Files
dioxus/packages/core/src/events.rs
T
2021-09-24 02:37:51 -04:00

1023 lines
30 KiB
Rust

//! This module provides a set of common events for all Dioxus apps to target, regardless of host platform.
//! -------------------------------------------------------------------------------------------------------
//!
//! 3rd party renderers are responsible for converting their native events into these virtual event types. Events might
//! be heavy or need to interact through FFI, so the events themselves are designed to be lazy.
use crate::{
innerlude::Listener,
innerlude::{ElementId, NodeFactory, ScopeId},
};
use bumpalo::boxed::Box as BumpBox;
use std::{
any::Any,
cell::{Cell, RefCell},
fmt::Debug,
ops::Deref,
rc::Rc,
};
#[derive(Debug)]
pub struct UserEvent {
/// The originator of the event trigger
pub scope: ScopeId,
/// The optional real node associated with the trigger
pub mounted_dom_id: Option<ElementId>,
/// The event type IE "onclick" or "onmouseover"
///
/// The name that the renderer will use to mount the listener.
pub name: &'static str,
/// The type of event
pub event: SyntheticEvent,
}
pub enum SyntheticEvent {
AnimationEvent(on::AnimationEvent),
ClipboardEvent(on::ClipboardEvent),
CompositionEvent(on::CompositionEvent),
FocusEvent(on::FocusEvent),
FormEvent(on::FormEvent),
KeyboardEvent(on::KeyboardEvent),
GenericEvent(on::GenericEvent),
TouchEvent(on::TouchEvent),
ToggleEvent(on::ToggleEvent),
MediaEvent(on::MediaEvent),
MouseEvent(on::MouseEvent),
WheelEvent(on::WheelEvent),
SelectionEvent(on::SelectionEvent),
TransitionEvent(on::TransitionEvent),
PointerEvent(on::PointerEvent),
}
// ImageEvent(event_data::ImageEvent),
impl std::fmt::Debug for SyntheticEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let name = match self {
SyntheticEvent::ClipboardEvent(_) => "ClipboardEvent",
SyntheticEvent::CompositionEvent(_) => "CompositionEvent",
SyntheticEvent::KeyboardEvent(_) => "KeyboardEvent",
SyntheticEvent::FocusEvent(_) => "FocusEvent",
SyntheticEvent::FormEvent(_) => "FormEvent",
SyntheticEvent::SelectionEvent(_) => "SelectionEvent",
SyntheticEvent::TouchEvent(_) => "TouchEvent",
SyntheticEvent::WheelEvent(_) => "WheelEvent",
SyntheticEvent::MediaEvent(_) => "MediaEvent",
SyntheticEvent::AnimationEvent(_) => "AnimationEvent",
SyntheticEvent::TransitionEvent(_) => "TransitionEvent",
SyntheticEvent::ToggleEvent(_) => "ToggleEvent",
SyntheticEvent::MouseEvent(_) => "MouseEvent",
SyntheticEvent::PointerEvent(_) => "PointerEvent",
SyntheticEvent::GenericEvent(_) => "GenericEvent",
};
f.debug_struct("VirtualEvent").field("type", &name).finish()
}
}
/// Priority of Event Triggers.
///
/// Internally, Dioxus will abort work that's taking too long if new, more important, work arrives. Unlike React, Dioxus
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
///
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
///
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
/// we keep it simple, and just use a 3-tier priority system.
///
/// - NoPriority = 0
/// - LowPriority = 1
/// - NormalPriority = 2
/// - UserBlocking = 3
/// - HighPriority = 4
/// - ImmediatePriority = 5
///
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
pub enum EventPriority {
/// Work that must be completed during the EventHandler phase.
///
/// Currently this is reserved for controlled inputs.
Immediate = 3,
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
///
/// This is typically reserved for things like user interaction.
///
/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
High = 2,
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
/// than "High Priority" events and will take presedence over low priority events.
///
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
///
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
Medium = 1,
/// "Low Priority" work will always be pre-empted unless the work is significantly delayed, in which case it will be
/// advanced to the front of the work queue until completed.
