Files
heuropt/src/selection/tournament.rs
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swaits 6aee6d6318 style: rustfmt the Phase 1 test additions
The per-file Phase 1 test commits were written without running rustfmt
as I went; this pass formats the new test code (long assert_eq! lines
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2026-05-14 03:41:38 -06:00

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Rust

//! Single-objective tournament selection.
use rand::Rng as _;
use crate::core::candidate::Candidate;
use crate::core::objective::{Direction, ObjectiveSpace};
use crate::core::rng::Rng;
/// Tournament selection for single-objective problems.
///
/// Each tournament samples `tournament_size` candidates uniformly with
/// replacement; the best one's decision is cloned into the output. Tiebreak
/// rules (spec §10.2):
///
/// 1. Feasible candidates beat infeasible candidates.
/// 2. Among infeasibles, smaller `constraint_violation` wins.
/// 3. Among feasibles, the direction-correct best objective wins.
///
/// # Panics
/// If `objectives` does not contain exactly one objective, or if `population`
/// is empty when `count > 0`, or if `tournament_size == 0`.
pub fn tournament_select_single_objective<D: Clone>(
population: &[Candidate<D>],
objectives: &ObjectiveSpace,
tournament_size: usize,
count: usize,
rng: &mut Rng,
) -> Vec<D> {
assert!(
objectives.is_single_objective(),
"tournament_select_single_objective requires exactly one objective",
);
assert!(
tournament_size > 0,
"tournament_size must be greater than 0",
);
if count == 0 {
return Vec::new();
}
assert!(
!population.is_empty(),
"tournament_select_single_objective called on empty population with count > 0",
);
let direction = objectives.objectives[0].direction;
let mut out = Vec::with_capacity(count);
for _ in 0..count {
let mut best_idx = rng.random_range(0..population.len());
for _ in 1..tournament_size {
let challenger = rng.random_range(0..population.len());
if challenger_wins(&population[challenger], &population[best_idx], direction) {
best_idx = challenger;
}
}
out.push(population[best_idx].decision.clone());
}
out
}
fn challenger_wins<D>(c: &Candidate<D>, b: &Candidate<D>, dir: Direction) -> bool {
match (c.evaluation.is_feasible(), b.evaluation.is_feasible()) {
(true, false) => true,
(false, true) => false,
(false, false) => c.evaluation.constraint_violation < b.evaluation.constraint_violation,
(true, true) => {
let cv = c
.evaluation
.objectives
.first()
.copied()
.unwrap_or(f64::INFINITY);
let bv = b
.evaluation
.objectives
.first()
.copied()
.unwrap_or(f64::INFINITY);
match dir {
Direction::Minimize => cv < bv,
Direction::Maximize => cv > bv,
}
}
}
}
/// Stochastic-ranking selection (Runarsson & Yao 2000) for single-objective
/// constrained problems.
///
/// Performs a probabilistic bubble-sort pass on the population — each
/// pairwise comparison uses the *objective* value with probability `pf`,
/// otherwise it uses the standard feasibility-then-violation-then-objective
/// rule. The classic value is `pf = 0.45`; values close to `0.5` weight
/// objective improvement against constraint satisfaction.
///
/// Returns `count` decisions cloned from the top of the ranked
/// population. Useful when constraint satisfaction is hard and strict
/// feasibility-first selection traps the search outside the feasible
/// region.
///
/// # Panics
/// If `objectives` does not contain exactly one objective, if `pf` is
/// outside `[0.0, 1.0]`, or if the population is empty when `count > 0`.
pub fn stochastic_ranking_select<D: Clone>(
population: &[Candidate<D>],
objectives: &ObjectiveSpace,
pf: f64,
count: usize,
rng: &mut Rng,
) -> Vec<D> {
assert!(
objectives.is_single_objective(),
"stochastic_ranking_select requires exactly one objective",
);
assert!(
(0.0..=1.0).contains(&pf),
"stochastic_ranking_select pf must be in [0.0, 1.0]",
);
if count == 0 {
return Vec::new();
}
assert!(
!population.is_empty(),
"stochastic_ranking_select called on empty population with count > 0",
);
let direction = objectives.objectives[0].direction;
let n = population.len();
let mut order: Vec<usize> = (0..n).collect();
// Bubble-sort with at most n full sweeps (Runarsson & Yao §3).
