* Build ssg routes when both the client and server builds are finished * Fix default server fn encoding * fix tokio console * fix ssg * add prerendering message * render under the same environment variables as normal * fix check * use should_bundle_to_asset * enable ssg playwright test * fix clippy
1554 lines
61 KiB
Rust
1554 lines
61 KiB
Rust
use crate::{
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serve::WebServer, BuildArtifacts, BuildRequest, BuildStage, BuilderUpdate, Platform,
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ProgressRx, ProgressTx, Result, StructuredOutput,
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};
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use anyhow::Context;
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use dioxus_cli_opt::process_file_to;
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use futures_util::{future::OptionFuture, pin_mut, FutureExt};
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use itertools::Itertools;
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use std::{
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env,
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time::{Duration, Instant, SystemTime},
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};
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use std::{
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net::SocketAddr,
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path::{Path, PathBuf},
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process::Stdio,
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};
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use subsecond_types::JumpTable;
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use tokio::{
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io::{AsyncBufReadExt, BufReader, Lines},
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process::{Child, ChildStderr, ChildStdout, Command},
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task::JoinHandle,
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};
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use super::{BuildContext, BuildId, BuildMode, HotpatchModuleCache};
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/// The component of the serve engine that watches ongoing builds and manages their state, open handle,
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/// and progress.
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///
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/// Previously, the builder allowed multiple apps to be built simultaneously, but this newer design
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/// simplifies the code and allows only one app and its server to be built at a time.
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///
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/// Here, we track the number of crates being compiled, assets copied, the times of these events, and
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/// other metadata that gives us useful indicators for the UI.
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///
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/// A handle to a running app.
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///
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/// The actual child processes might not be present (web) or running (died/killed).
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///
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/// The purpose of this struct is to accumulate state about the running app and its server, like
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/// any runtime information needed to hotreload the app or send it messages.
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///
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/// We might want to bring in websockets here too, so we know the exact channels the app is using to
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/// communicate with the devserver. Currently that's a broadcast-type system, so this struct isn't super
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/// duper useful.
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///
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/// todo: restructure this such that "open" is a running task instead of blocking the main thread
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pub(crate) struct AppBuilder {
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pub tx: ProgressTx,
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pub rx: ProgressRx,
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// The original request with access to its build directory
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pub build: BuildRequest,
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// Ongoing build task, if any
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pub build_task: JoinHandle<Result<BuildArtifacts>>,
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// If a build has already finished, we'll have its artifacts (rustc, link args, etc) to work with
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pub artifacts: Option<BuildArtifacts>,
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/// The aslr offset of this running app
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pub aslr_reference: Option<u64>,
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/// The list of patches applied to the app, used to know which ones to reapply and/or iterate from.
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pub patches: Vec<JumpTable>,
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pub patch_cache: Option<HotpatchModuleCache>,
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/// The virtual directory that assets will be served from
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/// Used mostly for apk/ipa builds since they live in simulator
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pub runtime_asset_dir: Option<PathBuf>,
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// These might be None if the app died or the user did not specify a server
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pub child: Option<Child>,
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// stdio for the app so we can read its stdout/stderr
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// we don't map stdin today (todo) but most apps don't need it
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pub stdout: Option<Lines<BufReader<ChildStdout>>>,
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pub stderr: Option<Lines<BufReader<ChildStderr>>>,
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/// The executables but with some extra entropy in their name so we can run two instances of the
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/// same app without causing collisions on the filesystem.
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pub entropy_app_exe: Option<PathBuf>,
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pub builds_opened: usize,
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// Metadata about the build that needs to be managed by watching build updates
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// used to render the TUI
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pub stage: BuildStage,
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pub compiled_crates: usize,
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pub expected_crates: usize,
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pub bundling_progress: f64,
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pub compile_start: Option<Instant>,
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pub compile_end: Option<Instant>,
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pub bundle_start: Option<Instant>,
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pub bundle_end: Option<Instant>,
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/// The debugger for the app - must be enabled with the `d` key
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pub(crate) pid: Option<u32>,
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}
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impl AppBuilder {
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/// Create a new `AppBuilder` and immediately start a build process.
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///
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/// This method initializes the builder with the provided `BuildRequest` and spawns an asynchronous
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/// task (`build_task`) to handle the build process. The build process involves several stages:
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///
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/// 1. **Tooling Verification**: Ensures that the necessary tools are available for the build.
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/// 2. **Build Directory Preparation**: Sets up the directory structure required for the build.
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/// 3. **Build Execution**: Executes the build process asynchronously.
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/// 4. **Bundling**: Packages the built artifacts into a final bundle.
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///
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/// The `build_task` is a Tokio task that runs the build process in the background. It uses a
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/// `BuildContext` to manage the build state and communicate progress or errors via a message
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/// channel (`tx`).
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///
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/// The builder is initialized with default values for various fields, such as the build stage,
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/// progress metrics, and optional runtime configurations.
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///
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/// # Notes
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///
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/// - The `build_task` is immediately spawned and will run independently of the caller.
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/// - The caller can use other methods on the `AppBuilder` to monitor the build progress or handle
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/// updates (e.g., `wait`, `finish_build`).
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/// - The build process is designed to be cancellable and restartable using methods like `abort_all`
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/// or `rebuild`.
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pub(crate) fn start(request: &BuildRequest, mode: BuildMode) -> Result<Self> {
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let (tx, rx) = futures_channel::mpsc::unbounded();
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Ok(Self {
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build: request.clone(),
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stage: BuildStage::Initializing,
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build_task: tokio::spawn({
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let request = request.clone();
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let tx = tx.clone();
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async move {
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let ctx = BuildContext {
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mode,
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tx: tx.clone(),
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};
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request.verify_tooling(&ctx).await?;
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request.prepare_build_dir()?;
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request.build(&ctx).await
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}
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}),
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tx,
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rx,
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patches: vec![],
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compiled_crates: 0,
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expected_crates: 1,
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bundling_progress: 0.0,
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builds_opened: 0,
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compile_start: Some(Instant::now()),
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aslr_reference: None,
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compile_end: None,
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bundle_start: None,
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bundle_end: None,
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runtime_asset_dir: None,
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child: None,
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stderr: None,
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stdout: None,
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entropy_app_exe: None,
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artifacts: None,
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patch_cache: None,
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pid: None,
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})
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}
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/// Wait for any new updates to the builder - either it completed or gave us a message etc
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pub(crate) async fn wait(&mut self) -> BuilderUpdate {
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use futures_util::StreamExt;
