feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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//! An example of implementing the `BitFlags` trait manually for a flags type.
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use std::str;
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use bitflags::bitflags;
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// Define a flags type outside of the `bitflags` macro as a newtype
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// It can accept custom derives for libraries `bitflags` doesn't support natively
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#[derive(zerocopy::IntoBytes, zerocopy::FromBytes, zerocopy::KnownLayout, zerocopy::Immutable)]
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#[repr(transparent)]
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pub struct ManualFlags(u32);
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// Next: use `impl Flags` instead of `struct Flags`
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bitflags! {
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impl ManualFlags: u32 {
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const A = 0b00000001;
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const B = 0b00000010;
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const C = 0b00000100;
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const ABC = Self::A.bits() | Self::B.bits() | Self::C.bits();
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}
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}
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fn main() {}
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