Files
dioxus/packages/const-serialize
Gerald E ButlerandJonathan Kelley f9d89b0ac1 adhoc: Fix Clippy lints in const-serialize etc. (#3880)
* adhox: Fix Clippy lints in const-serialize etc.

Fix the clippy lints that were preventing building:

   * const-serialize/src/lib.rs
   * core/src/nodes.rs
   * fullstack/src/serve_config.rs

* adhoc: Change the way to satisfy the lint for 1.85

The lint for pointer comparison is only in 1.85. The solution
uses a mechanism that was only stabilized with 1.85. Instead
of using that solution, will just allow the lint on this
function for now. Once the MSRV of Dioxus is updated to 1.85
or above, this can be changed to use the recommeneded solution.

* adhoc: Fix the 'cargo make test' tests

There were a number of tests failing to compile and/or run.
Fixed those that could be meaningfully fixed. Those that were
incomplete examples that could not be fixed are marked as
'ignore'.

* adhoc: GitIgnore test results in playwright tests

* fix wry rollback

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2025-05-07 13:58:37 -07:00
..

A rust serialization library that works in const with complex(ish) types like enums, nested structs and arrays. Const rust does not have an allocator, so this library cannot work in a cross architecture environment with Vecs, slices or strings.

use const_serialize::{deserialize_const, serialize_const, serialize_eq, ConstVec, SerializeConst};
#[derive(Clone, Copy, Debug, PartialEq, SerializeConst)]
struct Struct {
    a: u32,
    b: u8,
    c: u32,
    d: Enum,
}

#[derive(Clone, Copy, Debug, PartialEq, SerializeConst)]
#[repr(C, u8)]
enum Enum {
    A { one: u32, two: u16 },
    B { one: u8, two: u16 } = 15,
}

const {
    let data = [Struct {
        a: 0x11111111,
        b: 0x22,
        c: 0x33333333,
        d: Enum::A {
            one: 0x44444444,
            two: 0x5555,
        },
    }; 3];
    let mut buf = ConstVec::new();
    buf = serialize_const(&data, buf);
    let buf = buf.read();
    let (buf, deserialized) = match deserialize_const!([Struct; 3], buf) {
        Some(data) => data,
        None => panic!("data mismatch"),
    };
    if !serialize_eq(&data, &deserialized) {
        panic!("data mismatch");
    }
}

How it works

const-serialize relies heavily on well defined layouts for the types you want to serialize. The serialization format is the linear sequence of unaligned bytes stored in the order of the fields, items or variants of the type. Numbers are stored in little endian order.

In order to support complex nested types, serialization is done using a trait. Since functions in traits cannot be const, const-serialize uses a macro to generate constant associated items that describe the memory layout of the type. That layout is then used to read all of the bytes in the type into the serialized buffer.

The deserialization is done in a similar way, but the layout is used to write the bytes from the serialized buffer into the type.

The rust nomicon defines the memory layout of different types. It is used as a reference for the layout of the types implemented in const-serialize.

Limitations

  • Only constant sized types are supported. This means that you can't serialize a type like Vec<T>. These types are difficult to create in const contexts in general
  • Only types with a well defined memory layout are supported (see https://github.com/rust-lang/rfcs/pull/3727 and https://onevariable.com/blog/pods-from-scratch). repr(Rust) enums don't have a well defined layout, so they are not supported. repr(C, u8) enums can be used instead
  • Const rust does not support mutable references or points, so this crate leans heavily on function data structures for data processing.