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use BuilderUpdate::*;
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// Wait for the build to finish or for it to emit a status message
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let update = tokio::select! {
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Some(progress) = self.rx.next() => progress,
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bundle = (&mut self.build_task) => {
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// Replace the build with an infinitely pending task so we can select it again without worrying about deadlocks/spins
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self.build_task = tokio::task::spawn(std::future::pending());
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match bundle {
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Ok(Ok(bundle)) => BuilderUpdate::BuildReady { bundle },
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Ok(Err(err)) => BuilderUpdate::BuildFailed { err },
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Err(err) => BuilderUpdate::BuildFailed { err: crate::Error::Runtime(format!("Build panicked! {:#?}", err)) },
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}
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},
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Some(Ok(Some(msg))) = OptionFuture::from(self.stdout.as_mut().map(|f| f.next_line())) => {
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StdoutReceived { msg }
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},
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Some(Ok(Some(msg))) = OptionFuture::from(self.stderr.as_mut().map(|f| f.next_line())) => {
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StderrReceived { msg }
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},
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Some(status) = OptionFuture::from(self.child.as_mut().map(|f| f.wait())) => {
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match status {
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Ok(status) => {
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self.child = None;
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ProcessExited { status }
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},
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Err(err) => {
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let () = futures_util::future::pending().await;
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ProcessWaitFailed { err }
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}
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}
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}
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};
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// Update the internal stage of the build so the UI can render it
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// *VERY IMPORTANT* - DO NOT AWAIT HERE
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// doing so will cause the changes to be lost since this wait call is called under a cancellable task
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// todo - move this handling to a separate function that won't be cancelled
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match &update {
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BuilderUpdate::Progress { stage } => {
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// Prevent updates from flowing in after the build has already finished
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if !self.is_finished() {
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self.stage = stage.clone();
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match stage {
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BuildStage::Initializing => {
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self.compiled_crates = 0;
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self.bundling_progress = 0.0;
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}
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BuildStage::Starting { crate_count, .. } => {
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self.expected_crates = *crate_count.max(&1);
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}
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BuildStage::InstallingTooling => {}
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BuildStage::Compiling { current, total, .. } => {
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self.compiled_crates = *current;
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self.expected_crates = *total.max(&1);
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if self.compile_start.is_none() {
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self.compile_start = Some(Instant::now());
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}
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}
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BuildStage::Bundling => {
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self.complete_compile();
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self.bundling_progress = 0.0;
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self.bundle_start = Some(Instant::now());
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}
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BuildStage::OptimizingWasm => {}
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BuildStage::CopyingAssets { current, total, .. } => {
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self.bundling_progress = *current as f64 / *total as f64;
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}
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BuildStage::Success => {
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self.compiled_crates = self.expected_crates;
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self.bundling_progress = 1.0;
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}
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BuildStage::Failed => {
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self.compiled_crates = self.expected_crates;
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self.bundling_progress = 1.0;
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}
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BuildStage::Aborted => {}
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BuildStage::Restarting => {
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self.compiled_crates = 0;
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self.expected_crates = 1;
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self.bundling_progress = 0.0;
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}
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BuildStage::RunningBindgen => {}
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_ => {}
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}
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}
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}
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BuilderUpdate::CompilerMessage { .. } => {}
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BuilderUpdate::BuildReady { .. } => {
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self.compiled_crates = self.expected_crates;
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self.bundling_progress = 1.0;
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self.stage = BuildStage::Success;
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self.complete_compile();
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self.bundle_end = Some(Instant::now());
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}
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BuilderUpdate::BuildFailed { .. } => {
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tracing::debug!("Setting builder to failed state");
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self.stage = BuildStage::Failed;
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}
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StdoutReceived { .. } => {}
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StderrReceived { .. } => {}
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ProcessExited { .. } => {}
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ProcessWaitFailed { .. } => {}
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}
|
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update
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}
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pub(crate) fn patch_rebuild(&mut self, changed_files: Vec<PathBuf>) {
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// We need the rustc args from the original build to pass to the new build
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let Some(artifacts) = self.artifacts.as_ref().cloned() else {
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tracing::warn!("Ignoring patch rebuild since there is no existing build.");
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return;
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};
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|
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// On web, our patches are fully relocatable, so we don't need to worry about ASLR, but
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// for all other platforms, we need to use the ASLR reference to know where to insert the patch.
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let aslr_reference = match self.aslr_reference {
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Some(val) => val,
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None if self.build.platform == Platform::Web => 0,
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None => {
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tracing::warn!(
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"Ignoring hotpatch since there is no ASLR reference. Is the client connected?"
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);
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return;
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}
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};
|
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|
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let cache = artifacts
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.patch_cache
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.clone()
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.context("Failed to get patch cache")
|
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.unwrap();
|
|
|
|
// Abort all the ongoing builds, cleaning up any loose artifacts and waiting to cleanly exit
|
|
self.abort_all(BuildStage::Restarting);
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self.build_task = tokio::spawn({
|
|
let request = self.build.clone();
|
|
let ctx = BuildContext {
|
|
tx: self.tx.clone(),
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mode: BuildMode::Thin {
|
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changed_files,
|
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rustc_args: artifacts.direct_rustc,
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aslr_reference,
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cache,
|
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},
|
|
};
|
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async move { request.build(&ctx).await }
|
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});
|
|
}
|
|
|
|
/// Restart this builder with new build arguments.
|
|
pub(crate) fn start_rebuild(&mut self, mode: BuildMode) {
|
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// Abort all the ongoing builds, cleaning up any loose artifacts and waiting to cleanly exit
|
|
// And then start a new build, resetting our progress/stage to the beginning and replacing the old tokio task
|
|
self.abort_all(BuildStage::Restarting);
|
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self.artifacts.take();
|
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self.patch_cache.take();
|
|
self.build_task = tokio::spawn({
|
|
let request = self.build.clone();
|
|
let ctx = BuildContext {
|
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tx: self.tx.clone(),
|
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mode,
|
|
};
|
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async move { request.build(&ctx).await }
|
|
});
|
|
}
|
|
|
|
/// Shutdown the current build process
|
|
///
|
|
/// todo: might want to use a cancellation token here to allow cleaner shutdowns
|
|
pub(crate) fn abort_all(&mut self, stage: BuildStage) {
|
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self.stage = stage;
|
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self.compiled_crates = 0;
|
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self.expected_crates = 1;
|
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self.bundling_progress = 0.0;
|
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self.compile_start = None;
|
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self.bundle_start = None;
|
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self.bundle_end = None;
|
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self.compile_end = None;
|
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self.build_task.abort();
|
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}
|
|
|
|
/// Wait for the build to finish, returning the final bundle
|
|
/// Should only be used by code that's not interested in the intermediate updates and only cares about the final bundle
|
|
///
|
|
/// todo(jon): maybe we want to do some logging here? The build/bundle/run screens could be made to
|
|
/// use the TUI output for prettier outputs.
|
|
pub(crate) async fn finish_build(&mut self) -> Result<BuildArtifacts> {
|
|
loop {
|
|
match self.wait().await {
|
|
BuilderUpdate::Progress { stage } => {
|
|
match &stage {
|
|
BuildStage::Compiling {
|
|
current,
|
|
total,
|
|
krate,
|
|
..
