added neuquant project
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#ifndef __neuquant_h__
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#define __neuquant_h__
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/**
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* 'real' represents the floating point format used throughout this
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* NeuQuant implementation.
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*/
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typedef float real;
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/**
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* 'u8' is used mostly for shorthand, anywhere a byte or pointer
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* to a byte is needed
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*/
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typedef unsigned char u8;
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/**
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* Wrapper function to run NeuQuant and remap an RGB image to a 16 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_RGB_to_16(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap an RGB image to a 256 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_RGB_to_256(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap an RGBA image to a 16 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_RGBA_to_16(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap an RGBA image to a 256 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_RGBA_to_256(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap a BGR image to a 16 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_BGR_to_16(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap a BGR image to a 256 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_BGR_to_256(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap a BGRA image to a 16 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_BGRA_to_16(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Wrapper function to run NeuQuant and remap a BGR image to a 256 color palette. Uses
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* Palette and NeuralQuantizer classes.
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*
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* For an example of how to use the objects, see the source for this function.
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*
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* @param input pointer to input image data
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* @param width width of input image
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* @param height height of input image
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* @param palette pointer to palette destination
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* @param remapped_image
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* pointer to remapped image destination
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* @param quality integer in range [1,10], where 1=best, and 10=fastest
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*
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* @return true on success; false otherwise
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*/
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bool NeuQuant_BGRA_to_256(u8* input, unsigned int width, unsigned int height, u8* palette, u8* remapped_image, unsigned int quality=1);
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/**
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* Absolute value utility function.
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*
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* @param a value to take absolute of
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*
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* @return absolute value of a
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*/
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template<typename T>
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inline T Abs(T a)
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{
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if ( a < T(0) )
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{
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return -a;
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}
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else
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{
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return a;
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}
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}
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/**
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* Range clamping utility function.
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*
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* @param a value to clamp
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* @param minimum minimum value of range (inclusive)
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* @param maximum maximum value of range (inclusive)
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*
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* @return a clamped to [minimum,maximum]
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*/
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template<typename T>
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inline T Clamp(T a, T minimum, T maximum)
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{
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if ( a < minimum )
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{
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return minimum;
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}
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else if ( a > maximum )
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{
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return maximum;
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}
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else
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{
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return a;
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}
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}
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/**
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* A color palette.
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*/
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template <unsigned int NCOLORS, unsigned int NCHANNELS=3, unsigned int GREEN_CHANNEL=1>
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class Palette
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{
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public:
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/**
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* Palette data
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*/
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u8 data[NCOLORS][NCHANNELS];
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/**
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* Default constructer. Initializes palette to all 0's.
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*/
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Palette();
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/**
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* Construct a palette from raw byte data.
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*
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* @param paldata pointer to data
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*/
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Palette(u8* paldata);
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/**
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* Construct a palette from floating point array.
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*
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* @param paldata pointer to floating point data
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*/
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Palette(real* paldata);
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/**
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* Copy constructor.
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*
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* @param other
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*/
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Palette(const Palette& other);
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/**
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* Copy assignment operator.
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*
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* @param rhs object to copy
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*
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* @return self reference
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*/
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Palette& operator=(const Palette& rhs);
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/**
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* Destructor.
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*/
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virtual ~Palette();
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/**
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* Utility function to copy internal palette data to memory.
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*
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* @param ptr pointer to destination memory
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*/
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void CopyToMemory(u8* ptr);
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/**
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* Utility function to convert internal palette data to floating point
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* and copy to memory.
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*
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* @param ptr pointer to destination memory
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*/
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void CopyToMemory(real* ptr);
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/**
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* Accessor to retreive number of channels in a palette.
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*
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* @return number of color channels in palette.
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*/
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unsigned int NumChannels();
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/**
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* Accessor to retrieve palette size.
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*
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* @return size of palette
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*/
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unsigned int NumColors();
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/**
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* Accessor to determine total number of elements in palette.
