feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
17624 files changed
+4564928 -38

No files matched your search

+43
View File
@@ -0,0 +1,43 @@
#![feature(test)]
extern crate test;
use crate::test::Bencher;
use futures::channel::oneshot;
use futures::executor::block_on;
use futures::future;
use futures::stream::{FuturesUnordered, StreamExt};
use futures::task::Poll;
use std::collections::VecDeque;
use std::thread;
#[bench]
fn oneshots(b: &mut Bencher) {
const NUM: usize = 10_000;
b.iter(|| {
let mut txs = VecDeque::with_capacity(NUM);
let mut rxs = FuturesUnordered::new();
for _ in 0..NUM {
let (tx, rx) = oneshot::channel();
txs.push_back(tx);
rxs.push(rx);
}
thread::spawn(move || {
while let Some(tx) = txs.pop_front() {
let _ = tx.send("hello");
}
});
block_on(future::poll_fn(move |cx| {
loop {
if let Poll::Ready(None) = rxs.poll_next_unpin(cx) {
break;
}
}
Poll::Ready(())
}))
});
}