|
|
} => {
|
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tracing::info!("Compiled [{current:>3}/{total}]: {krate}");
|
|
}
|
|
BuildStage::RunningBindgen => tracing::info!("Running wasm-bindgen..."),
|
|
BuildStage::CopyingAssets {
|
|
current,
|
|
total,
|
|
path,
|
|
} => {
|
|
tracing::info!(
|
|
"Copying asset ({}/{total}): {}",
|
|
current + 1,
|
|
path.display()
|
|
);
|
|
}
|
|
BuildStage::Bundling => tracing::info!("Bundling app..."),
|
|
_ => {}
|
|
}
|
|
|
|
tracing::info!(json = ?StructuredOutput::BuildUpdate { stage: stage.clone() });
|
|
}
|
|
BuilderUpdate::CompilerMessage { message } => {
|
|
tracing::info!(json = ?StructuredOutput::RustcOutput { message: message.clone() }, %message);
|
|
}
|
|
BuilderUpdate::BuildReady { bundle } => {
|
|
tracing::debug!(json = ?StructuredOutput::BuildFinished {
|
|
path: self.build.root_dir(),
|
|
});
|
|
return Ok(bundle);
|
|
}
|
|
BuilderUpdate::BuildFailed { err } => {
|
|
// Flush remaining compiler messages
|
|
while let Ok(Some(msg)) = self.rx.try_next() {
|
|
if let BuilderUpdate::CompilerMessage { message } = msg {
|
|
tracing::info!(json = ?StructuredOutput::RustcOutput { message: message.clone() }, %message);
|
|
}
|
|
}
|
|
|
|
tracing::error!(?err, json = ?StructuredOutput::Error { message: err.to_string() });
|
|
return Err(err);
|
|
}
|
|
BuilderUpdate::StdoutReceived { .. } => {}
|
|
BuilderUpdate::StderrReceived { .. } => {}
|
|
BuilderUpdate::ProcessExited { .. } => {}
|
|
BuilderUpdate::ProcessWaitFailed { .. } => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Create a list of environment variables that the child process will use
|
|
pub(crate) fn child_environment_variables(
|
|
&mut self,
|
|
devserver_ip: Option<SocketAddr>,
|
|
start_fullstack_on_address: Option<SocketAddr>,
|
|
always_on_top: bool,
|
|
build_id: BuildId,
|
|
) -> Vec<(&'static str, String)> {
|
|
let krate = &self.build;
|
|
|
|
// Set the env vars that the clients will expect
|
|
// These need to be stable within a release version (ie 0.6.0)
|
|
let mut envs = vec![
|
|
(dioxus_cli_config::CLI_ENABLED_ENV, "true".to_string()),
|
|
(
|
|
dioxus_cli_config::APP_TITLE_ENV,
|
|
krate.config.web.app.title.clone(),
|
|
),
|
|
(
|
|
dioxus_cli_config::SESSION_CACHE_DIR,
|
|
self.build.session_cache_dir().display().to_string(),
|
|
),
|
|
(dioxus_cli_config::BUILD_ID, build_id.0.to_string()),
|
|
(
|
|
dioxus_cli_config::ALWAYS_ON_TOP_ENV,
|
|
always_on_top.to_string(),
|
|
),
|
|
];
|
|
|
|
if let Some(devserver_ip) = devserver_ip {
|
|
envs.push((
|
|
dioxus_cli_config::DEVSERVER_IP_ENV,
|
|
devserver_ip.ip().to_string(),
|
|
));
|
|
envs.push((
|
|
dioxus_cli_config::DEVSERVER_PORT_ENV,
|
|
devserver_ip.port().to_string(),
|
|
));
|
|
}
|
|
|
|
if crate::VERBOSITY
|
|
.get()
|
|
.map(|f| f.verbose)
|
|
.unwrap_or_default()
|
|
{
|
|
envs.push(("RUST_BACKTRACE", "1".to_string()));
|
|
}
|
|
|
|
if let Some(base_path) = krate.base_path() {
|
|
envs.push((dioxus_cli_config::ASSET_ROOT_ENV, base_path.to_string()));
|
|
}
|
|
|
|
if let Some(env_filter) = env::var_os("RUST_LOG").and_then(|e| e.into_string().ok()) {
|
|
envs.push(("RUST_LOG", env_filter));
|
|
}
|
|
|
|
// Launch the server if we were given an address to start it on, and the build includes a server. After we
|
|
// start the server, consume its stdout/stderr.
|
|
if let Some(addr) = start_fullstack_on_address {
|
|
envs.push((dioxus_cli_config::SERVER_IP_ENV, addr.ip().to_string()));
|
|
envs.push((dioxus_cli_config::SERVER_PORT_ENV, addr.port().to_string()));
|
|
}
|
|
|
|
envs
|
|
}
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
pub(crate) async fn open(
|
|
&mut self,
|
|
devserver_ip: SocketAddr,
|
|
open_address: Option<SocketAddr>,
|
|
start_fullstack_on_address: Option<SocketAddr>,
|
|
open_browser: bool,
|
|
always_on_top: bool,
|
|
build_id: BuildId,
|
|
args: &[String],
|
|
) -> Result<()> {
|
|
let envs = self.child_environment_variables(
|
|
Some(devserver_ip),
|
|
start_fullstack_on_address,
|
|
always_on_top,
|
|
build_id,
|
|
);
|
|
|
|
// We try to use stdin/stdout to communicate with the app
|
|
match self.build.platform {
|
|
// Unfortunately web won't let us get a proc handle to it (to read its stdout/stderr) so instead
|
|
// use use the websocket to communicate with it. I wish we could merge the concepts here,
|
|
// like say, opening the socket as a subprocess, but alas, it's simpler to do that somewhere else.
|
|
Platform::Web => {
|
|
// Only the first build we open the web app, after that the user knows it's running
|
|
if open_browser {
|
|
self.open_web(open_address.unwrap_or(devserver_ip));
|
|
}
|
|
}
|
|
|
|
Platform::Ios => self.open_ios_sim(envs).await?,
|
|
|
|
Platform::Android => {
|
|
self.open_android_sim(false, devserver_ip, envs).await?;
|
|
}
|
|
|
|
// These are all just basically running the main exe, but with slightly different resource dir paths
|
|
Platform::Server
|
|
| Platform::MacOS
|
|
| Platform::Windows
|
|
| Platform::Linux
|
|
| Platform::Liveview => self.open_with_main_exe(envs, args)?,
|
|
};
|
|
|
|
self.builds_opened += 1;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Gracefully kill the process and all of its children
|
|
///
|
|
/// Uses the `SIGTERM` signal on unix and `taskkill` on windows.
|
|
/// This complex logic is necessary for things like window state preservation to work properly.
|
|
///
|
|
/// Also wipes away the entropy executables if they exist.
|
|
pub(crate) async fn soft_kill(&mut self) {
|
|
use futures_util::FutureExt;
|
|
|
|
// Kill any running executables on Windows
|
|
let Some(mut process) = self.child.take() else {
|
|
return;
|
|
};
|
|
|
|
let Some(pid) = process.id() else {
|
|
_ = process.kill().await;
|
|
return;
|
|
};
|
|
|
|
// on unix, we can send a signal to the process to shut down
|
|
#[cfg(unix)]
|
|
{
|
|
_ = Command::new("kill")
|
|
.args(["-s", "TERM", &pid.to_string()])
|
|
.spawn();
|
|
}
|
|
|
|
// on windows, use the `taskkill` command
|
|
#[cfg(windows)]
|
|
{
|
|
_ = Command::new("taskkill")
|
|
.args(["/F", "/PID", &pid.to_string()])
|
|
.spawn();
|
|
}
|
|
|
|
// join the wait with a 100ms timeout
|
|
futures_util::select! {
|
|
_ = process.wait().fuse() => {}
|
|
_ = tokio::time::sleep(std::time::Duration::from_millis(1000)).fuse() => {}
|
|
};
|
|
|
|
// Wipe out the entropy executables if they exist
|
|
if let Some(entropy_app_exe) = self.entropy_app_exe.take() {
|
|
_ = std::fs::remove_file(entropy_app_exe);
|
|
}
|
|
}
|
|
|
|
pub(crate) async fn hotpatch(
|
|
&mut self,
|
|
res: &BuildArtifacts,
|
|
cache: &HotpatchModuleCache,
|
|
) -> Result<JumpTable> {
|
|
let original = self.build.main_exe();
|
|
let new = self.build.patch_exe(res.time_start);
|
|
let triple = self.build.triple.clone();
|
|
let original_artifacts = self.artifacts.as_ref().unwrap();
|
|
let asset_dir = self.build.asset_dir();
|
|
|
|
for bundled in res.assets.assets() {
|
|
if original_artifacts.assets.contains(bundled) {
|
|
continue;
|
|
}
|
|
let from = dunce::canonicalize(PathBuf::from(bundled.absolute_source_path()))?;
|
|
|
|
let to = asset_dir.join(bundled.bundled_path());
|
|
|
|
tracing::debug!("Copying asset from patch: {}", from.display());
|
|
if let Err(e) = dioxus_cli_opt::process_file_to(bundled.options(), &from, &to) {
|
|
tracing::error!("Failed to copy asset: {e}");
|
|
continue;
|
|
}
|
|
|
|
// If the emulator is android, we need to copy the asset to the device with `adb push asset /data/local/tmp/dx/assets/filename.ext`
|
|
if self.build.platform == Platform::Android {
|
|
let bundled_name = PathBuf::from(bundled.bundled_path());
|
|
_ = self.copy_file_to_android_tmp(&from, &bundled_name).await;
|
|
}
|
|
}
|
|
|
|
tracing::debug!("Patching {} -> {}", original.display(), new.display());
|
|
|
|
let mut jump_table = crate::build::create_jump_table(&new, &triple, cache)?;
|
|
|
|
// If it's android, we need to copy the assets to the device and then change the location of the patch
|
|
if self.build.platform == Platform::Android {
|
|
jump_table.lib = self
|
|
.copy_file_to_android_tmp(&new, &(PathBuf::from(new.file_name().unwrap())))
|
|
.await?;
|
|
}
|
|
|
|
// Rebase the wasm binary to be relocatable once the jump table is generated
|
|
if triple.architecture == target_lexicon::Architecture::Wasm32 {
|
|
// Make sure we use the dir relative to the public dir, so the web can load it as a proper URL
|
|
//
|
|
// ie we would've shipped `/Users/foo/Projects/dioxus/target/dx/project/debug/web/public/wasm/lib.wasm`
|
|
// but we want to ship `/wasm/lib.wasm`
|
|
jump_table.lib =
|
|
PathBuf::from("/").join(jump_table.lib.strip_prefix(self.build.root_dir()).unwrap())
|
|
}
|
|
|
|
let changed_files = match &res.mode {
|
|
BuildMode::Thin { changed_files, .. } => changed_files.clone(),
|
|
_ => vec![],
|
|
};
|
|
|
|
use crate::styles::{GLOW_STYLE, NOTE_STYLE};
|
|
|
|
let changed_file = changed_files.first().unwrap();
|
|
tracing::info!(
|
|
"Hot-patching: {NOTE_STYLE}{}{NOTE_STYLE:#} took {GLOW_STYLE}{:?}ms{GLOW_STYLE:#}",
|
|
changed_file
|
|
.display()
|
|
.to_string()
|
|
.trim_start_matches(&self.build.crate_dir().display().to_string()),
|
|
SystemTime::now()
|
|
.duration_since(res.time_start)
|
|
.unwrap()
|
|
.as_millis()
|
|
);
|
|
|
|
self.patches.push(jump_table.clone());
|
|
|
|
Ok(jump_table)
|
|
}
|
|
|
|
/// Hotreload an asset in the running app.
