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meshcore-spec/spec/17-routing.md
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swaitsandClaude Opus 4.7 4095fc91c7 spec(routing): add sender behavior and transmission priority
Add a "Sender Behavior (Informational)" section to Section 17 that
captures the cross-implementation conventions for how senders should
behave above the wire format:

- Path Learning: cache the reversed accumulated path from received
  flood-routed packets; replace only when the new path is at least as
  good (hash size, SNR threshold implementation-defined).
- PATH_RETURN: proactive emission lets the original sender switch to
  direct routing without waiting for an explicit path probe.
- Flood Fallback and Retries: track outstanding DMs by expected
  ack_crc, increment attempt on each retry, hold timestamp constant,
  fall back from direct to flood after N unacknowledged direct
  retries.
- Transmission Priority (sender-originated) table: ACK > PATH >
  direct reply > flood reply > req/resp > group > advert.

All of these are informational guidance; numeric tunings remain
implementation-defined. Complements the existing forwarding-priority
table.

Validated against upstream meshcore-dev/MeshCore @ 1a7b361
(BaseChatMesh send/recv flow, Mesh::createPathReturn,
handleReturnPathRetry).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 09:23:12 -06:00

7.8 KiB
Raw Blame History

MeshCore Protocol Specification

Section 17: Routing

Overview

MeshCore supports two routing modes: flood routing and direct routing. Flood routing broadcasts packets to all neighbors, building up a path as the packet propagates. Direct routing sends packets along a pre-determined path.

Flood Routing

In flood routing, the sender emits a packet with an empty path. Each intermediate node that forwards the packet appends its hash to the path before retransmitting.

Sending (flood):

  1. Set route type to FLOOD (0x01) or TRANSPORT_FLOOD (0x00).
  2. Set path to empty: setPathHashSizeAndCount(hash_size, 0).
  3. Transmit the packet.

Forwarding (flood):

  1. Receive a flood-routed packet.
  2. Check the deduplication table. If already seen, discard.
  3. Process the packet (decrypt if addressed to this node, etc.).
  4. If the packet should be forwarded (node is a repeater): a. Verify (hash_count + 1) × hash_size <= MAX_PATH_SIZE. b. Append this node's hash at path[hash_count × hash_size]. c. Increment hash_count. d. Retransmit with a random delay.

Path growth: The path grows by one hash per hop. When the path reaches MAX_PATH_SIZE (64 bytes), no more nodes can be appended and the packet stops propagating.

Direct Routing

In direct routing, the sender provides the complete path. Each intermediate node checks whether it is the next hop, removes itself from the path, and forwards to the next node.

Sending (direct):

  1. Set route type to DIRECT (0x02) or TRANSPORT_DIRECT (0x03).
  2. Set the path to the destination's known route.
  3. Transmit the packet.

Forwarding (direct):

  1. Receive a direct-routed packet.
  2. Check if the first hash in the path matches this node.
  3. If yes, and the node allows forwarding: a. Remove the first hash from the path (shift remaining hashes left). b. Decrement hash_count. c. Retransmit.
  4. If no, discard (this node is not the next hop).

Path removal (removeSelfFromPath):

  1. Decrement hash_count.
  2. Shift the path array: for each index k from 0 to (hash_count × hash_size), copy path[k + hash_size] to path[k].

Zero-Hop Delivery

Zero-hop packets are direct-routed packets with hash_count = 0. They reach only immediate neighbors (nodes within radio range). Used for:

  • Control packets with bit 7 set in the control byte
  • Discovery protocols
  • Local-only operations

Transport Codes

Transport codes (present in TRANSPORT_FLOOD and TRANSPORT_DIRECT) enable regional scoping. Nodes can filter packets based on transport codes, accepting only packets from their region.

TRACE Routing

TRACE packets are a special case. They are sent via direct routing, but instead of the normal path field, the path hashes are appended to the payload. The packet's path field is repurposed to accumulate SNR values from each hop (see Section 10).

