feat: add display UI with splash screen, dashboard, and RSSI sparkline

Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
swaitsandClaude Opus 4.6 committed 2026-03-29 20:42:54 -06:00
1 parent 7064110293
commit 3102fc747a
17624 files changed
+4564928 -38

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#[macro_use]
mod macros;
#[test]
fn test_basic() {
let content = "#!/usr/bin/env rustx\nfn main() {}";
let file = syn::parse_file(content).unwrap();
snapshot!(file, @r###"
File {
shebang: Some("#!/usr/bin/env rustx"),
items: [
Item::Fn {
vis: Inherited,
sig: Signature {
ident: "main",
generics: Generics,
output: Default,
},
block: Block,
},
],
}
"###);
}
#[test]
fn test_comment() {
let content = "#!//am/i/a/comment\n[allow(dead_code)] fn main() {}";
let file = syn::parse_file(content).unwrap();
snapshot!(file, @r###"
File {
attrs: [
Attribute {
style: Inner,
path: Path {
segments: [
PathSegment {
ident: "allow",
arguments: None,
},
],
},
tokens: TokenStream(`(dead_code)`),
},
],
items: [
Item::Fn {
vis: Inherited,
sig: Signature {
ident: "main",
generics: Generics,
output: Default,
},
block: Block,
},
],
}
"###);
}