feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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//! A zero-copy queue for sending values between asynchronous tasks.
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//!
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//! It can be used concurrently by multiple producers (senders) and multiple
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//! consumers (receivers), i.e. it is an "MPMC channel".
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//!
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//! Receivers are competing for messages. So a message that is received by
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//! one receiver is not received by any other.
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//!
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//! This queue takes a Mutex type so that various
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//! targets can be attained. For example, a ThreadModeMutex can be used
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//! for single-core Cortex-M targets where messages are only passed
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//! between tasks running in thread mode. Similarly, a CriticalSectionMutex
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//! can also be used for single-core targets where messages are to be
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//! passed from exception mode e.g. out of an interrupt handler.
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//!
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//! This module provides a bounded channel that has a limit on the number of
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//! messages that it can store, and if this limit is reached, trying to send
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//! another message will result in an error being returned.
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use core::cell::RefCell;
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use core::future::poll_fn;
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use core::marker::PhantomData;
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use core::task::{Context, Poll};
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use crate::blocking_mutex::raw::RawMutex;
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use crate::blocking_mutex::Mutex;
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use crate::waitqueue::WakerRegistration;
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/// A bounded zero-copy channel for communicating between asynchronous tasks
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/// with backpressure.
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///
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/// The channel will buffer up to the provided number of messages. Once the
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/// buffer is full, attempts to `send` new messages will wait until a message is
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/// received from the channel.
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///
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/// All data sent will become available in the same order as it was sent.
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///
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/// The channel requires a buffer of recyclable elements. Writing to the channel is done through
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/// an `&mut T`.
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pub struct Channel<'a, M: RawMutex, T> {
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buf: *mut T,
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phantom: PhantomData<&'a mut T>,
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state: Mutex<M, RefCell<State>>,
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}
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impl<'a, M: RawMutex, T> Channel<'a, M, T> {
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/// Initialize a new [`Channel`].
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///
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/// The provided buffer will be used and reused by the channel's logic, and thus dictates the
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/// channel's capacity.
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pub fn new(buf: &'a mut [T]) -> Self {
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let len = buf.len();
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assert!(len != 0);
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Self {
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buf: buf.as_mut_ptr(),
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phantom: PhantomData,
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state: Mutex::new(RefCell::new(State {
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len,
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front: 0,
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back: 0,
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full: false,
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send_waker: WakerRegistration::new(),
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receive_waker: WakerRegistration::new(),
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})),
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}
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}
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/// Creates a [`Sender`] and [`Receiver`] from an existing channel.
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///
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/// Further Senders and Receivers can be created through [`Sender::borrow`] and
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/// [`Receiver::borrow`] respectively.
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pub fn split(&mut self) -> (Sender<'_, M, T>, Receiver<'_, M, T>) {
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(Sender { channel: self }, Receiver { channel: self })
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}
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}
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/// Send-only access to a [`Channel`].
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pub struct Sender<'a, M: RawMutex, T> {
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channel: &'a Channel<'a, M, T>,
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}
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impl<'a, M: RawMutex, T> Sender<'a, M, T> {
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/// Creates one further [`Sender`] over the same channel.
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pub fn borrow(&mut self) -> Sender<'_, M, T> {
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Sender { channel: self.channel }
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}
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/// Attempts to send a value over the channel.
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pub fn try_send(&mut self) -> Option<&mut T> {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.push_index() {
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Some(i) => Some(unsafe { &mut *self.channel.buf.add(i) }),
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None => None,
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}
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})
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}
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/// Attempts to send a value over the channel.
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pub fn poll_send(&mut self, cx: &mut Context) -> Poll<&mut T> {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.push_index() {
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Some(i) => Poll::Ready(unsafe { &mut *self.channel.buf.add(i) }),
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None => {
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s.receive_waker.register(cx.waker());
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Poll::Pending
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}
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}
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})
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}
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/// Asynchronously send a value over the channel.
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pub async fn send(&mut self) -> &mut T {
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let i = poll_fn(|cx| {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.push_index() {
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Some(i) => Poll::Ready(i),
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None => {
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s.receive_waker.register(cx.waker());
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Poll::Pending
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}
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}
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})
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})
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.await;
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unsafe { &mut *self.channel.buf.add(i) }
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}
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/// Notify the channel that the sending of the value has been finalized.
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pub fn send_done(&mut self) {
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self.channel.state.lock(|s| s.borrow_mut().push_done())
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}
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}
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/// Receive-only access to a [`Channel`].
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pub struct Receiver<'a, M: RawMutex, T> {
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channel: &'a Channel<'a, M, T>,
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}
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impl<'a, M: RawMutex, T> Receiver<'a, M, T> {
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/// Creates one further [`Sender`] over the same channel.
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pub fn borrow(&mut self) -> Receiver<'_, M, T> {
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Receiver { channel: self.channel }
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}
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/// Attempts to receive a value over the channel.
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pub fn try_receive(&mut self) -> Option<&mut T> {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.pop_index() {
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Some(i) => Some(unsafe { &mut *self.channel.buf.add(i) }),
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None => None,
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}
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})
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}
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/// Attempts to asynchronously receive a value over the channel.
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pub fn poll_receive(&mut self, cx: &mut Context) -> Poll<&mut T> {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.pop_index() {
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Some(i) => Poll::Ready(unsafe { &mut *self.channel.buf.add(i) }),
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None => {
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s.send_waker.register(cx.waker());
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Poll::Pending
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}
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}
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})
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}
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/// Asynchronously receive a value over the channel.
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pub async fn receive(&mut self) -> &mut T {
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let i = poll_fn(|cx| {
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self.channel.state.lock(|s| {
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let s = &mut *s.borrow_mut();
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match s.pop_index() {
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Some(i) => Poll::Ready(i),
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None => {
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s.send_waker.register(cx.waker());
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Poll::Pending
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}
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}
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})
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})
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.await;
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unsafe { &mut *self.channel.buf.add(i) }
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}
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/// Notify the channel that the receiving of the value has been finalized.
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pub fn receive_done(&mut self) {
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self.channel.state.lock(|s| s.borrow_mut().pop_done())
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}
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}
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struct State {
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len: usize,
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/// Front index. Always 0..=(N-1)
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front: usize,
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/// Back index. Always 0..=(N-1).
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back: usize,
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/// Used to distinguish "empty" and "full" cases when `front == back`.
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/// May only be `true` if `front == back`, always `false` otherwise.
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full: bool,
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send_waker: WakerRegistration,
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receive_waker: WakerRegistration,
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}
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impl State {
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fn increment(&self, i: usize) -> usize {
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if i + 1 == self.len {
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0
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} else {
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i + 1
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}
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}
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fn is_full(&self) -> bool {
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self.full
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}
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fn is_empty(&self) -> bool {
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self.front == self.back && !self.full
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}
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fn push_index(&mut self) -> Option<usize> {
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match self.is_full() {
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true => None,
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false => Some(self.back),
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}
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}
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fn push_done(&mut self) {
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assert!(!self.is_full());
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self.back = self.increment(self.back);
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if self.back == self.front {
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self.full = true;
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}
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self.send_waker.wake();
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}
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fn pop_index(&mut self) -> Option<usize> {
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match self.is_empty() {
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true => None,
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false => Some(self.front),
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}
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}
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fn pop_done(&mut self) {
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assert!(!self.is_empty());
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self.front = self.increment(self.front);
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self.full = false;
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self.receive_waker.wake();
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}
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}
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