feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use core::fmt::Debug;
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use thiserror::Error;
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#[derive(Error, Debug)]
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#[error("error")]
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struct Error<'a>(#[from] Inner<'a>);
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#[derive(Error, Debug)]
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#[error("{0}")]
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struct Inner<'a>(&'a str);
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#[derive(Error, Debug)]
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enum Enum<'a> {
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#[error("error")]
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Foo(#[from] Generic<&'a str>),
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}
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#[derive(Error, Debug)]
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#[error("{0:?}")]
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struct Generic<T: Debug>(T);
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fn main() -> Result<(), Error<'static>> {
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Err(Error(Inner("some text")))
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}
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