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donglora/vendor/embedded-hal-async/src/digital.rs
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swaitsandClaude Opus 4.6 3102fc747a feat: add display UI with splash screen, dashboard, and RSSI sparkline
Implement full SSD1306 OLED display support:
- Splash screen on boot (1.5s) with project name, version, board
- Dashboard showing radio state, config, counters, RSSI/SNR
- RSSI history sparkline (64-sample ring buffer, 2px-wide bars)
- DisplayOn/DisplayOff host commands routed via dedicated channel
- Pure render functions against generic DrawTarget (no hardware coupling)
- Display on/off control bypasses radio task entirely

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:42:54 -06:00

77 lines
2.5 KiB
Rust

//! Asynchronous digital I/O.
//!
//! # Example
//!
//! ```rust
//! # use embedded_hal_async::digital::Wait;
//! /// Asynchronously wait until the `ready_pin` becomes high.
//! async fn wait_until_ready<P>(ready_pin: &mut P)
//! where
//! P: Wait,
//! {
//! ready_pin
//! .wait_for_high()
//! .await
//! .expect("failed to await input pin")
//! }
//! ```
/// Asynchronously wait for GPIO pin state.
pub trait Wait: embedded_hal::digital::ErrorType {
/// Wait until the pin is high. If it is already high, return immediately.
///
/// # Note for implementers
/// The pin may have switched back to low before the task was run after
/// being woken. The future should still resolve in that case.
async fn wait_for_high(&mut self) -> Result<(), Self::Error>;
/// Wait until the pin is low. If it is already low, return immediately.
///
/// # Note for implementers
/// The pin may have switched back to high before the task was run after
/// being woken. The future should still resolve in that case.
async fn wait_for_low(&mut self) -> Result<(), Self::Error>;
/// Wait for the pin to undergo a transition from low to high.
///
/// If the pin is already high, this does *not* return immediately, it'll wait for the
/// pin to go low and then high again.
async fn wait_for_rising_edge(&mut self) -> Result<(), Self::Error>;
/// Wait for the pin to undergo a transition from high to low.
///
/// If the pin is already low, this does *not* return immediately, it'll wait for the
/// pin to go high and then low again.
async fn wait_for_falling_edge(&mut self) -> Result<(), Self::Error>;
/// Wait for the pin to undergo any transition, i.e low to high OR high to low.
async fn wait_for_any_edge(&mut self) -> Result<(), Self::Error>;
}
impl<T: Wait + ?Sized> Wait for &mut T {
#[inline]
async fn wait_for_high(&mut self) -> Result<(), Self::Error> {
T::wait_for_high(self).await
}
#[inline]
async fn wait_for_low(&mut self) -> Result<(), Self::Error> {
T::wait_for_low(self).await
}
#[inline]
async fn wait_for_rising_edge(&mut self) -> Result<(), Self::Error> {
T::wait_for_rising_edge(self).await
}
#[inline]
async fn wait_for_falling_edge(&mut self) -> Result<(), Self::Error> {
T::wait_for_falling_edge(self).await
}
#[inline]
async fn wait_for_any_edge(&mut self) -> Result<(), Self::Error> {
T::wait_for_any_edge(self).await
}
}