|
|
///
|
|
/// This will modify the build dir in place! Be careful! We generally assume you want all bundles
|
|
/// to reflect the latest changes, so we will modify the bundle.
|
|
///
|
|
/// However, not all platforms work like this, so we might also need to update a separate asset
|
|
/// dir that the system simulator might be providing. We know this is the case for ios simulators
|
|
/// and haven't yet checked for android.
|
|
///
|
|
/// This will return the bundled name of the assets such that we can send it to the clients letting
|
|
/// them know what to reload. It's not super important that this is robust since most clients will
|
|
/// kick all stylsheets without necessarily checking the name.
|
|
pub(crate) async fn hotreload_bundled_assets(
|
|
&self,
|
|
changed_file: &PathBuf,
|
|
) -> Option<Vec<PathBuf>> {
|
|
let artifacts = self.artifacts.as_ref()?;
|
|
|
|
// Use the build dir if there's no runtime asset dir as the override. For the case of ios apps,
|
|
// we won't actually be using the build dir.
|
|
let asset_dir = match self.runtime_asset_dir.as_ref() {
|
|
Some(dir) => dir.to_path_buf().join("assets/"),
|
|
None => self.build.asset_dir(),
|
|
};
|
|
|
|
// Canonicalize the path as Windows may use long-form paths "\\\\?\\C:\\".
|
|
let changed_file = dunce::canonicalize(changed_file)
|
|
.inspect_err(|e| tracing::debug!("Failed to canonicalize hotreloaded asset: {e}"))
|
|
.ok()?;
|
|
|
|
// The asset might've been renamed thanks to the manifest, let's attempt to reload that too
|
|
let resources = artifacts.assets.get_assets_for_source(&changed_file)?;
|
|
let mut bundled_names = Vec::new();
|
|
for resource in resources {
|
|
let output_path = asset_dir.join(resource.bundled_path());
|
|
|
|
tracing::debug!("Hotreloading asset {changed_file:?} in target {asset_dir:?}");
|
|
|
|
// Remove the old asset if it exists
|
|
_ = std::fs::remove_file(&output_path);
|
|
|
|
// And then process the asset with the options into the **old** asset location. If we recompiled,
|
|
// the asset would be in a new location because the contents and hash have changed. Since we are
|
|
// hotreloading, we need to use the old asset location it was originally written to.
|
|
let options = *resource.options();
|
|
let res = process_file_to(&options, &changed_file, &output_path);
|
|
let bundled_name = PathBuf::from(resource.bundled_path());
|
|
if let Err(e) = res {
|
|
tracing::debug!("Failed to hotreload asset {e}");
|
|
}
|
|
|
|
// If the emulator is android, we need to copy the asset to the device with `adb push asset /data/local/tmp/dx/assets/filename.ext`
|
|
if self.build.platform == Platform::Android {
|
|
_ = self
|
|
.copy_file_to_android_tmp(&changed_file, &bundled_name)
|
|
.await;
|
|
}
|
|
bundled_names.push(bundled_name);
|
|
}
|
|
|
|
Some(bundled_names)
|
|
}
|
|
|
|
/// Copy this file to the tmp folder on the android device, returning the path to the copied file
|
|
///
|
|
/// When we push patches (.so), the runtime will dlopen the file from the tmp folder by first copying
|
|
/// it to shared memory. This is a workaround since not all android devices will be rooted and we
|
|
/// can't drop the file into the `/data/data/com.org.app/lib/` directory.
|
|
pub(crate) async fn copy_file_to_android_tmp(
|
|
&self,
|
|
changed_file: &Path,
|
|
bundled_name: &Path,
|
|
) -> Result<PathBuf> {
|
|
let target = dioxus_cli_config::android_session_cache_dir().join(bundled_name);
|
|
tracing::debug!("Pushing asset to device: {target:?}");
|
|
|
|
let res = Command::new(&self.build.workspace.android_tools()?.adb)
|
|
.arg("push")
|
|
.arg(changed_file)
|
|
.arg(&target)
|
|
.output()
|
|
.await
|
|
.context("Failed to push asset to device");
|
|
|
|
if let Err(e) = res {
|
|
tracing::debug!("Failed to push asset to device: {e}");
|
|
}
|
|
|
|
Ok(target)
|
|
}
|
|
|
|
/// Open the native app simply by running its main exe
|
|
///
|
|
/// Eventually, for mac, we want to run the `.app` with `open` to fix issues with `dylib` paths,
|
|
/// but for now, we just run the exe directly. Very few users should be caring about `dylib` search
|
|
/// paths right now, but they will when we start to enable things like swift integration.
|
|
///
|
|
/// Server/liveview/desktop are all basically the same, though
|
|
fn open_with_main_exe(&mut self, envs: Vec<(&str, String)>, args: &[String]) -> Result<()> {
|
|
let main_exe = self.app_exe();
|
|
|
|
tracing::debug!("Opening app with main exe: {main_exe:?}");
|
|
|
|
let mut child = Command::new(main_exe)
|
|
.args(args)
|
|
.envs(envs)
|
|
.env_remove("CARGO_MANIFEST_DIR") // running under `dx` shouldn't expose cargo-only :
|
|
.stderr(Stdio::piped())
|
|
.stdout(Stdio::piped())
|
|
.kill_on_drop(true)
|
|
.spawn()?;
|
|
|
|
let stdout = BufReader::new(child.stdout.take().unwrap());
|
|
let stderr = BufReader::new(child.stderr.take().unwrap());
|
|
self.stdout = Some(stdout.lines());
|
|
self.stderr = Some(stderr.lines());
|
|
self.child = Some(child);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Open the web app by opening the browser to the given address.
