* Fix deduping assets * hash assets in the linker * fix extracting assets * Fix the hashed asset name * deserialize the asset back from the link section * prevent the read from being inlined * remove some extra logs * Fix liveview routing * Only look for direct dependencies on dioxus features * fix wasm split test * On wasm, create a new object file with the asset information * Fix multiple assets * add a regression test for 3467 * fix image link * fix linker out file * fix linux linker args * add windows linker command * fix linux link args * fix windows target triple * Expose an option to build assets in the linker intercept * Fix the standalone optimizer and document it in the dx help command * include the cli opt version in the hash * fix clippy * fix ssg port * add a safety note to the read_volatile call * move found assets log * fix some merge conflicts * fix build * make most env var for the linker optional * guess the target triple when dx acts as the linker intercept * automatically find the linker for normal builds * use the right linker in wasm mode * fix mac linker * look inside archive files (rlibs) * remove out.txt * fix clippy * fix typo * fix clippy * fix build * fix dx link name in docs * ignore libcompiler_builtins warnings * fix playwright * pass typocheck * fix printing sysroot * Modify final binary * fix wasm assets * remove old link section logic * fix tests * forward manganis export args * fail to evaluate relocatable address * retain all exports in the same pattern as other platforms * Fix adding assets during a wasm hot patch * less nesting and remove logs * fix clippy * log pdb files * read from pdb * print data section contents * print with object * normal windows builds working * fix hot patch windows * clean up logs * fix clippy * clean up assets * use the most recent pdb * fix doc test * fix typo * tiny nits * make bundled a reference instead of a pointer * add helpful comment to impl * match on file format * Fix asset hashing comment --------- Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
26 lines
1.3 KiB
Rust
26 lines
1.3 KiB
Rust
use proc_macro2::TokenStream as TokenStream2;
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use quote::ToTokens;
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/// We store description of the assets an application uses in the executable.
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/// We use the `link_section` attribute embed an extra section in the executable.
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/// We force rust to store a serialized representation of the asset description
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/// inside a particular region of the binary, with the label "manganis".
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/// After linking, the "manganis" sections of the different object files will be merged.
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pub fn generate_link_section(asset: impl ToTokens, asset_hash: &str) -> TokenStream2 {
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let position = proc_macro2::Span::call_site();
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let export_name = syn::LitStr::new(&format!("__MANGANIS__{}", asset_hash), position);
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quote::quote! {
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// First serialize the asset into a constant sized buffer
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const __BUFFER: manganis::macro_helpers::const_serialize::ConstVec<u8> = manganis::macro_helpers::serialize_asset(&#asset);
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// Then pull out the byte slice
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const __BYTES: &[u8] = __BUFFER.as_ref();
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// And the length of the byte slice
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const __LEN: usize = __BYTES.len();
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// Now that we have the size of the asset, copy the bytes into a static array
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#[unsafe(export_name = #export_name)]
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static __LINK_SECTION: [u8; __LEN] = manganis::macro_helpers::copy_bytes(__BYTES);
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}
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}
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