====================================================== Steve turned in {"witnesses"=>5, "tips"=>5, "fingerprints"=>5, "suspects"=>5, "bullets"=>5}. Hand too big... discarding 1 suspects. Hand too big... discarding 1 suspects. Hand too big... discarding 1 witnesses. Hand too big... discarding 1 fingerprints. Hand too big... discarding 1 suspects. Hand too big... discarding 1 fingerprints. Hand too big... discarding 1 witnesses. Hand too big... discarding 1 suspects. Hand too big... discarding 1 bullets. Hand too big... discarding 1 fingerprints. Hand too big... discarding 1 tips. Hand too big... discarding 1 tips. New hand is {"witnesses"=>3, "tips"=>3, "fingerprints"=>2, "suspects"=>1, "bullets"=>4}. +5 points for 1 witnesses card. +5 points for 1 witnesses card. +5 points for 1 witnesses card. +3 points for 1 tips card. +3 points for 1 tips card. +3 points for 1 tips card. +2 points for 1 fingerprints card. +2 points for 1 fingerprints card. +4 points for 1 suspects card. +1 points for 1 bullets card. +1 points for 1 bullets card. +1 points for 1 bullets card. +1 points for 1 bullets card. Total for Steve: 36 ====================================================== ====================================================== Steve turned in {"witnesses"=>4, "tips"=>2, "fingerprints"=>3, "suspects"=>1, "bullets"=>0}. +10 points for being the first entry. +10 points for being turned in by a girl. Detected a set of 3 fingerprints, 1 tip will be doubled. +5 points for 1 witnesses card. +5 points for 1 witnesses card. +5 points for 1 witnesses card. +5 points for 1 witnesses card. +6 points for 1 tips card multiplied by 2. +3 points for 1 tips card. +2 points for 1 fingerprints card. +2 points for 1 fingerprints card. +2 points for 1 fingerprints card. +4 points for 1 suspects card. You have a pyramid, hand value will double. Total for Steve: 118 ======================================================