235 lines
7.7 KiB
Go
235 lines
7.7 KiB
Go
// Glicko-2 Rating calculator package.
|
|
//
|
|
// This package implements the Glicko-2 rating system algorithm written by
|
|
// Professor Mark E. Glickman. All rating inputs and outputs are Glicko ratings,
|
|
// but internally everything is converted to and considered Glicko-2 ratings.
|
|
//
|
|
// Glicko-2 is an improvement on the original Glicko, which was, in turn, an
|
|
// improvement on the ELO system.
|
|
//
|
|
// The Glicko-2 system is specified on http://www.glicko.com/
|
|
//
|
|
package glicko2
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
)
|
|
|
|
// system constant, determines delta volatility over time; should be [0.3,1.2]
|
|
const kDVOL float64 = 0.3
|
|
|
|
// Glicko2 state reprensentation (Glicko2 uses different scales from Glicko)
|
|
type Glicko2 struct {
|
|
rating float64
|
|
deviation float64
|
|
volatility float64
|
|
wins [](*Glicko2)
|
|
losses [](*Glicko2)
|
|
draws [](*Glicko2)
|
|
}
|
|
|
|
// Initializer with rating, rating deviation, and volatility specified.
|
|
func NewGlicko2(rating float64, deviation float64, volatility float64) *Glicko2 {
|
|
return newGlicko2(rating, deviation, volatility)
|
|
}
|
|
|
|
// Initializer with default rating, rating deviation, and volatility.
|
|
func NewDefaultGlicko2() *Glicko2 {
|
|
return newGlicko2(1500.0, 350.0, 0.06)
|
|
}
|
|
|
|
// helper for initialization
|
|
func newGlicko2(rating float64, deviation float64, volatility float64) *Glicko2 {
|
|
g := new(Glicko2)
|
|
g.SetRating(rating)
|
|
g.SetDeviation(deviation)
|
|
g.SetVolatility(volatility)
|
|
return g
|
|
}
|
|
|
|
// get the probability of beating opponent
|
|
func (g *Glicko2) ProbWin(opponent *Glicko2) float64 {
|
|
return 1.0 / (1.0 + math.Pow(10.0, ((opponent.Rating()-g.Rating())/(400.0*math.Sqrt(1.0+0.0000100723986*((g.Deviation()*g.Deviation())+(opponent.Deviation()*opponent.Deviation())))))))
|
|
}
|
|
|
|
// Get the current rating. This rating is a Glicko rating, not a Glicko2 rating.
|
|
// For details, please see http://www.glicko.com/
|
|
func (g *Glicko2) Rating() float64 {
|
|
return ((g.rating * 173.7178) + 1500.0)
|
|
}
|
|
|
|
// Set Glicko rating. Internally this is converted to a Glicko2 rating.
|
|
// For details, please see http://www.glicko.com/
|
|
func (g *Glicko2) SetRating(rating float64) {
|
|
g.rating = (rating - 1500.0) / 173.7178
|
|
}
|
|
|
|
// Get the current rating deviation. This is a Glicko rating deviation, not a
|
|
// Glicko-2 RD. For details, please see http://www.glicko.com/
|
|
func (g *Glicko2) Deviation() float64 {
|
|
return (g.deviation * 173.7178)
|
|
}
|
|
|
|
// Set Glicko rating deviation. Internally this is converted to a Glicko-2 RD.
|
|
// For details, please see http://www.glicko.com/
|
|
func (g *Glicko2) SetDeviation(deviation float64) {
|
|
g.deviation = deviation / 173.7178
|
|
}
|
|
|
|
// Get the current rating volatility.
|
|
func (g *Glicko2) Volatility() float64 {
|
|
return g.volatility
|
|
}
|
|
|
|
// Set rating volatility.
|
|
func (g *Glicko2) SetVolatility(volatility float64) {
|
|
g.volatility = volatility
|
|
}
|
|
|
|
// helper to make a copy of a Glicko2 struct
|
|
func (g *Glicko2) duplicate() *Glicko2 {
|
|
c := *g
|
|
return &c
|
|
}
|
|
|
|
// Clear all results previously added via add_result(), add_win(), add_loss(),
|
|
// and/or add_draw(). This method is called automatically whenever update()
|
|
// is called.
|
|
func (g *Glicko2) ClearResults() {
|
|
g.wins = nil
|
|
g.losses = nil
|
|
g.draws = nil
|
|
}
|
|
|
|
// Add a win result to this rating. Note that no calculation is performed until
|
|
// Update() is called.
|
|
func (g *Glicko2) AddWin(loser *Glicko2) {
|
|
g.wins = append(g.wins, loser.duplicate())
|
|
}
|
|
|
|
// Add a loss result to this rating. Note that no calculation is performed until
|
|
// Update() is called.
|
|
func (g *Glicko2) AddLoss(winner *Glicko2) {
|
|
g.losses = append(g.losses, winner.duplicate())
|
|
}
|
|
|
|
// Add a draw result to this rating. Note that no calculation is performed until
|
|
// Update() is called.