///
/// The primary user of Low Priority work is the asynchronous work system (suspense).
///
/// This is considered "idle" work or "background" work.
Low = 0,
}
pub(crate) fn event_meta(event: &UserEvent) -> (bool, EventPriority) {
use EventPriority::*;
match event.name {
// clipboard
"copy" | "cut" | "paste" => (true, Medium),
// Composition
"compositionend" | "compositionstart" | "compositionupdate" => (true, Low),
// Keyboard
"keydown" | "keypress" | "keyup" => (true, High),
// Focus
"focus" | "blur" => (true, Low),
// Form
"change" | "input" | "invalid" | "reset" | "submit" => (true, Medium),
// Mouse
"click" | "contextmenu" | "doubleclick" | "drag" | "dragend" | "dragenter" | "dragexit"
| "dragleave" | "dragover" | "dragstart" | "drop" | "mousedown" | "mouseenter"
| "mouseleave" | "mouseout" | "mouseover" | "mouseup" => (true, High),
"mousemove" => (false, Medium),
// Pointer
"pointerdown" | "pointermove" | "pointerup" | "pointercancel" | "gotpointercapture"
| "lostpointercapture" | "pointerenter" | "pointerleave" | "pointerover" | "pointerout" => {
(true, Medium)
}
// Selection
"select" | "touchcancel" | "touchend" => (true, Medium),
// Touch
"touchmove" | "touchstart" => (true, Medium),
// Wheel
"scroll" | "wheel" => (false, Medium),
// Media
"abort" | "canplay" | "canplaythrough" | "durationchange" | "emptied" | "encrypted"
| "ended" | "error" | "loadeddata" | "loadedmetadata" | "loadstart" | "pause" | "play"
| "playing" | "progress" | "ratechange" | "seeked" | "seeking" | "stalled" | "suspend"
| "timeupdate" | "volumechange" | "waiting" => (true, Medium),
// Animation
"animationstart" | "animationend" | "animationiteration" => (true, Medium),
// Transition
"transitionend" => (true, Medium),
// Toggle
"toggle" => (true, Medium),
_ => (true, Low),
}
}
pub use on::{
AnimationEvent, ClipboardEvent, CompositionEvent, FocusEvent, FormEvent, GenericEvent, KeyCode,
KeyboardEvent, MediaEvent, MouseEvent, PointerEvent, SelectionEvent, ToggleEvent, TouchEvent,
TransitionEvent, WheelEvent,
};
pub mod on {
//! This module defines the synthetic events that all Dioxus apps enable. No matter the platform, every dioxus renderer
//! will implement the same events and same behavior (bubbling, cancelation, etc).
//!
//! Synthetic events are immutable and wrapped in Arc. It is the intention for Dioxus renderers to re-use the underyling
//! Arc allocation through "get_mut"
//!
//! React recently dropped support for re-using event allocation and just passes the real event along.
use super::*;
macro_rules! event_directory {
( $(
$( #[$attr:meta] )*
$eventdata:ident($wrapper:ident): [
$(
$( #[$method_attr:meta] )*
$name:ident
)*
];
)* ) => {
$(
$(#[$attr])*
pub struct $wrapper(pub Rc<dyn $eventdata>);
// todo: derefing to the event is fine (and easy) but breaks some IDE stuff like (go to source)
// going to source in fact takes you to the source of Rc which is... less than useful
// Either we ask for this to be changed in Rust-analyzer or manually impkement the trait
impl Deref for $wrapper {
type Target = Rc<dyn $eventdata>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
$(
$(#[$method_attr])*
pub fn $name<'a, F>(
c: NodeFactory<'a>,
mut callback: F,
) -> Listener<'a>
where F: FnMut($wrapper) + 'a
{
let bump = &c.bump();
let cb: &mut dyn FnMut(SyntheticEvent) = bump.alloc(move |evt: SyntheticEvent| match evt {
SyntheticEvent::$wrapper(event) => callback(event),
_ => unreachable!("Downcasted SyntheticEvent to wrong event type - this is an internal bug!")
