feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use core::pin::Pin;
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use pin_project_lite::pin_project;
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pin_project! {
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/// UnfoldState used for stream and sink unfolds
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#[project = UnfoldStateProj]
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#[project_replace = UnfoldStateProjReplace]
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#[derive(Debug)]
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pub(crate) enum UnfoldState<T, R> {
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Value {
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value: T,
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},
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Future {
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#[pin]
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future: R,
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},
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Empty,
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}
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}
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impl<T, R> UnfoldState<T, R> {
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pub(crate) fn project_future(self: Pin<&mut Self>) -> Option<Pin<&mut R>> {
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match self.project() {
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UnfoldStateProj::Future { future } => Some(future),
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_ => None,
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}
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}
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pub(crate) fn take_value(self: Pin<&mut Self>) -> Option<T> {
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match &*self {
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Self::Value { .. } => match self.project_replace(Self::Empty) {
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UnfoldStateProjReplace::Value { value } => Some(value),
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_ => unreachable!(),
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},
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_ => None,
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}
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}
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}
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