feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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pub(crate) use self::inner::{do_alloc, Allocator, Global};
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#[cfg(feature = "nightly")]
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mod inner {
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use crate::alloc::alloc::Layout;
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pub use crate::alloc::alloc::{Allocator, Global};
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use core::ptr::NonNull;
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#[allow(clippy::map_err_ignore)]
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pub fn do_alloc<A: Allocator>(alloc: &A, layout: Layout) -> Result<NonNull<u8>, ()> {
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match alloc.allocate(layout) {
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Ok(ptr) => Ok(ptr.as_non_null_ptr()),
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Err(_) => Err(()),
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}
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}
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#[cfg(feature = "bumpalo")]
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unsafe impl Allocator for crate::BumpWrapper<'_> {
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#[inline]
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fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> {
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match self.0.try_alloc_layout(layout) {
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Ok(ptr) => Ok(NonNull::slice_from_raw_parts(ptr, layout.size())),
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Err(_) => Err(core::alloc::AllocError),
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}
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}
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#[inline]
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unsafe fn deallocate(&self, _ptr: NonNull<u8>, _layout: Layout) {}
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}
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}
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#[cfg(not(feature = "nightly"))]
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mod inner {
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use crate::alloc::alloc::{alloc, dealloc, Layout};
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use core::ptr::NonNull;
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#[allow(clippy::missing_safety_doc)] // not exposed outside of this crate
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pub unsafe trait Allocator {
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fn allocate(&self, layout: Layout) -> Result<NonNull<u8>, ()>;
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout);
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}
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#[derive(Copy, Clone)]
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pub struct Global;
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unsafe impl Allocator for Global {
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#[inline]
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fn allocate(&self, layout: Layout) -> Result<NonNull<u8>, ()> {
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unsafe { NonNull::new(alloc(layout)).ok_or(()) }
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}
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#[inline]
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) {
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dealloc(ptr.as_ptr(), layout);
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}
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}
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impl Default for Global {
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#[inline]
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fn default() -> Self {
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Global
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}
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}
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pub fn do_alloc<A: Allocator>(alloc: &A, layout: Layout) -> Result<NonNull<u8>, ()> {
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alloc.allocate(layout)
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}
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#[cfg(feature = "bumpalo")]
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unsafe impl Allocator for crate::BumpWrapper<'_> {
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#[allow(clippy::map_err_ignore)]
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fn allocate(&self, layout: Layout) -> Result<NonNull<u8>, ()> {
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self.0.try_alloc_layout(layout).map_err(|_| ())
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}
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unsafe fn deallocate(&self, _ptr: NonNull<u8>, _layout: Layout) {}
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}
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}
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