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*
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* @return NumColors() * NumChannels()
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*/
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unsigned int NumElements();
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/**
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* Accessor to retrieve the index of the green channel in the palette.
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*
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* @return index of green channel
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*/
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unsigned int GreenChannelID();
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/**
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* Sort a palette by its green channel.
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*/
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void Sort();
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/**
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* Determine if a palette is sorted (according to Sort() method)
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*
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* @return true if palette is sorted; false otherwise
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*/
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bool IsSorted();
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/**
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* Remap 8 bit image data to a palette.
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*
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* @param image pointer to original full color image data
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* @param width width of image in pixels
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* @param height height of image in pixels
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* @param newimage pointer to destination image (should be width*height in size)
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*/
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void ReMap(u8* image, unsigned int width, unsigned int height, u8* newimage);
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private:
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unsigned int PerceptualDistance(u8* color, unsigned int entry);
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unsigned int FindClosestGreen(u8* color);
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unsigned int FindClosest(u8* color, unsigned int minentry, unsigned int maxentry);
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int Compare(unsigned int a, unsigned int b);
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void Swap(unsigned int a, unsigned int b);
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};
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/**
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* Implementation of NEUQUANT algorithm as described in the paper "Kohonen
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* Neural Networks for Optimal Colour Quantization", by Anthony H. Dekker
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* dekker@ACM.org
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*/
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template <unsigned int NCOLORS, unsigned int NCHANNELS=3, unsigned int GREEN_CHANNEL=1>
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class NeuralQuantizer
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{
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public:
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/**
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* Default constructor. Initializes algorithm settings.
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*/
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NeuralQuantizer();
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/**
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* Destructor. Releases any allocated resources.
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*/
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virtual ~NeuralQuantizer();
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/**
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* Add image data to be quantized. This may be called multiple times to
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* quantize more than one image to a single palette.
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*
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* @param input pointer to image data
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||||||
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* @param width width of image
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* @param height height of image
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*
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* @return true on success; false otherwise
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||||||
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*/
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bool AddImage(u8* input, unsigned int width, unsigned int height);
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/**
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* Perform the quantization. Should be called after AddImage() is called
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* at least one time successfully.
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*
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* @param palette reference to output palette - this is where the result goes
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* @param quality an integer in the range [1,10], with 1 == best, and 10 == fastest
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*
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* @return true on success; false otherwise
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*/
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bool Run(Palette<NCOLORS,NCHANNELS,GREEN_CHANNEL>& palette, unsigned int quality=1);
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|
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private:
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|
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struct Neuron
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||||||
|
{
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|
real weights[NCHANNELS];
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|
real bias;
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||||||
|
real frequency;
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|
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||||||
|
Neuron();
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|
|
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void SetAllChannels(real value);
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|
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real DesienoDistance(real* color) const;
|
||||||
|
|
||||||
|
void UpdateLoserFrequencyAndBias(real* color, real beta, real gamma);
|
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|
void UpdateWinnerFrequencyAndBias(real* color, real beta, real gamma);
|
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|
void UpdateWeight(real* color, real alpha, real rho);
|
||||||
|
};
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||||||
|
|
||||||
|
// data
|
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|
Neuron neurons[NCOLORS];
|
||||||
|
real beta;
|
||||||
|
real gamma;
|
||||||
|
|
||||||
|
real* image;
|
||||||
|
unsigned int image_size;
|
||||||
|
|
||||||
|
|
||||||
|
unsigned int FindWinningNeuron(real* color);
|
||||||
|
|
||||||
|
void Present(real* color, real alpha, unsigned int radius);
|
||||||
|
|
||||||
|
real Rho(int i, int j, unsigned int radius);
|
||||||
|
|
||||||
|
unsigned int ChoosePrime();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
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#include "neuquant.inl"
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#endif // __neuquant_h__
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||||||
Reference in new issue
Block a user