//! Crowding distance for diversity preservation in NSGA-II-style algorithms. use crate::core::candidate::Candidate; use crate::core::objective::ObjectiveSpace; /// Compute crowding distance for the given front (a slice of indices into the /// population). /// /// Returns a `Vec` aligned with `front` (so `result[i]` is the crowding /// distance of `population[front[i]]`). Boundary points receive /// `f64::INFINITY`. If the front has 0 entries an empty vector is returned; /// 1 or 2 entries return all `f64::INFINITY`. All comparisons happen on /// minimization-oriented objective values (spec §9.6). pub fn crowding_distance( population: &[Candidate], front: &[usize], objectives: &ObjectiveSpace, ) -> Vec { let n = front.len(); if n == 0 { return Vec::new(); } if n <= 2 { return vec![f64::INFINITY; n]; } let m = objectives.len(); let mut distance = vec![0.0_f64; n]; // Cache minimization-oriented objective values for each front member. let oriented: Vec> = front .iter() .map(|&idx| objectives.as_minimization(&population[idx].evaluation.objectives)) .collect(); #[allow(clippy::needless_range_loop)] // `k` indexes into nested vectors below. for k in 0..m { // Sort indices into `front` by objective k. let mut order: Vec = (0..n).collect(); order.sort_by(|&a, &b| { oriented[a][k] .partial_cmp(&oriented[b][k]) .unwrap_or(std::cmp::Ordering::Equal) }); distance[order[0]] = f64::INFINITY; distance[order[n - 1]] = f64::INFINITY; let f_min = oriented[order[0]][k]; let f_max = oriented[order[n - 1]][k]; let span = f_max - f_min; if span == 0.0 { continue; } for i in 1..n - 1 { if distance[order[i]] == f64::INFINITY { continue; } let prev = oriented[order[i - 1]][k]; let next = oriented[order[i + 1]][k]; distance[order[i]] += (next - prev) / span; } } distance } #[cfg(test)] mod tests { use super::*; use crate::core::evaluation::Evaluation; use crate::core::objective::Objective; fn cand(obj: Vec) -> Candidate<()> { Candidate::new((), Evaluation::new(obj)) } fn space_min2() -> ObjectiveSpace { ObjectiveSpace::new(vec![Objective::minimize("f1"), Objective::minimize("f2")]) } #[test] fn empty_front_returns_empty_vec() { let s = space_min2(); let pop: [Candidate<()>; 0] = []; let d = crowding_distance(&pop, &[], &s); assert!(d.is_empty()); } #[test] fn single_point_is_infinity() { let s = space_min2(); let pop = [cand(vec![1.0, 2.0])]; let d = crowding_distance(&pop, &[0], &s); assert_eq!(d, vec![f64::INFINITY]); } #[test] fn two_points_both_infinity() { let s = space_min2(); let pop = [cand(vec![1.0, 2.0]), cand(vec![2.0, 1.0])]; let d = crowding_distance(&pop, &[0, 1], &s); assert_eq!(d, vec![f64::INFINITY, f64::INFINITY]); } #[test] fn boundary_infinity_interior_finite() { let s = space_min2(); // Three non-dominated points along a Pareto-like trade-off: // 0: (0, 4) // 1: (2, 2) ← interior on both axes // 2: (4, 0) let pop = [ cand(vec![0.0, 4.0]), cand(vec![2.0, 2.0]), cand(vec![4.0, 0.0]), ]; let d = crowding_distance(&pop, &[0, 1, 2], &s); assert!(d[0].is_infinite()); assert!(d[2].is_infinite()); assert!(d[1].is_finite()); assert!(d[1] > 0.0); } #[test] fn equal_objective_axis_does_not_panic() { // All points share the same f2 value; the f2 axis contributes zero, // and the f1 axis still produces sensible boundary infinities. let s = space_min2(); let pop = [ cand(vec![0.0, 1.0]), cand(vec![1.0, 1.0]), cand(vec![2.0, 1.0]), ]; let d = crowding_distance(&pop, &[0, 1, 2], &s); assert!(d[0].is_infinite()); assert!(d[2].is_infinite()); assert!(d[1].is_finite()); } }