for _ in 0..n {
let mut swapped = false;
for i in 0..n - 1 {
let a = &population[order[i]].evaluation;
let b = &population[order[i + 1]].evaluation;
let use_objective = rng.random::<f64>() < pf;
let a_first = if use_objective || (a.is_feasible() && b.is_feasible()) {
better_by_objective(a, b, direction)
} else {
better_by_feasibility(a, b, direction)
};
if !a_first {
order.swap(i, i + 1);
swapped = true;
}
}
if !swapped {
break;
}
}
let mut out = Vec::with_capacity(count);
for k in 0..count {
out.push(population[order[k % n]].decision.clone());
}
out
}
fn better_by_objective(
a: &crate::core::evaluation::Evaluation,
b: &crate::core::evaluation::Evaluation,
direction: Direction,
) -> bool {
let av = a.objectives.first().copied().unwrap_or(f64::INFINITY);
let bv = b.objectives.first().copied().unwrap_or(f64::INFINITY);
match direction {
Direction::Minimize => av < bv,
Direction::Maximize => av > bv,
}
}
fn better_by_feasibility(
a: &crate::core::evaluation::Evaluation,
b: &crate::core::evaluation::Evaluation,
direction: Direction,
) -> bool {
match (a.is_feasible(), b.is_feasible()) {
(true, false) => true,
(false, true) => false,
(false, false) => a.constraint_violation < b.constraint_violation,
(true, true) => better_by_objective(a, b, direction),
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::core::evaluation::Evaluation;
use crate::core::objective::Objective;
use crate::core::rng::rng_from_seed;
fn cand_min(d: u32, v: f64) -> Candidate<u32> {
Candidate::new(d, Evaluation::new(vec![v]))
}
#[test]
fn large_tournament_picks_best_minimize() {
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [cand_min(1, 10.0), cand_min(2, 1.0), cand_min(3, 5.0)];
let mut rng = rng_from_seed(1);
// Tournament size equal to population almost always returns the best.
let picks = tournament_select_single_objective(&pop, &s, 100, 10, &mut rng);
assert!(picks.iter().all(|&d| d == 2));
}
#[test]
fn large_tournament_picks_best_maximize() {
let s = ObjectiveSpace::new(vec![Objective::maximize("score")]);
let pop = [cand_min(1, 10.0), cand_min(2, 1.0), cand_min(3, 5.0)];
let mut rng = rng_from_seed(2);
let picks = tournament_select_single_objective(&pop, &s, 100, 10, &mut rng);
assert!(picks.iter().all(|&d| d == 1));
}
#[test]
fn feasible_beats_infeasible() {
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [
Candidate::new(1u32, Evaluation::constrained(vec![0.0], 5.0)),
Candidate::new(2u32, Evaluation::new(vec![100.0])),
];
let mut rng = rng_from_seed(3);
let picks = tournament_select_single_objective(&pop, &s, 50, 20, &mut rng);
// Feasible candidate (decision 2) wins regardless of objective value.
assert!(picks.iter().all(|&d| d == 2));
}
#[test]
#[should_panic(expected = "exactly one objective")]
fn multi_objective_panics() {
let s = ObjectiveSpace::new(vec![Objective::minimize("f1"), Objective::minimize("f2")]);
let pop = [cand_min(1, 1.0)];
let mut rng = rng_from_seed(0);
let _ = tournament_select_single_objective(&pop, &s, 2, 1, &mut rng);
}
#[test]
fn stochastic_ranking_returns_count_decisions() {
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [cand_min(1, 5.0), cand_min(2, 1.0), cand_min(3, 9.0)];
let mut rng = rng_from_seed(7);
let picks = stochastic_ranking_select(&pop, &s, 0.45, 4, &mut rng);
assert_eq!(picks.len(), 4);
for p in &picks {
assert!([1, 2, 3].contains(p));
}
}
#[test]
fn stochastic_ranking_pf_zero_is_feasibility_first() {
// With pf = 0, the algorithm reduces to strict feasibility-first
// ordering, so the best feasible candidate should top the rank.
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [
Candidate::new(1u32, Evaluation::constrained(vec![0.0], 5.0)), // infeasible
Candidate::new(2u32, Evaluation::new(vec![10.0])), // feasible, big f
Candidate::new(3u32, Evaluation::new(vec![3.0])), // feasible, small f
];
let mut rng = rng_from_seed(0);
let picks = stochastic_ranking_select(&pop, &s, 0.0, 3, &mut rng);
assert_eq!(picks[0], 3); // best feasible first
}
#[test]
#[should_panic(expected = "pf must be in [0.0, 1.0]")]
fn stochastic_ranking_pf_out_of_range_panics() {
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [cand_min(1, 1.0)];
let mut rng = rng_from_seed(0);
let _ = stochastic_ranking_select(&pop, &s, 1.5, 1, &mut rng);
}
// ---- Mutation-test pinned helpers --------------------------------------
fn constrained(d: u32, obj: f64, cv: f64) -> Candidate<u32> {
Candidate::new(d, Evaluation::constrained(vec![obj], cv))
}
#[test]
fn challenger_wins_feasibility_first() {
// Feasible challenger beats infeasible best, regardless of objective.
