feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use basic_toml::to_string;
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, Hash, PartialEq, Eq, Serialize, Deserialize)]
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struct User {
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pub name: String,
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pub surname: String,
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}
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#[derive(Debug, Clone, Hash, PartialEq, Eq, Serialize, Deserialize)]
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struct Users {
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pub user: Vec<User>,
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}
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#[derive(Debug, Clone, Hash, PartialEq, Eq, Serialize, Deserialize)]
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struct TwoUsers {
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pub user0: User,
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pub user1: User,
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}
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#[test]
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fn no_unnecessary_newlines_array() {
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assert!(!to_string(&Users {
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user: vec![
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User {
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name: "John".to_string(),
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surname: "Doe".to_string(),
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},
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User {
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name: "Jane".to_string(),
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surname: "Dough".to_string(),
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},
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],
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})
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.unwrap()
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.starts_with('\n'));
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}
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#[test]
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fn no_unnecessary_newlines_table() {
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assert!(!to_string(&TwoUsers {
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user0: User {
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name: "John".to_string(),
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surname: "Doe".to_string(),
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},
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user1: User {
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name: "Jane".to_string(),
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surname: "Dough".to_string(),
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},
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})
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.unwrap()
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.starts_with('\n'));
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}
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