|
|
/// Check if we need to use https or not, and if so, add the protocol.
|
|
/// Go to the basepath if that's set too.
|
|
fn open_web(&self, address: SocketAddr) {
|
|
let base_path = self.build.base_path();
|
|
let https = self.build.config.web.https.enabled.unwrap_or_default();
|
|
let protocol = if https { "https" } else { "http" };
|
|
let base_path = match base_path {
|
|
Some(base_path) => format!("/{}", base_path.trim_matches('/')),
|
|
None => "".to_owned(),
|
|
};
|
|
_ = open::that_detached(format!("{protocol}://{address}{base_path}"));
|
|
}
|
|
|
|
/// Use `xcrun` to install the app to the simulator
|
|
/// With simulators, we're free to basically do anything, so we don't need to do any fancy codesigning
|
|
/// or entitlements, or anything like that.
|
|
///
|
|
/// However, if there's no simulator running, this *might* fail.
|
|
///
|
|
/// TODO(jon): we should probably check if there's a simulator running before trying to install,
|
|
/// and open the simulator if we have to.
|
|
async fn open_ios_sim(&mut self, envs: Vec<(&str, String)>) -> Result<()> {
|
|
tracing::debug!("Installing app to simulator {:?}", self.build.root_dir());
|
|
|
|
let res = Command::new("xcrun")
|
|
.arg("simctl")
|
|
.arg("install")
|
|
.arg("booted")
|
|
.arg(self.build.root_dir())
|
|
.output()
|
|
.await?;
|
|
|
|
tracing::debug!("Installed app to simulator with exit code: {res:?}");
|
|
|
|
// Remap the envs to the correct simctl env vars
|
|
// iOS sim lets you pass env vars but they need to be in the format "SIMCTL_CHILD_XXX=XXX"
|
|
let ios_envs = envs
|
|
.iter()
|
|
.map(|(k, v)| (format!("SIMCTL_CHILD_{k}"), v.clone()));
|
|
|
|
let mut child = Command::new("xcrun")
|
|
.arg("simctl")
|
|
.arg("launch")
|
|
.arg("--console")
|
|
.arg("booted")
|
|
.arg(self.build.bundle_identifier())
|
|
.envs(ios_envs)
|
|
.env_remove("CARGO_MANIFEST_DIR")
|
|
.stderr(Stdio::piped())
|
|
.stdout(Stdio::piped())
|
|
.kill_on_drop(true)
|
|
.spawn()?;
|
|
|
|
let stdout = BufReader::new(child.stdout.take().unwrap());
|
|
let stderr = BufReader::new(child.stderr.take().unwrap());
|
|
self.stdout = Some(stdout.lines());
|
|
self.stderr = Some(stderr.lines());
|
|
self.child = Some(child);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// We have this whole thing figured out, but we don't actually use it yet.
|
|
///
|
|
/// Launching on devices is more complicated and requires us to codesign the app, which we don't
|
|
/// currently do.
|
|
///
|
|
/// Converting these commands shouldn't be too hard, but device support would imply we need
|
|
/// better support for codesigning and entitlements.
|
|
#[allow(unused)]
|
|
async fn open_ios_device(&self) -> Result<()> {
|
|
use serde_json::Value;
|
|
let app_path = self.build.root_dir();
|
|
|
|
install_app(&app_path).await?;
|
|
|
|
// 2. Determine which device the app was installed to
|
|
let device_uuid = get_device_uuid().await?;
|
|
|
|
// 3. Get the installation URL of the app
|
|
let installation_url = get_installation_url(&device_uuid, &app_path).await?;
|
|
|
|
// 4. Launch the app into the background, paused
|
|
launch_app_paused(&device_uuid, &installation_url).await?;
|
|
|
|
// 5. Pick up the paused app and resume it
|
|
resume_app(&device_uuid).await?;
|
|
|
|
async fn install_app(app_path: &PathBuf) -> Result<()> {
|
|
let output = Command::new("xcrun")
|
|
.args(["simctl", "install", "booted"])
|
|
.arg(app_path)
|
|
.output()
|
|
.await?;
|
|
|
|
if !output.status.success() {
|
|
return Err(format!("Failed to install app: {:?}", output).into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
async fn get_device_uuid() -> Result<String> {
|
|
let output = Command::new("xcrun")
|
|
.args([
|
|
"devicectl",
|
|
"list",
|
|
"devices",
|
|
"--json-output",
|
|
"target/deviceid.json",
|
|
])
|
|
.output()
|
|
.await?;
|
|
|
|
let json: Value =
|
|
serde_json::from_str(&std::fs::read_to_string("target/deviceid.json")?)
|
|
.context("Failed to parse xcrun output")?;
|
|
let device_uuid = json["result"]["devices"][0]["identifier"]
|
|
.as_str()
|
|
.ok_or("Failed to extract device UUID")?
|
|
.to_string();
|
|
|
|
Ok(device_uuid)
|
|
}
|
|
|
|
async fn get_installation_url(device_uuid: &str, app_path: &Path) -> Result<String> {
|
|
// xcrun devicectl device install app --device <uuid> --path <path> --json-output
|
|
let output = Command::new("xcrun")
|
|
.args([
|
|
"devicectl",
|
|
"device",
|
|
"install",
|
|
"app",
|
|
"--device",
|
|
device_uuid,
|
|
&app_path.display().to_string(),
|
|
"--json-output",
|
|
"target/xcrun.json",
|
|
])
|
|
.output()
|
|
.await?;
|
|
|
|
if !output.status.success() {
|
|
return Err(format!("Failed to install app: {:?}", output).into());
|
|
}
|
|
|
|
let json: Value = serde_json::from_str(&std::fs::read_to_string("target/xcrun.json")?)
|
|
.context("Failed to parse xcrun output")?;
|
|
let installation_url = json["result"]["installedApplications"][0]["installationURL"]
|
|
.as_str()
|
|
.ok_or("Failed to extract installation URL")?
|
|
.to_string();
|
|
|
|
Ok(installation_url)
|
|
}
|
|
|
|
async fn launch_app_paused(device_uuid: &str, installation_url: &str) -> Result<()> {
|
|
let output = Command::new("xcrun")
|
|
.args([
|
|
"devicectl",
|
|
"device",
|
|
"process",
|
|
"launch",
|
|
"--no-activate",
|
|
"--verbose",
|
|
"--device",
|
|
device_uuid,
|
|
installation_url,
|
|
"--json-output",
|
|
"target/launch.json",
|
|
])
|
|
.output()
|
|
.await?;
|
|
|
|
if !output.status.success() {
|
|
return Err(format!("Failed to launch app: {:?}", output).into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
async fn resume_app(device_uuid: &str) -> Result<()> {
|
|
let json: Value = serde_json::from_str(&std::fs::read_to_string("target/launch.json")?)
|
|
.context("Failed to parse xcrun output")?;
|
|
|
|
let status_pid = json["result"]["process"]["processIdentifier"]
|
|
.as_u64()
|
|
.ok_or("Failed to extract process identifier")?;
|
|
|
|
let output = Command::new("xcrun")
|
|
.args([
|
|
"devicectl",
|
|
"device",
|
|
"process",
|
|
"resume",
|
|
"--device",
|
|
device_uuid,
|
|
"--pid",
|
|
&status_pid.to_string(),
|
|
])
|
|
.output()
|
|
.await?;
|
|
|
|
if !output.status.success() {
|
|
return Err(format!("Failed to resume app: {:?}", output).into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
unimplemented!("dioxus-cli doesn't support ios devices yet.")