});
let callback: BumpBox<dyn FnMut(SyntheticEvent) + 'a> = unsafe { BumpBox::from_raw(cb) };
// ie oncopy
let event_name = stringify!($name);
// ie copy
let shortname: &'static str = &event_name[2..];
Listener {
event: shortname,
mounted_node: Cell::new(None),
callback: RefCell::new(Some(callback)),
}
}
)*
)*
};
}
// The Dioxus Synthetic event system
event_directory! {
ClipboardEventInner(ClipboardEvent): [
/// Called when "copy"
oncopy
/// oncut
oncut
/// onpaste
onpaste
];
CompositionEventInner(CompositionEvent): [
/// oncompositionend
oncompositionend
/// oncompositionstart
oncompositionstart
/// oncompositionupdate
oncompositionupdate
];
KeyboardEventInner(KeyboardEvent): [
/// onkeydown
onkeydown
/// onkeypress
onkeypress
/// onkeyup
onkeyup
];
FocusEventInner(FocusEvent): [
/// onfocus
onfocus
/// onblur
onblur
];
FormEventInner(FormEvent): [
/// onchange
onchange
/// oninput handler
oninput
/// oninvalid
oninvalid
/// onreset
onreset
/// onsubmit
onsubmit
];
/// A synthetic event that wraps a web-style [`MouseEvent`](https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent)
///
///
/// The MouseEvent interface represents events that occur due to the user interacting with a pointing device (such as a mouse).
///
/// ## Trait implementation:
/// ```rust
/// fn alt_key(&self) -> bool;
/// fn button(&self) -> i16;
/// fn buttons(&self) -> u16;
/// fn client_x(&self) -> i32;
/// fn client_y(&self) -> i32;
/// fn ctrl_key(&self) -> bool;
/// fn meta_key(&self) -> bool;
/// fn page_x(&self) -> i32;
/// fn page_y(&self) -> i32;
/// fn screen_x(&self) -> i32;
/// fn screen_y(&self) -> i32;
/// fn shift_key(&self) -> bool;
/// fn get_modifier_state(&self, key_code: &str) -> bool;
/// ```
///
/// ## Event Handlers
/// - [`onclick`]
/// - [`oncontextmenu`]
/// - [`ondoubleclick`]
/// - [`ondrag`]
/// - [`ondragend`]
/// - [`ondragenter`]
/// - [`ondragexit`]
/// - [`ondragleave`]
/// - [`ondragover`]
/// - [`ondragstart`]
/// - [`ondrop`]
/// - [`onmousedown`]
/// - [`onmouseenter`]
/// - [`onmouseleave`]
/// - [`onmousemove`]
/// - [`onmouseout`]
/// - [`onmouseover`]
/// - [`onmouseup`]
MouseEventInner(MouseEvent): [
/// Execute a callback when a button is clicked.
///
/// ## Description
///
/// An element receives a click event when a pointing device button (such as a mouse's primary mouse button)
/// is both pressed and released while the pointer is located inside the element.
///
/// - Bubbles: Yes
/// - Cancelable: Yes
/// - Interface: [`MouseEvent`]
///
/// If the button is pressed on one element and the pointer is moved outside the element before the button
/// is released, the event is fired on the most specific ancestor element that contained both elements.
/// `click` fires after both the `mousedown` and `mouseup` events have fired, in that order.
///
/// ## Example
/// ```
/// rsx!( button { "click me", onclick: move |_| log::info!("Clicked!`") } )
/// ```
///
/// ## Reference
/// - https://www.w3schools.com/tags/ev_onclick.asp
/// - https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event
onclick
/// oncontextmenu
oncontextmenu
/// ondoubleclick
ondoubleclick
/// ondrag
ondrag
/// ondragend
ondragend
/// ondragenter
ondragenter
/// ondragexit
ondragexit
/// ondragleave
ondragleave
/// ondragover
ondragover
/// ondragstart
ondragstart
/// ondrop
ondrop
/// onmousedown
onmousedown
/// onmouseenter
onmouseenter
/// onmouseleave
onmouseleave
/// onmousemove
onmousemove
/// onmouseout
onmouseout
///
onscroll
/// onmouseover
///
/// Triggered when the users's mouse hovers over an element.
