feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support: - Splash screen on boot (1.5s) with project name, version, board - Dashboard showing radio state, config, counters, RSSI/SNR - RSSI history sparkline (64-sample ring buffer, 2px-wide bars) - DisplayOn/DisplayOff host commands routed via dedicated channel - Pure render functions against generic DrawTarget (no hardware coupling) - Display on/off control bypasses radio task entirely Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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use winnow::prelude::*;
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mod parser;
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mod parser_str;
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fn main() -> Result<(), lexopt::Error> {
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let args = Args::parse()?;
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let input = args.input.as_deref().unwrap_or("1 + 1");
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if args.binary {
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match parser::categories.parse(input.as_bytes()) {
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Ok(result) => {
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println!(" {result:?}");
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}
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Err(err) => {
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println!(" {err:?}");
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}
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}
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} else {
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match parser_str::categories.parse(input) {
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Ok(result) => {
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println!(" {result:?}");
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}
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Err(err) => {
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println!(" {err}");
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}
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}
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}
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Ok(())
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}
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#[derive(Default)]
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struct Args {
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input: Option<String>,
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binary: bool,
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}
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impl Args {
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fn parse() -> Result<Self, lexopt::Error> {
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use lexopt::prelude::*;
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let mut res = Args::default();
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let mut args = lexopt::Parser::from_env();
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while let Some(arg) = args.next()? {
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match arg {
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Long("binary") => {
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res.binary = true;
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}
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Value(input) => {
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res.input = Some(input.string()?);
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}
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_ => return Err(arg.unexpected()),
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}
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}
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Ok(res)
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}
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}
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