|
|
}
|
|
|
|
#[allow(unused)]
|
|
async fn codesign_ios(&self) -> Result<()> {
|
|
const CODESIGN_ERROR: &str = r#"This is likely because you haven't
|
|
- Created a provisioning profile before
|
|
- Accepted the Apple Developer Program License Agreement
|
|
|
|
The agreement changes frequently and might need to be accepted again.
|
|
To accept the agreement, go to https://developer.apple.com/account
|
|
|
|
To create a provisioning profile, follow the instructions here:
|
|
https://developer.apple.com/documentation/xcode/sharing-your-teams-signing-certificates"#;
|
|
|
|
let profiles_folder = dirs::home_dir()
|
|
.context("Your machine has no home-dir")?
|
|
.join("Library/MobileDevice/Provisioning Profiles");
|
|
|
|
if !profiles_folder.exists() || profiles_folder.read_dir()?.next().is_none() {
|
|
tracing::error!(
|
|
r#"No provisioning profiles found when trying to codesign the app.
|
|
We checked the folder: {}
|
|
|
|
{CODESIGN_ERROR}
|
|
"#,
|
|
profiles_folder.display()
|
|
)
|
|
}
|
|
|
|
let identities = Command::new("security")
|
|
.args(["find-identity", "-v", "-p", "codesigning"])
|
|
.output()
|
|
.await
|
|
.context("Failed to run `security find-identity -v -p codesigning`")
|
|
.map(|e| {
|
|
String::from_utf8(e.stdout)
|
|
.context("Failed to parse `security find-identity -v -p codesigning`")
|
|
})??;
|
|
|
|
// Parsing this:
|
|
// 1231231231231asdasdads123123 "Apple Development: foo@gmail.com (XYZYZY)"
|
|
let app_dev_name = regex::Regex::new(r#""Apple Development: (.+)""#)
|
|
.unwrap()
|
|
.captures(&identities)
|
|
.and_then(|caps| caps.get(1))
|
|
.map(|m| m.as_str())
|
|
.context(
|
|
"Failed to find Apple Development in `security find-identity -v -p codesigning`",
|
|
)?;
|
|
|
|
// Acquire the provision file
|
|
let provision_file = profiles_folder
|
|
.read_dir()?
|
|
.flatten()
|
|
.find(|entry| {
|
|
entry
|
|
.file_name()
|
|
.to_str()
|
|
.map(|s| s.contains("mobileprovision"))
|
|
.unwrap_or_default()
|
|
})
|
|
.context("Failed to find a provisioning profile. \n\n{CODESIGN_ERROR}")?;
|
|
|
|
// The .mobileprovision file has some random binary thrown into into, but it's still basically a plist
|
|
// Let's use the plist markers to find the start and end of the plist
|
|
fn cut_plist(bytes: &[u8], byte_match: &[u8]) -> Option<usize> {
|
|
bytes
|
|
.windows(byte_match.len())
|
|
.enumerate()
|
|
.rev()
|
|
.find(|(_, slice)| *slice == byte_match)
|
|
.map(|(i, _)| i + byte_match.len())
|
|
}
|
|
let bytes = std::fs::read(provision_file.path())?;
|
|
let cut1 = cut_plist(&bytes, b"<plist").context("Failed to parse .mobileprovision file")?;
|
|
let cut2 = cut_plist(&bytes, r#"</dict>"#.as_bytes())
|
|
.context("Failed to parse .mobileprovision file")?;
|
|
let sub_bytes = &bytes[(cut1 - 6)..cut2];
|
|
let mbfile: ProvisioningProfile =
|
|
plist::from_bytes(sub_bytes).context("Failed to parse .mobileprovision file")?;
|
|
|
|
#[derive(serde::Deserialize, Debug)]
|
|
struct ProvisioningProfile {
|
|
#[serde(rename = "TeamIdentifier")]
|
|
team_identifier: Vec<String>,
|
|
#[serde(rename = "ApplicationIdentifierPrefix")]
|
|
application_identifier_prefix: Vec<String>,
|
|
#[serde(rename = "Entitlements")]
|
|
entitlements: Entitlements,
|
|
}
|
|
|
|
#[derive(serde::Deserialize, Debug)]
|
|
struct Entitlements {
|
|
#[serde(rename = "application-identifier")]
|
|
application_identifier: String,
|
|
#[serde(rename = "keychain-access-groups")]
|
|
keychain_access_groups: Vec<String>,
|
|
}
|
|
|
|
let entielements_xml = format!(
|
|
r#"
|
|
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0"><dict>
|
|
<key>application-identifier</key>
|
|
<string>{APPLICATION_IDENTIFIER}</string>
|
|
<key>keychain-access-groups</key>
|
|
<array>
|
|
<string>{APP_ID_ACCESS_GROUP}.*</string>
|
|
</array>
|
|
<key>get-task-allow</key>
|
|
<true/>
|
|
<key>com.apple.developer.team-identifier</key>
|
|
<string>{TEAM_IDENTIFIER}</string>
|
|
</dict></plist>
|
|
"#,
|
|
APPLICATION_IDENTIFIER = mbfile.entitlements.application_identifier,
|
|
APP_ID_ACCESS_GROUP = mbfile.entitlements.keychain_access_groups[0],
|
|
TEAM_IDENTIFIER = mbfile.team_identifier[0],
|
|
);
|
|
|
|
// write to a temp file
|
|
let temp_file = tempfile::NamedTempFile::new()?;
|
|
std::fs::write(temp_file.path(), entielements_xml)?;
|
|
|
|
// codesign the app
|
|
let output = Command::new("codesign")
|
|
.args([
|
|
"--force",
|
|
"--entitlements",
|
|
temp_file.path().to_str().unwrap(),
|
|
"--sign",
|
|
app_dev_name,
|
|
])
|
|
.arg(self.build.root_dir())
|
|
.output()
|
|
.await
|
|
.context("Failed to codesign the app")?;
|
|
|
|
if !output.status.success() {
|
|
let stderr = String::from_utf8(output.stderr).unwrap_or_default();
|
|
return Err(format!("Failed to codesign the app: {stderr}").into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Launch the Android simulator and deploy the application.
|
|
///
|
|
/// This function handles the process of starting the Android simulator, installing the APK,
|
|
/// forwarding the development server port, and launching the application on the simulator.
|
|
///
|
|
/// The following `adb` commands are executed:
|
|
///
|
|
/// 1. **Enable Root Access**:
|
|
/// - `adb root`: Enables root access on the Android simulator, allowing for advanced operations like pushing files to restricted directories.
|
|
///
|
|
/// 2. **Port Forwarding**:
|
|
/// - `adb reverse tcp:<port> tcp:<port>`: Forwards the development server port from the host
|
|
/// machine to the Android simulator, enabling communication between the app and the dev server.
|
|
///
|
|
/// 3. **APK Installation**:
|
|
/// - `adb install -r <apk_path>`: Installs the APK onto the Android simulator. The `-r` flag
|
|
/// ensures that any existing installation of the app is replaced.
|
|
///
|
|
/// 4. **Environment Variables**:
|
|
/// - Writes environment variables to a `.env` file in the session cache directory.
|
|
/// - `adb push <local_env_file> <device_env_file>`: Pushes the `.env` file to the Android device
|
|
/// to configure runtime environment variables for the app.
|
|
///
|
|
/// 5. **App Launch**:
|
|
/// - `adb shell am start -n <package_name>/<activity_name>`: Launches the app on the Android
|
|
/// simulator. The `<package_name>` and `<activity_name>` are derived from the app's configuration.
|
|
///
|
|
/// # Notes
|
|
///
|
|
/// - This function is asynchronous and spawns a background task to handle the simulator setup and app launch.
|
|
/// - The Android tools (`adb`) must be available in the system's PATH for this function to work.
