did some renaming of main dirs (apps, libs, etc.)
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/*
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Copyright (c) 2004 Stephen Waits
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This software is provided 'as-is', without any express or implied warranty. In
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no event will the authors be held liable for any damages arising from the use
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of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim
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that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __glicko2_h__
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#define __glicko2_h__
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class Glicko2_impl;
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/**
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* Glicko-2 Rating calculator class.
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*
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* This class implements the Glicko-2 rating system algorithm written by
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* Professor Mark E. Glickman. All rating inputs and outputs are Glicko ratings,
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* but internally everything is converted to and considered Glicko-2 ratings.
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*
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* Glicko-2 is an improvement on the original Glicko, which was, in turn, an
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* improvement on the ELO system.
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*
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* The Glicko-2 system is specified on http://www.glicko.com/
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*/
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class Glicko2
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{
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public:
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/**
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* Enumeration of possible results.
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*/
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enum RESULT
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{
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/**
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* A win result, internally 1.0.
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*/
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WIN,
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/**
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* A loss result, internally 0.0.
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*/
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LOSS,
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/**
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* A draw result, internally 0.5.
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*/
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DRAW
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};
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/**
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* Default constructor. Initializes to a rating of 1500, a rating deviation
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* of 350, and a volatility of 0.06.
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*/
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Glicko2();
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/**
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* Copy constructor.
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*
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* @param rhs Object to copy.
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*/
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Glicko2(const Glicko2& rhs);
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/**
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* Constructor with rating, rating deviation, and volatility specified.
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*
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* @param rating Initial rating.
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* @param deviation Initial rating deviation.
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* @param volatility Initial volatility.
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*/
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Glicko2(double rating, double deviation, double volatility);
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/**
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* Copy assignment operator.
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*
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* @param rhs Object to copy.
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*
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* @return Reference to self after copy assignment.
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*/
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Glicko2& operator=(const Glicko2& rhs);
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/**
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* Destructor.
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*/
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virtual ~Glicko2();
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/**
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* Less than comparison operator.
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*
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* @param rhs Object to compare against.
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*
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* @return true if this object's rating is less than rhs's rating; false otherwise.
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*/
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bool operator< (const Glicko2& rhs);
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/**
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* Get the current rating. This rating is a Glicko rating, not a Glicko2 rating.
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* For details, please see http://www.glicko.com/
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*
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* @return
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*/
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double GetRating() const;
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/**
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* Get the current rating deviation. This is a Glicko rating deviation, not a
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* Glicko-2 RD. For details, please see http://www.glicko.com/
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*
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* @return
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*/
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double GetDeviation() const;
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/**
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* Get the current rating volatility.
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*
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* @return
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*/
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double GetVolatility() const;
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/**
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* Set Glicko rating. Internally this is converted to a Glicko2 rating.
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* For details, please see http://www.glicko.com/
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*
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* @param rating Rating.
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*/
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void SetRating(double rating);
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/**
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* Set Glicko rating deviation. Internally this is converted to a Glicko-2 RD.
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* For details, please see http://www.glicko.com/
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*
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* @param deviation Rating deviation.
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*/
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void SetDeviation(double deviation);
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/**
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* Set rating volatility.
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*
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* @param volatility Rating volatility.
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*/
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void SetVolatility(double volatility);
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/**
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* Clear all results previously added via AddResult(), AddWin(), AddLoss(),
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* and/or AddDraw(). This method is called automatically whenever Update()
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* is called.
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*/
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void ClearResults();
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/**
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* Add a result to this rating. Note that no calculation is performed until
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* Update() is called.
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*
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* @param opponent Other player in contest.
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* @param result WIN, LOSS, or DRAW; from the point of view of this player.
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*/
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void AddResult(const Glicko2& opponent, RESULT result);
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/**
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* Add a win result to this rating. Note that no calculation is performed until
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* Update() is called.
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*
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* @param opponent Other (losing) player in contest.
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*/
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void AddWin(const Glicko2& opponent);
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/**
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* Add a loss result to this rating. Note that no calculation is performed until
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* Update() is called.
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*
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* @param opponent Other (winning) player in contest.
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*/
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void AddLoss(const Glicko2& opponent);
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/**
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* Add a draw result to this rating. Note that no calculation is performed until
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* Update() is called.
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*
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* @param opponent Other (drawing) player in contest.
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*/
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void AddDraw(const Glicko2& opponent);
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/**
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* Update rating based on current results list, and clear results.
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*/
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void Update();
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private:
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/**
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* Private Implementation.
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*/
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Glicko2_impl* pimpl;
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};
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#endif // __glicko2_h__
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