feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
17624 files changed
+4564928 -38

No files matched your search

+38
View File
@@ -0,0 +1,38 @@
//! Test if the OnceCell properly synchronizes.
//! Needs to be run in release mode.
//!
//! We create a `Vec` with `N_ROUNDS` of `OnceCell`s. All threads will walk the `Vec`, and race to
//! be the first one to initialize a cell.
//! Every thread adds the results of the cells it sees to an accumulator, which is compared at the
//! end.
//! All threads should end up with the same result.
use once_cell::sync::OnceCell;
const N_THREADS: usize = 32;
const N_ROUNDS: usize = 1_000_000;
static CELLS: OnceCell<Vec<OnceCell<usize>>> = OnceCell::new();
static RESULT: OnceCell<usize> = OnceCell::new();
fn main() {
let start = std::time::Instant::now();
CELLS.get_or_init(|| vec![OnceCell::new(); N_ROUNDS]);
let threads =
(0..N_THREADS).map(|i| std::thread::spawn(move || thread_main(i))).collect::<Vec<_>>();
for thread in threads {
thread.join().unwrap();
}
println!("{:?}", start.elapsed());
println!("No races detected");
}
fn thread_main(i: usize) {
let cells = CELLS.get().unwrap();
let mut accum = 0;
for cell in cells.iter() {
let &value = cell.get_or_init(|| i);
accum += value;
}
assert_eq!(RESULT.get_or_init(|| accum), &accum);
}