feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use criterion::*;
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use embedded_graphics::{geometry::AngleUnit, pixelcolor::Gray8, prelude::*, primitives::*};
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mod common;
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use common::Framebuffer;
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fn arc(c: &mut Criterion) {
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c.bench_function("arc", |b| {
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let object = &Arc::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
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.into_styled(PrimitiveStyle::with_stroke(Gray8::new(1), 1));
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let mut framebuffer = Framebuffer::new();
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b.iter(|| object.draw(&mut framebuffer))
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});
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}
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fn sector(c: &mut Criterion) {
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c.bench_function("sector", |b| {
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let object = &Sector::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
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.into_styled(PrimitiveStyle::with_stroke(Gray8::new(1), 1));
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let mut framebuffer = Framebuffer::new();
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b.iter(|| object.draw(&mut framebuffer))
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});
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}
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fn filled_sector(c: &mut Criterion) {
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c.bench_function("filled_sector", |b| {
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let object = &Sector::new(Point::new(100, 100), 100, -30.0.deg(), 150.0.deg())
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.into_styled(PrimitiveStyle::with_fill(Gray8::new(1)));
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let mut framebuffer = Framebuffer::new();
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b.iter(|| object.draw(&mut framebuffer))
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});
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}
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criterion_group!(primitives_fixed_point, arc, sector, filled_sector);
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criterion_main!(primitives_fixed_point);
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