feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use proc_macro::TokenStream;
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use proc_macro2::TokenStream as TokenStream2;
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use quote::{quote, ToTokens};
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use syn::{parse_macro_input, parse_quote};
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use crate::{cargo, construct};
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use self::input::Input;
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mod input;
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pub(crate) fn expand(input: TokenStream) -> TokenStream {
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let bitflags_input = TokenStream2::from(input.clone());
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let input = parse_macro_input!(input as Input);
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// Encode package and disambiguator to provide the decoder with all info it needs (even if
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// technically redundant, since it's also stored in the symbol we create).
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let format_string = format!(
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"{{={}:__internal_bitflags_{}@{}@{}@{}}}",
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input.ty().to_token_stream(),
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input.ident(),
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cargo::package_name(),
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construct::crate_local_disambiguator(),
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cargo::crate_name(),
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);
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let format_tag = construct::interned_string(
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&format_string,
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"bitflags",
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false,
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None,
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&parse_quote!(defmt),
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);
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let ident = input.ident();
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let ty = input.ty();
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let flag_statics = codegen_flag_statics(&input);
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quote!(
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const _: () = {
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fn assert<T: defmt::export::UnsignedInt>() {}
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assert::<#ty>;
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#(#flag_statics)*
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};
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defmt::export::bitflags! {
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#bitflags_input
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}
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impl defmt::Format for #ident {
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fn format(&self, f: defmt::Formatter) {
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defmt::unreachable!()
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}
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fn _format_tag() -> defmt::Str {
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#format_tag
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}
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fn _format_data(&self) {
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// There's a method available for every supported bitflags type.
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defmt::export::#ty(&self.bits());
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}
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}
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)
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.into()
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}
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fn codegen_flag_statics(input: &Input) -> Vec<TokenStream2> {
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input
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.flags()
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.enumerate()
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.map(|(i, flag)| {
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let cfg_attrs = flag.cfg_attrs();
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let var_name = flag.ident();
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let struct_name = input.ident();
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let repr_ty = input.ty();
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let sym_name = construct::mangled_symbol_name(
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"bitflags_value",
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&format!("{}::{i}::{}", input.ident(), flag.ident()),
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);
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quote! {
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#(#cfg_attrs)*
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#[cfg_attr(target_os = "macos", link_section = ".defmt,end")]
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#[cfg_attr(not(target_os = "macos"), link_section = ".defmt.end")]
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#[export_name = #sym_name]
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static #var_name: u128 = {
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// NB: It might be tempting to just do `#value as u128` here, but that
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// causes a value such as `1 << 127` to be evaluated as an `i32`, which
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// overflows. So we instead coerce (but don't cast) it to the bitflags' raw
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// type, and then cast that to u128.
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let coerced_value: #repr_ty = #struct_name::#var_name.bits;
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coerced_value as u128
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};
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}
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})
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.collect::<Vec<_>>()
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}
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