Files
ringa/src/wayland.rs
T
swaits 81d6237e2f feat: initial project with CPU-rendered ring light overlay
Wayland layer-shell overlay using tiny-skia for rendering a glowing
rounded rectangle ring. Includes PID-based lock file toggle via SIGUSR1,
keyboard capture (Escape to exit), and pointer tracking for cursor
avoidance. Configurable ring geometry and glow parameters.
2026-04-07 12:28:32 -06:00

410 lines
12 KiB
Rust

//! Wayland backend: layer-shell overlay with keyboard and pointer tracking.
//!
//! Creates a full-screen layer-shell surface for the ring light overlay.
//! Tracks pointer position for cursor avoidance and captures keyboard
//! for Escape to exit.
use std::collections::VecDeque;
use std::io::Write;
use std::os::fd::AsFd;
use std::time::Duration;
use wayland_client::{
delegate_noop,
protocol::{
wl_buffer, wl_compositor, wl_keyboard, wl_pointer, wl_region, wl_registry, wl_seat,
wl_shm, wl_shm_pool, wl_surface,
},
Connection, Dispatch, EventQueue, QueueHandle, WEnum,
};
use wayland_protocols_wlr::layer_shell::v1::client::{zwlr_layer_shell_v1, zwlr_layer_surface_v1};
use anyhow::{Context, Result};
// Linux evdev key code for Escape.
const KEY_ESCAPE: u32 = 1;
/// Events emitted by the Wayland backend to the main loop.
pub enum OverlayEvent {
/// Escape pressed or surface closed by compositor.
Close,
/// Pointer moved to (x, y) in surface-local coordinates.
CursorMoved(f64, f64),
/// Surface (re-)configured with new dimensions.
Configure(u32, u32),
}
// ===========================================================================
// WaylandBackend — public API.
// ===========================================================================
pub struct WaylandBackend {
state: WaylandState,
event_queue: EventQueue<WaylandState>,
queue_handle: QueueHandle<WaylandState>,
}
impl WaylandBackend {
pub fn new() -> Result<Self> {
let conn = Connection::connect_to_env().context("connect to Wayland display")?;
let mut event_queue = conn.new_event_queue();
let queue_handle = event_queue.handle();
conn.display().get_registry(&queue_handle, ());
let mut state = WaylandState {
conn,
compositor: None,
shm: None,
surface: None,
layer_shell: None,
layer_surface: None,
seat: None,
screen_w: 0,
screen_h: 0,
configured: false,
pending_events: VecDeque::new(),
};
event_queue
.roundtrip(&mut state)
.context("initial roundtrip")?;
if state.compositor.is_none() {
anyhow::bail!("compositor does not advertise wl_compositor");
}
if state.shm.is_none() {
anyhow::bail!("compositor does not advertise wl_shm");
}
if state.layer_shell.is_none() {
anyhow::bail!(
"compositor does not support wlr-layer-shell-unstable-v1. \
Supported compositors: Sway, Hyprland, river, etc."
);
}
state.init_layer_surface(&queue_handle)?;
event_queue
.roundtrip(&mut state)
.context("roundtrip after layer surface")?;
while !state.configured {
event_queue
.blocking_dispatch(&mut state)
.context("waiting for configure")?;
}
Ok(Self {
state,
event_queue,
queue_handle,
})
}
pub fn screen_size(&self) -> (u32, u32) {
(self.state.screen_w, self.state.screen_h)
}
/// Wait up to `timeout` for the next event. Returns `None` on timeout
/// or if the surface has been torn down.
pub fn next_event(&mut self, timeout: Duration) -> Result<Option<OverlayEvent>> {
// First drain any already-buffered events.
if let Some(ev) = self.state.pending_events.pop_front() {
return Ok(Some(ev));
}
if self.state.surface.is_none() {
return Ok(None);
}
// Flush outgoing requests, then poll the fd with a timeout.
self.event_queue
.flush()
.context("flush before poll")?;
let read_guard = self.event_queue.prepare_read().unwrap();
let fd = read_guard.connection_fd();
let mut pollfd = [nix::poll::PollFd::new(fd, nix::poll::PollFlags::POLLIN)];
let millis = timeout.as_millis().min(u16::MAX as u128) as u16;
let n = nix::poll::poll(&mut pollfd, millis).context("poll")?;
if n > 0 {
// Data available — read and dispatch.
let _ = read_guard.read();
} else {
// Timeout — drop the read guard (cancels the read).
drop(read_guard);
return Ok(None);
}
self.event_queue
.dispatch_pending(&mut self.state)
.context("dispatch_pending")?;
Ok(self.state.pending_events.pop_front())
}
/// Copy an ARGB8888 pixel buffer to the overlay surface via wl_shm.
pub fn present(&mut self, pixels: &[u8], width: u32, height: u32) -> Result<()> {
let shm = self.state.shm.as_ref().context("wl_shm not available")?;
let surface = self
.state
.surface
.as_ref()
.context("wl_surface not available")?;
let stride = width * 4;
let mut file = tempfile::tempfile().context("create shm tempfile")?;
file.write_all(pixels).context("write pixel buffer")?;
let pool = shm.create_pool(file.as_fd(), pixels.len() as i32, &self.queue_handle, ());
let buffer = pool.create_buffer(
0,
width as i32,
height as i32,
stride as i32,
wl_shm::Format::Argb8888,
&self.queue_handle,
(),
);
surface.attach(Some(&buffer), 0, 0);
surface.damage_buffer(0, 0, width as i32, height as i32);
surface.commit();
pool.destroy();
Ok(())
}
}
impl Drop for WaylandBackend {
fn drop(&mut self) {
if let Some(ls) = self.state.layer_surface.take() {
ls.destroy();
}
if let Some(s) = self.state.surface.take() {
s.destroy();
}
let _ = self.state.conn.flush();
}
}
// ===========================================================================
// Internal state.