|
|
/// - If the app fails to launch, errors are logged for debugging purposes.
|
|
///
|
|
/// # Resources:
|
|
/// - <https://developer.android.com/studio/run/emulator-commandline>
|
|
async fn open_android_sim(
|
|
&self,
|
|
root: bool,
|
|
devserver_socket: SocketAddr,
|
|
envs: Vec<(&'static str, String)>,
|
|
) -> Result<()> {
|
|
let apk_path = self.build.debug_apk_path();
|
|
let session_cache = self.build.session_cache_dir();
|
|
let full_mobile_app_name = self.build.full_mobile_app_name();
|
|
let adb = self.build.workspace.android_tools()?.adb.clone();
|
|
|
|
// Start backgrounded since .open() is called while in the arm of the top-level match
|
|
let _handle: JoinHandle<Result<()>> = tokio::task::spawn(async move {
|
|
// call `adb root` so we can push patches to the device
|
|
if root {
|
|
if let Err(e) = Command::new(&adb).arg("root").output().await {
|
|
tracing::error!("Failed to run `adb root`: {e}");
|
|
}
|
|
}
|
|
|
|
let port = devserver_socket.port();
|
|
if let Err(e) = Command::new(&adb)
|
|
.arg("reverse")
|
|
.arg(format!("tcp:{}", port))
|
|
.arg(format!("tcp:{}", port))
|
|
.output()
|
|
.await
|
|
{
|
|
tracing::error!("failed to forward port {port}: {e}");
|
|
}
|
|
|
|
// Wait for device to be ready
|
|
let cmd = Command::new(&adb)
|
|
.arg("wait-for-device")
|
|
.arg("shell")
|
|
.arg(r#"while [[ -z $(getprop sys.boot_completed) ]]; do sleep 1; done;"#)
|
|
.output();
|
|
let cmd_future = cmd.fuse();
|
|
pin_mut!(cmd_future);
|
|
tokio::select! {
|
|
_ = &mut cmd_future => {}
|
|
_ = tokio::time::sleep(Duration::from_millis(50)) => {
|
|
tracing::info!("Waiting for android emulator to be ready...");
|
|
_ = cmd_future.await;
|
|
}
|
|
}
|
|
|
|
// Install
|
|
// adb install -r app-debug.apk
|
|
let res = Command::new(&adb)
|
|
.arg("install")
|
|
.arg("-r")
|
|
.arg(apk_path)
|
|
.output()
|
|
.await?;
|
|
let std_err = String::from_utf8_lossy(&res.stderr);
|
|
if !std_err.is_empty() {
|
|
tracing::error!("Failed to install apk with `adb`: {std_err}");
|
|
}
|
|
|
|
// Clear the session cache dir on the device
|
|
Command::new(&adb)
|
|
.arg("shell")
|
|
.arg("rm")
|
|
.arg("-rf")
|
|
.arg(dioxus_cli_config::android_session_cache_dir())
|
|
.output()
|
|
.await?;
|
|
|
|
// Write the env vars to a .env file in our session cache
|
|
let env_file = session_cache.join(".env");
|
|
_ = std::fs::write(
|
|
&env_file,
|
|
envs.iter()
|
|
.map(|(key, value)| format!("{key}={value}"))
|
|
.collect::<Vec<_>>()
|
|
.join("\n"),
|
|
);
|
|
|
|
// Push the env file to the device
|
|
Command::new(&adb)
|
|
.arg("push")
|
|
.arg(env_file)
|
|
.arg(dioxus_cli_config::android_session_cache_dir().join(".env"))
|
|
.output()
|
|
.await?;
|
|
|
|
// eventually, use the user's MainActivity, not our MainActivity
|
|
// adb shell am start -n dev.dioxus.main/dev.dioxus.main.MainActivity
|
|
let activity_name = format!("{}/dev.dioxus.main.MainActivity", full_mobile_app_name,);
|
|
let res = Command::new(&adb)
|
|
.arg("shell")
|
|
.arg("am")
|
|
.arg("start")
|
|
.arg("-n")
|
|
.arg(activity_name)
|
|
.output()
|
|
.await?;
|
|
let std_err = String::from_utf8_lossy(res.stderr.trim_ascii());
|
|
if !std_err.is_empty() {
|
|
tracing::error!("Failed to start app with `adb`: {std_err}");
|
|
}
|
|
|
|
Ok(())
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn make_entropy_path(exe: &PathBuf) -> PathBuf {
|
|
let id = uuid::Uuid::new_v4();
|
|
let name = id.to_string();
|
|
let some_entropy = name.split('-').next().unwrap();
|
|
|
|
// Make a copy of the server exe with a new name
|
|
let entropy_server_exe = exe.with_file_name(format!(
|
|
"{}-{}",
|
|
exe.file_name().unwrap().to_str().unwrap(),
|
|
some_entropy
|
|
));
|
|
|
|
std::fs::copy(exe, &entropy_server_exe).unwrap();
|
|
|
|
entropy_server_exe
|
|
}
|
|
|
|
fn app_exe(&mut self) -> PathBuf {
|
|
let mut main_exe = self.build.main_exe();
|
|
|
|
// The requirement here is based on the platform, not necessarily our current architecture.
|
|
let requires_entropy = match self.build.platform {
|
|
// When running "bundled", we don't need entropy
|
|
Platform::Web => false,
|
|
Platform::MacOS => false,
|
|
Platform::Ios => false,
|
|
Platform::Android => false,
|
|
|
|
// But on platforms that aren't running as "bundled", we do.
|
|
Platform::Windows => true,
|
|
Platform::Linux => true,
|
|
Platform::Server => true,
|
|
Platform::Liveview => true,
|
|
};
|
|
|
|
if requires_entropy || crate::devcfg::should_force_entropy() {
|
|
// If we already have an entropy app exe, return it - this is useful for re-opening the same app
|
|
if let Some(existing_app_exe) = self.entropy_app_exe.clone() {
|
|
return existing_app_exe;
|
|
}
|
|
|
|
let entropy_app_exe = Self::make_entropy_path(&main_exe);
|
|
self.entropy_app_exe = Some(entropy_app_exe.clone());
|
|
main_exe = entropy_app_exe;
|
|
}
|
|
|
|
main_exe
|
|
}
|
|
|
|
fn complete_compile(&mut self) {
|
|
if self.compile_end.is_none() {
|
|
self.compiled_crates = self.expected_crates;
|
|
self.compile_end = Some(Instant::now());
|
|
}
|
|
}
|
|
|
|
/// Get the total duration of the build, if all stages have completed
|
|
pub(crate) fn total_build_time(&self) -> Option<Duration> {
|
|
Some(self.compile_duration()? + self.bundle_duration()?)