|
|
func (g *Glicko2) AddDraw(drawer *Glicko2) {
|
|
g.draws = append(g.draws, drawer.duplicate())
|
|
}
|
|
|
|
// Print a Glicko2 struct
|
|
func (g *Glicko2) Print() {
|
|
fmt.Printf(" rating: %v\n", g.Rating())
|
|
fmt.Printf(" deviation: %v\n", g.Deviation())
|
|
fmt.Printf("volatility: %v\n", g.Volatility())
|
|
for _, win := range g.wins {
|
|
fmt.Printf(" *beat\n")
|
|
fmt.Printf(" rating: %v\n", win.Rating())
|
|
fmt.Printf(" deviation: %v\n", win.Deviation())
|
|
fmt.Printf(" volatility: %v\n", win.Volatility())
|
|
}
|
|
}
|
|
|
|
// util func 'g'
|
|
func calcG(deviation float64) float64 {
|
|
return 1.0 / (math.Sqrt(1.0 + 3.0*(deviation*deviation)/(math.Pi*math.Pi)))
|
|
}
|
|
|
|
// util func 'E'
|
|
func calcE(rating float64, rating_opponent float64, deviation_opponent float64) float64 {
|
|
return 1.0 / (1.0 + math.Exp(-calcG(deviation_opponent)*(rating-rating_opponent)))
|
|
}
|
|
|
|
// Update rating based on current results list, and clear results.
|
|
func (g *Glicko2) Update() {
|
|
|
|
// merge wins, losses, draws slices for convenience
|
|
results := append(append(g.wins, g.losses...), g.draws...)
|
|
|
|
// Note that if a player does not compete during the rating period, then
|
|
// only Step 6 applies.
|
|
if len(results) == 0 {
|
|
g.deviation = math.Sqrt((g.deviation * g.deviation) + (g.volatility * g.volatility))
|
|
return
|
|
}
|
|
|
|
// Step 1. Determine a rating and RD for each player at the onset of the
|
|
// rating period. The system constant which constrains the change in
|
|
// volatility over time, needs to be set prior to application of the system.
|
|
// Reasonable choices are between 0.3 and 1.2, though the system should be
|
|
// tested to decide which value results in greatest predictive accuracy
|
|
// ... (ratings already stored in instance)
|
|
|
|
// Step 2. For each player, convert the ratings and RD's onto the Glicko-2
|
|
// scale.
|
|
// ... (ratings already stored in G2 format)
|
|
|
|
// Step 3. Compute the quantity v. This is the estimated variance of the
|
|
// team's/player's rating based only on game outcomes.
|
|
variance := 0.0
|
|
for _, r := range results {
|
|
g_i := calcG(r.deviation)
|
|
e_i := calcE(g.rating, r.rating, r.deviation)
|
|
variance += (g_i * g_i) * e_i * (1.0 - e_i)
|
|
}
|
|
variance = 1.0 / variance
|
|
|
|
// Step 4. Compute the quantity 'delta', the estimated improvement in rating
|
|
// by comparing the pre-period rating to the performance rating based only
|
|
// on game outcomes.
|
|
delta := 0.0
|
|
for _, r := range g.wins {
|
|
delta += calcG(r.deviation) * (1.0 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
for _, r := range g.losses {
|
|
delta += calcG(r.deviation) * (0.0 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
for _, r := range g.draws {
|
|
delta += calcG(r.deviation) * (0.5 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
delta *= variance
|
|
|
|
// Step 5. Determine the new value of the volatility.
|
|
new_volatility := 0.0
|
|
a := math.Log((g.volatility * g.volatility))
|
|
x := 0.0
|
|
x_new := a
|
|
for math.Abs(x-x_new) > 0.0000001 {
|
|
x = x_new
|
|
d := (g.deviation * g.deviation) + variance + math.Exp(x)
|
|
h1 := -(x-a)/(kDVOL*kDVOL) - 0.5*math.Exp(x)/d + 0.5*math.Exp(x)*(delta/d)*(delta/d)
|
|
h2 := -1.0/(kDVOL*kDVOL) - 0.5*math.Exp(x)*((g.deviation*g.deviation)+variance)/(d*d) + 0.5*(delta*delta)*math.Exp(x)*((g.deviation*g.deviation)+variance-math.Exp(x))/(d*d*d)
|
|
x_new = x - h1/h2
|
|
}
|
|
new_volatility = math.Exp(x_new / 2.0)
|
|
|
|
// Step 6. Update the rating deviation to the new pre-rating period value.
|
|
pre_deviation := math.Sqrt((g.deviation * g.deviation) + (new_volatility * new_volatility))
|
|
|
|
// Step 7. Update the rating and RD to the new values.
|
|
new_deviation := 1.0 / (math.Sqrt(1.0/(pre_deviation*pre_deviation) + 1.0/variance))
|
|
new_rating := 0.0
|
|
for _, r := range g.wins {
|
|
new_rating += calcG(r.deviation) * (1.0 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
for _, r := range g.losses {
|
|
new_rating += calcG(r.deviation) * (0.0 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
for _, r := range g.draws {
|
|
new_rating += calcG(r.deviation) * (0.5 - calcE(g.rating, r.rating, r.deviation))
|
|
}
|
|
new_rating = new_rating * (new_deviation * new_deviation)
|
|
new_rating += g.rating
|
|
|
|
// Step 8. Convert ratings and RD's back to original scale.
|
|
g.deviation = new_deviation
|
|
g.volatility = new_volatility
|
|
g.rating = new_rating
|
|
|
|
// wipe our result lists
|
|
g.ClearResults()
|
|
}
|