fix: add focus click with hold time before drag to activate target window
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@@ -196,7 +196,7 @@ dependencies = [
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[[package]]
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name = "mousefree"
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version = "1.0.2"
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version = "1.0.3"
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dependencies = [
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"anyhow",
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"fontdue",
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@@ -1,6 +1,6 @@
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[package]
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name = "mousefree"
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version = "1.0.2"
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version = "1.0.3"
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edition = "2021"
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license = "MIT"
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description = "Keyboard-driven mouse navigation for Wayland"
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+15
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@@ -43,6 +43,8 @@ const MOD_ALT: u32 = 8;
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// Drag animation timing.
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const DRAG_SETTLE_MS: u64 = 25;
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const DRAG_FOCUS_CLICK_HOLD_MS: u64 = 50;
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const DRAG_FOCUS_CLICK_PAUSE_MS: u64 = 500;
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const DRAG_PRESS_SETTLE_MS: u64 = 60;
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const DRAG_INTERP_STEPS: u32 = 12;
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const DRAG_STEP_DELAY_MS: u64 = 2;
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@@ -311,11 +313,23 @@ impl WaylandBackend {
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self.teardown_surface()?;
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let (sw, sh) = (self.state.screen_w, self.state.screen_h);
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// 1. Move to the drag origin and let focus settle.
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// 1. Click at the drag origin to activate/focus the target window.
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// Without this, apps like zellij ignore the drag because the
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// surface isn't activated yet.
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self.send_motion(x1, y1, sw, sh)?;
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self.roundtrip("motion to drag start")?;
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sleep(Duration::from_millis(DRAG_SETTLE_MS));
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self.send_button(BTN_LEFT, ButtonState::Pressed)?;
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self.roundtrip("focus click press")?;
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sleep(Duration::from_millis(DRAG_FOCUS_CLICK_HOLD_MS));
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self.send_button(BTN_LEFT, ButtonState::Released)?;
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self.roundtrip("focus click release")?;
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// Wait past the double-click window so the focus click and the
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// upcoming press-and-hold are never interpreted as a double-click.
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sleep(Duration::from_millis(DRAG_FOCUS_CLICK_PAUSE_MS));
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// 2. Press and hold — give the app time to register the press.
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self.send_button(BTN_LEFT, ButtonState::Pressed)?;
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self.roundtrip("press at drag start")?;
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