|
|
}
|
|
|
|
pub(crate) fn compile_duration(&self) -> Option<Duration> {
|
|
Some(
|
|
self.compile_end
|
|
.unwrap_or_else(Instant::now)
|
|
.duration_since(self.compile_start?),
|
|
)
|
|
}
|
|
|
|
pub(crate) fn bundle_duration(&self) -> Option<Duration> {
|
|
Some(
|
|
self.bundle_end
|
|
.unwrap_or_else(Instant::now)
|
|
.duration_since(self.bundle_start?),
|
|
)
|
|
}
|
|
|
|
/// Return a number between 0 and 1 representing the progress of the app build
|
|
pub(crate) fn compile_progress(&self) -> f64 {
|
|
self.compiled_crates as f64 / self.expected_crates as f64
|
|
}
|
|
|
|
pub(crate) fn bundle_progress(&self) -> f64 {
|
|
self.bundling_progress
|
|
}
|
|
|
|
pub(crate) fn is_finished(&self) -> bool {
|
|
match self.stage {
|
|
BuildStage::Success => true,
|
|
BuildStage::Failed => true,
|
|
BuildStage::Aborted => true,
|
|
BuildStage::Restarting => false,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
/// Check if the queued build is blocking hotreloads
|
|
pub(crate) fn can_receive_hotreloads(&self) -> bool {
|
|
matches!(&self.stage, BuildStage::Success | BuildStage::Failed)
|
|
}
|
|
|
|
pub(crate) async fn open_debugger(&mut self, server: &WebServer) -> Result<()> {
|
|
let url = match self.build.platform {
|
|
Platform::MacOS
|
|
| Platform::Windows
|
|
| Platform::Linux
|
|
| Platform::Server
|
|
| Platform::Liveview => {
|
|
let Some(Some(pid)) = self.child.as_mut().map(|f| f.id()) else {
|
|
tracing::warn!("No process to attach debugger to");
|
|
return Ok(());
|
|
};
|
|
|
|
format!(
|
|
"vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{}}}",
|
|
pid
|
|
)
|
|
}
|
|
|
|
Platform::Web => {
|
|
// code --open-url "vscode://DioxusLabs.dioxus/debugger?uri=http://127.0.0.1:8080"
|
|
// todo - debugger could open to the *current* page afaik we don't have a way to have that info
|
|
let address = server.devserver_address();
|
|
let base_path = self.build.base_path();
|
|
let https = self.build.config.web.https.enabled.unwrap_or_default();
|
|
let protocol = if https { "https" } else { "http" };
|
|
let base_path = match base_path {
|
|
Some(base_path) => format!("/{}", base_path.trim_matches('/')),
|
|
None => "".to_owned(),
|
|
};
|
|
format!("vscode://DioxusLabs.dioxus/debugger?uri={protocol}://{address}{base_path}")
|
|
}
|
|
|
|
Platform::Ios => {
|
|
let Some(pid) = self.pid else {
|
|
tracing::warn!("No process to attach debugger to");
|
|
return Ok(());
|
|
};
|
|
|
|
format!(
|
|
"vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{pid}}}"
|
|
)
|
|
}
|
|
|
|
// https://stackoverflow.com/questions/53733781/how-do-i-use-lldb-to-debug-c-code-on-android-on-command-line/64997332#64997332
|
|
// https://android.googlesource.com/platform/development/+/refs/heads/main/scripts/gdbclient.py
|
|
// run lldbserver on the device and then connect
|
|
//
|
|
// # TODO: https://code.visualstudio.com/api/references/vscode-api#debug and
|
|
// # https://code.visualstudio.com/api/extension-guides/debugger-extension and
|
|
// # https://github.com/vadimcn/vscode-lldb/blob/6b775c439992b6615e92f4938ee4e211f1b060cf/extension/pickProcess.ts#L6
|
|
//
|
|
// res = {
|
|
// "name": "(lldbclient.py) Attach {} (port: {})".format(binary_name.split("/")[-1], port),
|
|
// "type": "lldb",
|
|
// "request": "custom",
|
|
// "relativePathBase": root,
|
|
// "sourceMap": { "/b/f/w" : root, '': root, '.': root },
|
|
// "initCommands": ['settings append target.exec-search-paths {}'.format(' '.join(solib_search_path))],
|
|
// "targetCreateCommands": ["target create {}".format(binary_name),
|
|
// "target modules search-paths add / {}/".format(sysroot)],
|
|
// "processCreateCommands": ["gdb-remote {}".format(str(port))]
|
|
// }
|
|
//
|
|
// https://github.com/vadimcn/codelldb/issues/213
|
|
//
|
|
// lots of pain to figure this out:
|
|
//
|
|
// (lldb) image add target/dx/tw6/debug/android/app/app/src/main/jniLibs/arm64-v8a/libdioxusmain.so
|
|
// (lldb) settings append target.exec-search-paths target/dx/tw6/debug/android/app/app/src/main/jniLibs/arm64-v8a/libdioxusmain.so
|
|
// (lldb) process handle SIGSEGV --pass true --stop false --notify true (otherwise the java threads cause crash)
|
|
//
|
|
Platform::Android => {
|
|
// adb push ./sdk/ndk/29.0.13113456/toolchains/llvm/prebuilt/darwin-x86_64/lib/clang/20/lib/linux/aarch64/lldb-server /tmp
|
|
// adb shell "/tmp/lldb-server --server --listen ..."
|
|
// "vscode://vadimcn.vscode-lldb/launch/config?{{'request':'connect','port': {}}}",
|
|
// format!(
|
|
// "vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{pid}}}"
|
|
// )
|
|
let tools = &self.build.workspace.android_tools()?;
|
|
|
|
// get the pid of the app
|
|
let pid = Command::new(&tools.adb)
|
|
.arg("shell")
|
|
.arg("pidof")
|
|
.arg(self.build.bundle_identifier())
|
|
.output()
|
|
.await
|
|
.ok()
|
|
.and_then(|output| String::from_utf8(output.stdout).ok())
|
|
.and_then(|s| s.trim().parse::<u32>().ok())
|
|
.unwrap();
|
|
|
|
// copy the lldb-server to the device
|
|
let lldb_server = tools
|
|
.android_tools_dir()
|
|
.parent()
|
|
.unwrap()
|
|
.join("lib")
|
|
.join("clang")
|
|
.join("20")
|
|
.join("lib")
|
|
.join("linux")
|
|
.join("aarch64")
|
|
.join("lldb-server");
|
|
|
|
tracing::info!("Copying lldb-server to device: {lldb_server:?}");
|
|
|
|
_ = Command::new(&tools.adb)
|
|
.arg("push")
|
|
.arg(lldb_server)
|
|
.arg("/tmp/lldb-server")
|
|
.output()
|
|
.await;
|
|
|
|
// Forward requests on 10086 to the device
|
|
_ = Command::new(&tools.adb)
|
|
.arg("forward")
|
|
.arg("tcp:10086")
|
|
.arg("tcp:10086")
|
|
.output()
|
|
.await;
|
|
|
|
// start the server - running it multiple times will make the subsequent ones fail (which is fine)
|
|
_ = Command::new(&tools.adb)
|
|
.arg("shell")
|
|
.arg(r#"cd /tmp && ./lldb-server platform --server --listen '*:10086'"#)
|
|
.kill_on_drop(false)
|
|
.stdin(Stdio::null())
|
|
.stdout(Stdio::piped())
|
|
.stderr(Stdio::piped())
|
|
.spawn();
|
|
|
|
let program_path = self.build.main_exe();
|
|
format!(
|
|
r#"vscode://vadimcn.vscode-lldb/launch/config?{{
|
|
'name':'Attach to Android',
|
|
'type':'lldb',
|
|
'request':'attach',
|
|
'pid': '{pid}',
|
|
'processCreateCommands': [
|
|
'platform select remote-android',
|
|
'platform connect connect://localhost:10086',
|
|
'settings set target.inherit-env false',
|
|
'settings set target.inline-breakpoint-strategy always',
|
|
'settings set target.process.thread.step-avoid-regexp \"JavaBridge|JDWP|Binder|ReferenceQueueDaemon\"',
|
|
'process handle SIGSEGV --pass true --stop false --notify true"',
|
|
'settings append target.exec-search-paths {program_path}',
|
|
'attach --pid {pid}',
|
|
'continue'
|
|
]
|
|
}}"#,
|
|
program_path = program_path.display(),
|
|
)
|
|
.lines()
|
|
.map(|line| line.trim())
|
|
.join("")
|
|
}
|
|
};
|
|
|
|
tracing::info!("Opening debugger for [{}]: {url}", self.build.platform);
|
|
|
|
_ = tokio::process::Command::new("code")
|
|
.arg("--open-url")
|
|
.arg(url)
|
|
.spawn();
|
|
|
|
Ok(())
|
|
}
|
|
}
|