onmouseover
/// onmouseup
onmouseup
];
PointerEventInner(PointerEvent): [
/// pointerdown
onpointerdown
/// pointermove
onpointermove
/// pointerup
onpointerup
/// pointercancel
onpointercancel
/// gotpointercapture
ongotpointercapture
/// lostpointercapture
onlostpointercapture
/// pointerenter
onpointerenter
/// pointerleave
onpointerleave
/// pointerover
onpointerover
/// pointerout
onpointerout
];
SelectionEventInner(SelectionEvent): [
/// onselect
onselect
];
TouchEventInner(TouchEvent): [
/// ontouchcancel
ontouchcancel
/// ontouchend
ontouchend
/// ontouchmove
ontouchmove
/// ontouchstart
ontouchstart
];
WheelEventInner(WheelEvent): [
///
onwheel
];
MediaEventInner(MediaEvent): [
///abort
onabort
///canplay
oncanplay
///canplaythrough
oncanplaythrough
///durationchange
ondurationchange
///emptied
onemptied
///encrypted
onencrypted
///ended
onended
///error
onerror
///loadeddata
onloadeddata
///loadedmetadata
onloadedmetadata
///loadstart
onloadstart
///pause
onpause
///play
onplay
///playing
onplaying
///progress
onprogress
///ratechange
onratechange
///seeked
onseeked
///seeking
onseeking
///stalled
onstalled
///suspend
onsuspend
///timeupdate
ontimeupdate
///volumechange
onvolumechange
///waiting
onwaiting
];
AnimationEventInner(AnimationEvent): [
/// onanimationstart
onanimationstart
/// onanimationend
onanimationend
/// onanimationiteration
onanimationiteration
];
TransitionEventInner(TransitionEvent): [
///
ontransitionend
];
ToggleEventInner(ToggleEvent): [
///
ontoggle
];
}
pub struct GenericEvent(pub Rc<dyn GenericEventInner>);
pub trait GenericEventInner {
/// Return a reference to the raw event. User will need to downcast the event to the right platform-specific type.
fn raw_event(&self) -> &dyn Any;
/// Returns whether or not a specific event is a bubbling event
fn bubbles(&self) -> bool;
/// Sets or returns whether the event should propagate up the hierarchy or not
fn cancel_bubble(&self);
/// Returns whether or not an event can have its default action prevented
fn cancelable(&self) -> bool;
/// Returns whether the event is composed or not
fn composed(&self) -> bool;
// Currently not supported because those no way we could possibly support it
// just cast the event to the right platform-specific type and return it
// /// Returns the event's path
// fn composed_path(&self) -> String;
/// Returns the element whose event listeners triggered the event
fn current_target(&self);
/// Returns whether or not the preventDefault method was called for the event
fn default_prevented(&self) -> bool;
/// Returns which phase of the event flow is currently being evaluated
fn event_phase(&self) -> u16;
/// Returns whether or not an event is trusted
fn is_trusted(&self) -> bool;
/// Cancels the event if it is cancelable, meaning that the default action that belongs to the event will
fn prevent_default(&self);
/// Prevents other listeners of the same event from being called
fn stop_immediate_propagation(&self);
/// Prevents further propagation of an event during event flow
fn stop_propagation(&self);
/// Returns the element that triggered the event
fn target(&self);
/// Returns the time (in milliseconds relative to the epoch) at which the event was created
fn time_stamp(&self) -> f64;
}
pub trait ClipboardEventInner {
// DOMDataTransfer clipboardData
}
pub trait CompositionEventInner {
fn data(&self) -> String;
}
pub trait KeyboardEventInner {
fn alt_key(&self) -> bool;
fn char_code(&self) -> u32;
/// Identify which "key" was entered.
///
/// This is the best method to use for all languages. They key gets mapped to a String sequence which you can match on.
/// The key isn't an enum because there are just so many context-dependent keys.