let feasible = cand_min(1, 100.0);
let infeasible = constrained(2, 0.0, 1.0);
assert!(challenger_wins(&feasible, &infeasible, Direction::Minimize));
assert!(!challenger_wins(
&infeasible,
&feasible,
Direction::Minimize
));
}
#[test]
fn challenger_wins_two_infeasible_compares_violation() {
let less_violating = constrained(1, 0.0, 0.5);
let more_violating = constrained(2, 0.0, 1.0);
assert!(challenger_wins(
&less_violating,
&more_violating,
Direction::Minimize
));
assert!(!challenger_wins(
&more_violating,
&less_violating,
Direction::Minimize
));
}
#[test]
fn challenger_wins_two_feasible_under_min_and_max() {
let lower = cand_min(1, 1.0);
let higher = cand_min(2, 2.0);
assert!(challenger_wins(&lower, &higher, Direction::Minimize));
assert!(!challenger_wins(&higher, &lower, Direction::Minimize));
assert!(challenger_wins(&higher, &lower, Direction::Maximize));
assert!(!challenger_wins(&lower, &higher, Direction::Maximize));
}
#[test]
fn challenger_wins_equal_objectives_does_not_win() {
// Strict comparison: equal objectives → challenger does NOT win.
let a = cand_min(1, 1.0);
let b = cand_min(2, 1.0);
assert!(!challenger_wins(&a, &b, Direction::Minimize));
assert!(!challenger_wins(&a, &b, Direction::Maximize));
}
#[test]
fn better_by_objective_min_and_max() {
let a = Evaluation::new(vec![1.0]);
let b = Evaluation::new(vec![2.0]);
assert!(better_by_objective(&a, &b, Direction::Minimize));
assert!(!better_by_objective(&b, &a, Direction::Minimize));
assert!(better_by_objective(&b, &a, Direction::Maximize));
assert!(!better_by_objective(&a, &b, Direction::Maximize));
// Equal → not strictly better.
let c = Evaluation::new(vec![1.0]);
assert!(!better_by_objective(&a, &c, Direction::Minimize));
}
#[test]
fn better_by_feasibility_all_four_branches() {
let feasible_a = Evaluation::new(vec![10.0]);
let infeasible_b = Evaluation::constrained(vec![0.0], 1.0);
// feasible vs infeasible
assert!(better_by_feasibility(
&feasible_a,
&infeasible_b,
Direction::Minimize
));
assert!(!better_by_feasibility(
&infeasible_b,
&feasible_a,
Direction::Minimize
));
// two infeasible: smaller violation wins
let low_cv = Evaluation::constrained(vec![0.0], 0.3);
let high_cv = Evaluation::constrained(vec![0.0], 0.9);
assert!(better_by_feasibility(
&low_cv,
&high_cv,
Direction::Minimize
));
assert!(!better_by_feasibility(
&high_cv,
&low_cv,
Direction::Minimize
));
// two feasible: delegates to better_by_objective
let feasible_lower = Evaluation::new(vec![1.0]);
let feasible_higher = Evaluation::new(vec![2.0]);
assert!(better_by_feasibility(
&feasible_lower,
&feasible_higher,
Direction::Minimize
));
}
#[test]
fn stochastic_ranking_select_pf_zero_is_pure_feasibility_order() {
// pf = 0 → always compare by feasibility. The feasible candidate
// must rank first regardless of objective value.
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [
constrained(1, 0.0, 2.0), // infeasible, great objective
cand_min(2, 100.0), // feasible, terrible objective
];
let mut rng = rng_from_seed(7);
let picks = stochastic_ranking_select(&pop, &s, 0.0, 1, &mut rng);
// With pf=0, feasibility dominates → candidate 2 ranked first.
assert_eq!(picks, vec![2]);
}
#[test]
fn stochastic_ranking_select_count_wraps_modulo_population() {
// count > population size wraps around via `order[k % n]`.
let s = ObjectiveSpace::new(vec![Objective::minimize("f")]);
let pop = [cand_min(1, 1.0), cand_min(2, 2.0)];
let mut rng = rng_from_seed(0);
let picks = stochastic_ranking_select(&pop, &s, 0.0, 5, &mut rng);
assert_eq!(picks.len(), 5);
// Best (candidate 1) is at index 0; index 2 wraps to it again.
assert_eq!(picks[0], 1);
assert_eq!(picks[2], 1);
}
}