feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
17624 files changed
+4564928 -38

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//! Types for controlling when drop is invoked.
use core::mem;
use core::mem::MaybeUninit;
/// A type to delay the drop handler invocation.
#[must_use = "to delay the drop handler invocation to the end of the scope"]
pub struct OnDrop<F: FnOnce()> {
f: MaybeUninit<F>,
}
impl<F: FnOnce()> OnDrop<F> {
/// Create a new instance.
pub fn new(f: F) -> Self {
Self { f: MaybeUninit::new(f) }
}
/// Prevent drop handler from running.
pub fn defuse(self) {
mem::forget(self)
}
}
impl<F: FnOnce()> Drop for OnDrop<F> {
fn drop(&mut self) {
unsafe { self.f.as_ptr().read()() }
}
}
/// An explosive ordinance that panics if it is improperly disposed of.
///
/// This is to forbid dropping futures, when there is absolutely no other choice.
///
/// To correctly dispose of this device, call the [defuse](struct.DropBomb.html#method.defuse)
/// method before this object is dropped.
#[must_use = "to delay the drop bomb invokation to the end of the scope"]
pub struct DropBomb {
_private: (),
}
impl DropBomb {
/// Create a new instance.
pub fn new() -> Self {
Self { _private: () }
}
/// Defuses the bomb, rendering it safe to drop.
pub fn defuse(self) {
mem::forget(self)
}
}
impl Drop for DropBomb {
fn drop(&mut self) {
panic!("boom")
}
}