more. When you use the Dioxus VirtualDom, you immediately enable users of your renderer to leverage the wide ecosystem of Dioxus components, hooks, and associated tooling.
Some features of dioxus-core include:
- UI components are just functions
- State is provided by hooks
- Deep integration with async
- Strong focus on performance
- Integrated hotreloading support
- Extensible system for UI elements and their attributes
If you are just starting, check out the Guides first.
Understanding the implementation
dioxus-core is designed to be a lightweight crate that. It exposes a number of flexible primitives without being deeply concerned about the intracices of state management itself. We provide a number of useful abstractions built on these primitives in the dioxus-hooks crate as well as the dioxus-signals crate.
The important abstractions to understand are:
- The [
VirtualDom] - The [
Component] and its [Properties] - Handling events
- Working with async
- Suspense
Usage
The dioxus crate exports the rsx macro which transforms a helpful, simpler syntax of Rust.
First, start with your app:
# use dioxus::dioxus_core::Mutations;
use dioxus::prelude::*;
// First, declare a root component
fn app() -> Element {
rsx!{
div { "hello world" }
}
}
fn main() {
// Next, create a new VirtualDom using this app as the root component.
let mut dom = VirtualDom::new(app);
// The initial render of the dom will generate a stream of edits for the real dom to apply
let mutations = dom.rebuild_to_vec();
}
Contributing
- Check out the website section on contributing.
- Report issues on our issue tracker.
- Join the discord and ask questions!
License
This project is licensed under the MIT license.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in Dioxus by you, shall be licensed as MIT, without any additional terms or conditions.