feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
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use embedded_graphics::prelude::*;
use std::convert::TryFrom;
const SIZE: usize = 256;
pub struct Framebuffer<C> {
pixels: [[C; SIZE]; SIZE],
}
impl<C> Framebuffer<C>
where
C: PixelColor + Default,
{
pub fn new() -> Self {
Self {
pixels: [[C::default(); 256]; 256],
}
}
fn set_pixel(&mut self, position: Point, color: C) {
if let (Ok(x), Ok(y)) = (usize::try_from(position.x), usize::try_from(position.y)) {
self.pixels
.get_mut(y)
.and_then(|row| row.get_mut(x))
.map(|pixel| *pixel = color);
} else {
panic!(
"tried to set pixel outside the framebuffer at {:?}",
position
);
}
}
}
impl<C> DrawTarget for Framebuffer<C>
where
C: PixelColor + Default,
{
type Color = C;
type Error = core::convert::Infallible;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(position, color) in pixels {
self.set_pixel(position, color);
}
Ok(())
}
}
impl<C> OriginDimensions for Framebuffer<C> {
fn size(&self) -> Size {
Size::new_equal(SIZE as u32)
}
}