feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use super::*;
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use crate::Flags;
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#[test]
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fn cases() {
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case(true, TestFlags::empty(), TestFlags::is_empty);
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case(false, TestFlags::A, TestFlags::is_empty);
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case(false, TestFlags::ABC, TestFlags::is_empty);
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case(
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false,
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TestFlags::from_bits_retain(1 << 3),
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TestFlags::is_empty,
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);
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case(true, TestZero::empty(), TestZero::is_empty);
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case(true, TestEmpty::empty(), TestEmpty::is_empty);
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}
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#[track_caller]
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fn case<T: Flags + std::fmt::Debug>(expected: bool, value: T, inherent: impl FnOnce(&T) -> bool) {
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assert_eq!(expected, inherent(&value), "{:?}.is_empty()", value);
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assert_eq!(
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expected,
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Flags::is_empty(&value),
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"Flags::is_empty({:?})",
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value
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);
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}
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