///
/// A full list on which keys to use is available at:
/// <https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values>
///
/// # Example
///
/// ```rust
/// match event.key().as_str() {
/// "Esc" | "Escape" => {}
/// "ArrowDown" => {}
/// "ArrowLeft" => {}
/// _ => {}
/// }
/// ```
///
fn key(&self) -> String;
/// Get the key code as an enum Variant.
///
/// This is intended for things like arrow keys, escape keys, function keys, and other non-international keys.
/// To match on unicode sequences, use the [`key`] method - this will return a string identifier instead of a limited enum.
///
///
/// ## Example
///
/// ```rust
/// use dioxus::KeyCode;
/// match event.key_code() {
/// KeyCode::Escape => {}
/// KeyCode::LeftArrow => {}
/// KeyCode::RightArrow => {}
/// _ => {}
/// }
/// ```
///
fn key_code(&self) -> KeyCode;
/// Check if the ctrl key was pressed down
fn ctrl_key(&self) -> bool;
fn get_modifier_state(&self, key_code: &str) -> bool;
fn locale(&self) -> String;
fn location(&self) -> usize;
fn meta_key(&self) -> bool;
fn repeat(&self) -> bool;
fn shift_key(&self) -> bool;
fn which(&self) -> usize;
}
pub trait FocusEventInner {
/* DOMEventInnerTarget relatedTarget */
}
pub trait FormEventInner {
fn value(&self) -> String;
}
pub trait MouseEventInner {
fn alt_key(&self) -> bool;
fn button(&self) -> i16;
fn buttons(&self) -> u16;
/// Get the X coordinate of the mouse relative to the window
fn client_x(&self) -> i32;
fn client_y(&self) -> i32;
fn ctrl_key(&self) -> bool;
fn meta_key(&self) -> bool;
fn page_x(&self) -> i32;
fn page_y(&self) -> i32;
fn screen_x(&self) -> i32;
fn screen_y(&self) -> i32;
fn shift_key(&self) -> bool;
fn get_modifier_state(&self, key_code: &str) -> bool;
}
pub trait PointerEventInner {
// Mouse only
fn alt_key(&self) -> bool;
fn button(&self) -> i16;
fn buttons(&self) -> u16;
fn client_x(&self) -> i32;
fn client_y(&self) -> i32;
fn ctrl_key(&self) -> bool;
fn meta_key(&self) -> bool;
fn page_x(&self) -> i32;
fn page_y(&self) -> i32;
fn screen_x(&self) -> i32;
fn screen_y(&self) -> i32;
fn shift_key(&self) -> bool;
fn get_modifier_state(&self, key_code: &str) -> bool;
fn pointer_id(&self) -> i32;
fn width(&self) -> i32;
fn height(&self) -> i32;
fn pressure(&self) -> f32;
fn tangential_pressure(&self) -> f32;
fn tilt_x(&self) -> i32;
fn tilt_y(&self) -> i32;
fn twist(&self) -> i32;
fn pointer_type(&self) -> String;
fn is_primary(&self) -> bool;
}
pub trait SelectionEventInner {}
pub trait TouchEventInner {
fn alt_key(&self) -> bool;
fn ctrl_key(&self) -> bool;
fn meta_key(&self) -> bool;
fn shift_key(&self) -> bool;
fn get_modifier_state(&self, key_code: &str) -> bool;
// changedTouches: DOMTouchList,
// targetTouches: DOMTouchList,
// touches: DOMTouchList,
}
pub trait UIEventInner {
// DOMAbstractView view
fn detail(&self) -> i32;
}
pub trait WheelEventInner {
fn delta_mode(&self) -> u32;
fn delta_x(&self) -> f64;
fn delta_y(&self) -> f64;
fn delta_z(&self) -> f64;
