feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
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bitflags
========
[![Rust](https://github.com/bitflags/bitflags/workflows/Rust/badge.svg)](https://github.com/bitflags/bitflags/actions)
[![Join the chat at https://gitter.im/bitflags/Lobby](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/bitflags/Lobby?utm_source=badge&utm_medium=badge&utm_content=badge)
[![Latest version](https://img.shields.io/crates/v/bitflags.svg)](https://crates.io/crates/bitflags)
[![Documentation](https://docs.rs/bitflags/badge.svg)](https://docs.rs/bitflags)
![License](https://img.shields.io/crates/l/bitflags.svg)
A Rust macro to generate structures which behave like a set of bitflags
- [Documentation](https://docs.rs/bitflags)
- [Release notes](https://github.com/bitflags/bitflags/releases)
## Usage
Add this to your `Cargo.toml`:
```toml
[dependencies]
bitflags = "1.3"
```
and this to your source code:
```rust
use bitflags::bitflags;
```
## Rust Version Support
The minimum supported Rust version is 1.46 due to use of associated constants and const functions.