Retransmission Priority

Packets are prioritized for transmission:

Priority Packet Type Description
0 (highest) Direct routed Routed traffic
1 Path return, standard Most flood packets
2 Path return (flood) Path packets
3 Advertisement De-prioritized
5 Trace Trace forwarding
N (hash_count) Flood forwarded Lower priority for more distant sources

Sender Behavior (Informational)

This section documents sender-side behavior that is not fully constrained by the wire protocol but is common across interoperating implementations. The reference firmware establishes the baseline; client implementations SHOULD follow these patterns to interoperate cleanly. Specific numeric tuning parameters (timeouts, queue sizes, retry counts) are implementation-defined.

Path Learning

  • When a node receives a flood-routed packet from a peer, the accumulated path field records the hops the packet traversed. The receiving node SHOULD cache the reversed path keyed by the peer's source hash and subsequently use that cached path to send direct-routed traffic back.
  • When multiple paths are observed for the same peer, implementations SHOULD prefer the higher-quality path. The reference implementation's heuristic is to replace the cached path only if the new path's hash size is not smaller and its SNR is not materially worse than the cached path's SNR. The exact threshold is implementation-defined.
  • Cached paths SHOULD expire after a period of inactivity; they MAY be refreshed whenever a new packet is observed from the same peer. The reference implementation does not persist paths across reboots.

PATH_RETURN

After receiving a flood-routed DM, a receiver MAY proactively emit a PAYLOAD_TYPE_PATH packet (Section 9) that embeds the reversed path and optionally an ACK as extra data. This lets the original sender learn a direct return path before its first reply, converting subsequent traffic from flood to direct routing. See BaseChatMesh::onPeerDataRecv() and Mesh::createPathReturn().

Flood Fallback and Retries

  • A sender SHOULD track outstanding DMs by their expected ack_crc (see Section 4) and retry transmissions that are not acknowledged within a timeout. Timeout values and backoff schedules are implementation-defined and typically depend on LoRa airtime parameters.
  • On each retry, the sender MUST increment the attempt sub-field of txt_type_attempt (see Section 6). The timestamp field MUST be held constant across retries of the same logical message. This changes the ACK CRC per attempt, letting the sender attribute a returned ACK to a specific transmission.
  • After N unsuccessful direct-routed retries, the sender SHOULD discard the cached direct path and retry via flood routing, so that a stale cached path does not indefinitely block delivery. The value of N is implementation-defined (the reference is small — single-digit).
  • On receipt of a matching ACK (plain or MULTIPART, per Section 11), the sender MUST cancel any queued retries for that ACK CRC.

Transmission Priority (sender-originated)

Client implementations that maintain a TX queue SHOULD prioritize sender-originated packets roughly as follows (highest first):

Priority Packet Type
0 ACK (plain or MULTIPART)
1 PATH / PATH_RETURN
2 Direct-routed reply (DM)
3 Flood-routed reply (DM)
4 Request/response (e.g., login, keep-alive)
5 Group text / group data
6 Advertisement

This ordering complements the forwarding-priority table above: ACKs and PATH returns are time-sensitive and short; direct replies take precedence over flood replies to reduce channel occupancy. Exact ordering and queue depth are implementation-defined.

Packet Deduplication

Before processing or forwarding any packet, nodes check if the packet has already been seen using hasSeen() with the packet hash from Section 16. This prevents infinite loops in flood routing.

Once a packet is marked as seen, it is NOT forwarded again even if received via a different route. This is a "first packet wins" approach.

Cross-References

Reference Implementation

  • Mesh::sendFlood() in src/Mesh.cpp — Flood send
  • Mesh::sendDirect() in src/Mesh.cpp — Direct send
  • Mesh::sendZeroHop() in src/Mesh.cpp — Zero-hop send
  • Mesh::routeRecvPacket() in src/Mesh.cpp — Flood forwarding
  • Mesh::removeSelfFromPath() in src/Mesh.cpp — Path manipulation
  • Mesh::onRecvPacket() in src/Mesh.cpp — Direct forwarding