feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
17624 files changed
+4564928 -38

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use super::*;
use crate::Flags;
#[test]
fn cases() {
case(true, TestFlags::empty(), TestFlags::is_empty);
case(false, TestFlags::A, TestFlags::is_empty);
case(false, TestFlags::ABC, TestFlags::is_empty);
case(
false,
TestFlags::from_bits_retain(1 << 3),
TestFlags::is_empty,
);
case(true, TestZero::empty(), TestZero::is_empty);
case(true, TestEmpty::empty(), TestEmpty::is_empty);
}
#[track_caller]
fn case<T: Flags + std::fmt::Debug>(expected: bool, value: T, inherent: impl FnOnce(&T) -> bool) {
assert_eq!(expected, inherent(&value), "{:?}.is_empty()", value);
assert_eq!(
expected,
Flags::is_empty(&value),
"Flags::is_empty({:?})",
value
);
}