feat(compare): add many-objective problems (DTLZ at 4, 10, 8 objectives)

Adds a many-objective section to the comparison harness, exercising the
regime where Pareto dominance stops discriminating: with enough
objectives almost every pair of solutions is mutually non-dominated.

- DTLZ2 4-objective: the entry point to many-objective.
- DTLZ2 10-objective: the curse of dimensionality in full.
- DTLZ1 8-objective: dominance collapse stacked on DTLZ1's deceptive
  multimodal g-term.

Implemented generically: the existing Dtlz1/Dtlz2 structs and distance
metrics are already objective-count agnostic, so a single `ManySpec` +
nine generic runners (RandomSearch, NSGA-II, NSGA-III, MOEA/D, RVEA,
GrEA, IBEA, HypE, AGE-MOEA) cover all three tables -- and any future M.

The results are a clean teaching story:
- NSGA-II collapses -- on DTLZ2-10 it finishes dead last, *worse than
  random search* (2.01 vs 0.63); its crowding distance actively
  misleads in 10-D.
- HypE / MOEA/D / GrEA / IBEA barely notice the 4 -> 10 jump.
- GrEA wins DTLZ1-8, consistent with the 3-objective DTLZ1 table.
- HypE reverses: #1 on both DTLZ2 tables, #6 on the deceptive DTLZ1-8.

Regenerated examples/compare-results.md with the three new sections.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-14 08:56:48 -06:00
co-authored by Claude Opus 4.7
parent a9d72b94f4
commit 398c82326a
2 changed files with 470 additions and 2 deletions
+94 -2
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@@ -17,7 +17,9 @@ in particular fell ~2.7× from the `hypervolume_nd` rework.
This refresh also adds three **combinatorial / sequencing** problems —
TSP, job-shop scheduling, and a bi-objective knapsack — which exercise the
permutation and bitstring operators and a different algorithm roster (the
real-vector methods can't run them).
real-vector methods can't run them) — and three **many-objective**
problems (DTLZ at 4, 10, and 8 objectives) that push past where Pareto
dominance still discriminates.
Wall-clock numbers are from the development machine and will vary; the
*relative* numbers across algorithms are the interesting part.
@@ -238,4 +240,94 @@ bitstrings. No closed-form optimum; scored by hypervolume vs reference
| RandomSearch | 1118233.1 ± 34150.3 | 9 | 17 |
The three Pareto EAs land within ~1% of each other; random search finds a
front of only ~9 points and trails badly.
front of only ~9 points and trails badly. Note IBEA — which dominates the
*continuous* multi-objective tables — is only mid-pack here: its
continuous-MO edge does not transfer to a binary combinatorial encoding.
---
## Many-objective (4+ objectives)
The curse of dimensionality for multi-objective optimizers: as objective
count climbs, almost every pair of solutions becomes mutually
non-dominated, so Pareto rank stops discriminating. NSGA-II's whole
population collapses into front 0 and only crowding distance is left to
steer. Reference-point (NSGA-III), decomposition (MOEA/D),
reference-vector (RVEA), grid (GrEA), and indicator (IBEA, HypE) methods
are built for this regime. Scored by mean distance to the true front
(lower better).
### DTLZ2 4-objective (dim=13, 40000 evals/run × 10 seeds)
DTLZ2 scaled to 4 objectives — the entry point to many-objective. Front
is still the unit-hypersphere octant (`Σf² = 1`). Already hard: with 4
objectives most random solution pairs are mutually non-dominated, so
Pareto rank alone barely discriminates.
| algorithm | mean dist ↓ | front | ms |
|---|---|---|---|
| **HypE** | **0.0005 ± 0.0004** | 56 | 292 |
| MOEA/D | 0.0019 ± 0.0004 | 46 | 33 |
| GrEA | 0.0023 ± 0.0021 | 56 | 75 |
| IBEA | 0.0043 ± 0.0008 | 56 | 135 |
| RVEA | 0.0193 ± 0.0040 | 56 | 58 |
| NSGA-III | 0.0312 ± 0.0046 | 56 | 100 |
| AGE-MOEA | 0.0457 ± 0.0113 | 56 | 239 |
| NSGA-II | 0.1149 ± 0.0249 | 56 | 74 |
| RandomSearch | 0.4720 ± 0.0122 | 887 | 1960 |
NSGA-II already trails the specialists by ~230× — and its "front" is the
whole population (56), the first sign of dominance resistance. Random
search's front balloons to ~887: nothing it sampled dominates anything
else.
### DTLZ2 10-objective (dim=19, 40000 evals/run × 10 seeds)
DTLZ2 at 10 objectives — the curse of dimensionality in full. In 10-D
objective space almost *every* pair of solutions is mutually
non-dominated.
| algorithm | mean dist ↓ | front | ms |
|---|---|---|---|
| **HypE** | **0.0007 ± 0.0005** | 55 | 555 |
| MOEA/D | 0.0029 ± 0.0022 | 48 | 57 |
| GrEA | 0.0066 ± 0.0145 | 55 | 146 |
| RVEA | 0.0094 ± 0.0066 | 41 | 74 |
| IBEA | 0.0118 ± 0.0033 | 55 | 171 |
| AGE-MOEA | 0.1812 ± 0.0523 | 55 | 529 |
| NSGA-III | 0.3064 ± 0.0327 | 55 | 220 |
| RandomSearch | 0.6326 ± 0.0044 | 4592 | 16131 |
| NSGA-II | 2.0096 ± 0.0540 | 55 | 186 |
**The headline result.** NSGA-II is *dead last — worse than random
search* (2.01 vs 0.63). Its crowding distance in 10-D doesn't just fail
to help, it actively misleads. The indicator (HypE, IBEA), decomposition
(MOEA/D) and grid (GrEA) methods barely notice the objective-count jump
from 4 to 10; AGE-MOEA and NSGA-III degrade noticeably but still beat
random.
### DTLZ1 8-objective (dim=12, 40000 evals/run × 10 seeds)
DTLZ1 at 8 objectives — the brutal one: many-objective dominance collapse
*plus* DTLZ1's deceptive multimodal `g`-term (a huge number of local
fronts). The true front is the linear simplex `Σf = 0.5`; reaching it at
all is the achievement.
| algorithm | mean dist ↓ | front | ms |
|---|---|---|---|
| **GrEA** | **1.5441 ± 0.3844** | 98 | 183 |
| MOEA/D | 2.2867 ± 2.0553 | 94 | 37 |
| RVEA | 2.4016 ± 1.3780 | 51 | 116 |
| IBEA | 7.9615 ± 3.6041 | 101 | 283 |
| NSGA-III | 26.6956 ± 7.3771 | 120 | 295 |
| HypE | 26.8702 ± 5.5660 | 120 | 375 |
| AGE-MOEA | 43.9530 ± 15.4464 | 120 | 591 |
| RandomSearch | 172.6562 ± 6.8456 | 700 | 2553 |
| NSGA-II | 281.4563 ± 11.9140 | 120 | 277 |
**GrEA wins** — consistent with the 3-objective DTLZ1 table, where it
also won: grid-based niching matches a linear/simplex front at any
objective count. The other striking result is **HypE's reversal**: #1 on
both DTLZ2 tables, but #6 here — Monte-Carlo hypervolume is a poor
discriminator on the deceptive simplex. NSGA-II again finishes last,
worse than random by ~1.6×.