feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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#![allow(dead_code)]
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#[maybe_async_cfg::maybe(sync(feature = "is_sync"))]
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trait Trait {
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fn sync_fn() {}
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async fn declare_async(&self);
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async fn async_fn(&self) {
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self.declare_async().await
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}
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}
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#[maybe_async_cfg::maybe(sync(feature = "is_sync"))]
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pub trait PubTrait {
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fn sync_fn() {}
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async fn declare_async(&self);
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async fn async_fn(&self) {
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self.declare_async().await
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}
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}
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#[maybe_async_cfg::maybe(keep_self, sync(feature = "is_sync"))]
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async fn async_fn() {}
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#[maybe_async_cfg::maybe(keep_self, sync(feature = "is_sync"))]
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pub async fn pub_async_fn() {}
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struct Struct;
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#[maybe_async_cfg::maybe(keep_self, idents(Trait), sync(feature = "is_sync"))]
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impl Trait for Struct {
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fn sync_fn() {}
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async fn declare_async(&self) {}
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async fn async_fn(&self) {
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async { self.declare_async().await }.await
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}
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}
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#[cfg(feature = "is_sync")]
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fn main() -> std::result::Result<(), ()> {
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let s = Struct;
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s.declare_async();
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s.async_fn();
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async_fn();
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pub_async_fn();
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Ok(())
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}
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#[cfg(not(feature = "is_sync"))]
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#[async_std::main]
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async fn main() {}
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