}
pub trait MediaEventInner {}
pub trait ImageEventInner {
// load error
}
pub trait AnimationEventInner {
fn animation_name(&self) -> String;
fn pseudo_element(&self) -> String;
fn elapsed_time(&self) -> f32;
}
pub trait TransitionEventInner {
fn property_name(&self) -> String;
fn pseudo_element(&self) -> String;
fn elapsed_time(&self) -> f32;
}
pub trait ToggleEventInner {}
pub use util::KeyCode;
mod util {
#[derive(Clone, Copy)]
pub enum KeyCode {
Backspace = 8,
Tab = 9,
Enter = 13,
Shift = 16,
Ctrl = 17,
Alt = 18,
Pause = 19,
CapsLock = 20,
Escape = 27,
PageUp = 33,
PageDown = 34,
End = 35,
Home = 36,
LeftArrow = 37,
UpArrow = 38,
RightArrow = 39,
DownArrow = 40,
Insert = 45,
Delete = 46,
Num0 = 48,
Num1 = 49,
Num2 = 50,
Num3 = 51,
Num4 = 52,
Num5 = 53,
Num6 = 54,
Num7 = 55,
Num8 = 56,
Num9 = 57,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LeftWindow = 91,
RightWindow = 92,
SelectKey = 93,
Numpad0 = 96,
Numpad1 = 97,
Numpad2 = 98,
Numpad3 = 99,
Numpad4 = 100,
Numpad5 = 101,
Numpad6 = 102,
Numpad7 = 103,
Numpad8 = 104,
Numpad9 = 105,
Multiply = 106,
Add = 107,
Subtract = 109,
DecimalPoint = 110,
Divide = 111,
F1 = 112,
F2 = 113,
F3 = 114,
F4 = 115,
F5 = 116,
F6 = 117,
F7 = 118,
F8 = 119,
F9 = 120,
F10 = 121,
F11 = 122,
F12 = 123,
NumLock = 144,
ScrollLock = 145,
Semicolon = 186,
EqualSign = 187,
Comma = 188,
Dash = 189,
Period = 190,
ForwardSlash = 191,
GraveAccent = 192,
OpenBracket = 219,
BackSlash = 220,
CloseBraket = 221,
SingleQuote = 222,
Unknown,
}
impl KeyCode {
pub fn from_raw_code(i: u8) -> Self {
use KeyCode::*;
match i {
8 => Backspace,
9 => Tab,
13 => Enter,
16 => Shift,
17 => Ctrl,
18 => Alt,
19 => Pause,
20 => CapsLock,
27 => Escape,
33 => PageUp,
34 => PageDown,
35 => End,
36 => Home,
37 => LeftArrow,
38 => UpArrow,
39 => RightArrow,
40 => DownArrow,
45 => Insert,
46 => Delete,
48 => Num0,
49 => Num1,
50 => Num2,
51 => Num3,
52 => Num4,
53 => Num5,
54 => Num6,
55 => Num7,
56 => Num8,
57 => Num9,
65 => A,
66 => B,
67 => C,
68 => D,
69 => E,
70 => F,
71 => G,
72 => H,
73 => I,
74 => J,
75 => K,
76 => L,
77 => M,
78 => N,
79 => O,
80 => P,
81 => Q,
82 => R,
83 => S,
84 => T,
85 => U,
86 => V,
87 => W,
88 => X,
89 => Y,
90 => Z,
91 => LeftWindow,
92 => RightWindow,
93 => SelectKey,
96 => Numpad0,
97 => Numpad1,
98 => Numpad2,
99 => Numpad3,
100 => Numpad4,
101 => Numpad5,
102 => Numpad6,
103 => Numpad7,
104 => Numpad8,
105 => Numpad9,
106 => Multiply,
107 => Add,
109 => Subtract,
110 => DecimalPoint,
111 => Divide,
112 => F1,
113 => F2,
114 => F3,
115 => F4,
116 => F5,
117 => F6,
118 => F7,
119 => F8,
120 => F9,
121 => F10,
122 => F11,
123 => F12,
144 => NumLock,
145 => ScrollLock,
186 => Semicolon,
187 => EqualSign,
188 => Comma,
189 => Dash,
190 => Period,
191 => ForwardSlash,
192 => GraveAccent,
219 => OpenBracket,
220 => BackSlash,
221 => CloseBraket,
222 => SingleQuote,
_ => Unknown,
}
}
// get the raw code
pub fn raw_code(&self) -> u32 {
*self as u32
}
}
}
}