feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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#[doc = r"Register block"]
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#[repr(C)]
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pub struct RegisterBlock {
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_reserved0: [u8; 0x0600],
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#[doc = "0x600..0x60c - Unspecified"]
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pub ram0: RAM,
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_reserved1: [u8; 0x04],
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#[doc = "0x610..0x61c - Unspecified"]
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pub ram1: RAM,
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_reserved2: [u8; 0x04],
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#[doc = "0x620..0x62c - Unspecified"]
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pub ram2: RAM,
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_reserved3: [u8; 0x04],
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#[doc = "0x630..0x63c - Unspecified"]
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pub ram3: RAM,
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_reserved4: [u8; 0x04],
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#[doc = "0x640..0x64c - Unspecified"]
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pub ram4: RAM,
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_reserved5: [u8; 0x04],
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#[doc = "0x650..0x65c - Unspecified"]
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pub ram5: RAM,
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_reserved6: [u8; 0x04],
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#[doc = "0x660..0x66c - Unspecified"]
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pub ram6: RAM,
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_reserved7: [u8; 0x04],
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#[doc = "0x670..0x67c - Unspecified"]
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pub ram7: RAM,
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}
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#[doc = "Unspecified"]
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pub use ram::RAM;
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#[doc = r"Cluster"]
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#[doc = "Unspecified"]
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pub mod ram;
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