feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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/*!
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This crate provides a smattering of safe routines for parts of windows-sys. The
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primary purpose of this crate is to serve as a dumping ground for various
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utility functions that make interactions with windows-sys safe. This permits the
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centralization of `unsafe` when dealing with Windows APIs, and thus makes it
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easier to audit.
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A key abstraction in this crate is the combination of the
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[`Handle`](struct.Handle.html)
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and
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[`HandleRef`](struct.HandleRef.html)
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types. Both represent a valid Windows handle to an I/O-like object, where
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`Handle` is owned (the resource is closed when the handle is dropped) and
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`HandleRef` is borrowed (the resource is not closed when the handle is
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dropped). Many of the routines in this crate work on handles and accept
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anything that can be safely converted into a `HandleRef`. This includes
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standard library types such as `File`, `Stdin`, `Stdout` and `Stderr`.
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Note that this crate is completely empty on non-Windows platforms.
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*/
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#[cfg(windows)]
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pub use win::*;
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/// Safe routines for dealing with the Windows console.
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#[cfg(windows)]
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pub mod console;
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/// Safe routines for dealing with files and handles on Windows.
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#[cfg(windows)]
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pub mod file;
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#[cfg(windows)]
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/// Safe routines for querying various Windows specific properties.
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pub mod sysinfo;
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#[cfg(windows)]
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mod win;
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