// ===========================================================================
struct WaylandState {
conn: Connection,
compositor: Option<wl_compositor::WlCompositor>,
shm: Option<wl_shm::WlShm>,
seat: Option<wl_seat::WlSeat>,
layer_shell: Option<zwlr_layer_shell_v1::ZwlrLayerShellV1>,
surface: Option<wl_surface::WlSurface>,
layer_surface: Option<zwlr_layer_surface_v1::ZwlrLayerSurfaceV1>,
screen_w: u32,
screen_h: u32,
configured: bool,
pending_events: VecDeque<OverlayEvent>,
}
impl WaylandState {
fn init_layer_surface(&mut self, qh: &QueueHandle<Self>) -> Result<()> {
let compositor = self
.compositor
.as_ref()
.context("wl_compositor not available")?;
let layer_shell = self
.layer_shell
.as_ref()
.context("zwlr_layer_shell_v1 not available")?;
let surface = compositor.create_surface(qh, ());
let layer_surface = layer_shell.get_layer_surface(
&surface,
None,
zwlr_layer_shell_v1::Layer::Overlay,
"ringa".to_string(),
qh,
(),
);
layer_surface.set_size(0, 0);
layer_surface.set_anchor(
zwlr_layer_surface_v1::Anchor::Top
| zwlr_layer_surface_v1::Anchor::Bottom
| zwlr_layer_surface_v1::Anchor::Left
| zwlr_layer_surface_v1::Anchor::Right,
);
layer_surface.set_exclusive_zone(-1);
layer_surface
.set_keyboard_interactivity(zwlr_layer_surface_v1::KeyboardInteractivity::Exclusive);
surface.commit();
self.surface = Some(surface);
self.layer_surface = Some(layer_surface);
Ok(())
}
}
// ===========================================================================
// Wayland dispatch implementations.
// ===========================================================================
impl Dispatch<wl_registry::WlRegistry, ()> for WaylandState {
fn event(
state: &mut Self,
registry: &wl_registry::WlRegistry,
event: wl_registry::Event,
_: &(),
_: &Connection,
qh: &QueueHandle<Self>,
) {
let wl_registry::Event::Global {
name,
interface,
version,
} = event
else {
return;
};
match interface.as_str() {
"wl_compositor" => {
state.compositor = Some(registry.bind(name, version.min(4), qh, ()));
}
"wl_shm" => {
state.shm = Some(registry.bind(name, 1, qh, ()));
}
"wl_seat" => {
state.seat = Some(registry.bind(name, version.min(7), qh, ()));
}
"zwlr_layer_shell_v1" => {
state.layer_shell = Some(registry.bind(name, version.min(4), qh, ()));
}
_ => {}
}
}
}
impl Dispatch<wl_seat::WlSeat, ()> for WaylandState {
fn event(
_state: &mut Self,
seat: &wl_seat::WlSeat,
event: wl_seat::Event,
_: &(),
_: &Connection,
qh: &QueueHandle<Self>,
) {
if let wl_seat::Event::Capabilities {
capabilities: WEnum::Value(caps),
} = event
{
if caps.contains(wl_seat::Capability::Keyboard) {
seat.get_keyboard(qh, ());
}
if caps.contains(wl_seat::Capability::Pointer) {
seat.get_pointer(qh, ());
}
}
}
}
impl Dispatch<wl_keyboard::WlKeyboard, ()> for WaylandState {
fn event(
state: &mut Self,
_: &wl_keyboard::WlKeyboard,
event: wl_keyboard::Event,
_: &(),
_: &Connection,
_: &QueueHandle<Self>,
) {
if let wl_keyboard::Event::Key {
key,
state: WEnum::Value(wl_keyboard::KeyState::Pressed),
..
} = event
{
if key == KEY_ESCAPE {
state.pending_events.push_back(OverlayEvent::Close);
}
}
}
}
impl Dispatch<wl_pointer::WlPointer, ()> for WaylandState {
fn event(
state: &mut Self,
_: &wl_pointer::WlPointer,
event: wl_pointer::Event,
_: &(),
_: &Connection,
_: &QueueHandle<Self>,
) {
match event {
wl_pointer::Event::Enter {
surface_x,
surface_y,
..
} => {
state
.pending_events
.push_back(OverlayEvent::CursorMoved(surface_x, surface_y));
}
wl_pointer::Event::Motion {
surface_x,
surface_y,
..
} => {
state
.pending_events
.push_back(OverlayEvent::CursorMoved(surface_x, surface_y));
}
_ => {}
}
}
}
impl Dispatch<zwlr_layer_surface_v1::ZwlrLayerSurfaceV1, ()> for WaylandState {
fn event(
state: &mut Self,
layer_surface: &zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
event: zwlr_layer_surface_v1::Event,
_: &(),
_: &Connection,
_: &QueueHandle<Self>,
) {
match event {
zwlr_layer_surface_v1::Event::Configure {
serial,
width,
height,
} => {
layer_surface.ack_configure(serial);
const MAX_SCREEN_DIM: u32 = 16384;
if width > 0 && height > 0 && width <= MAX_SCREEN_DIM && height <= MAX_SCREEN_DIM {
state.screen_w = width;
state.screen_h = height;
state.configured = true;
state
.pending_events
.push_back(OverlayEvent::Configure(width, height));
}
}
zwlr_layer_surface_v1::Event::Closed => {
state.pending_events.push_back(OverlayEvent::Close);
}
_ => {}
}
}
}
delegate_noop!(WaylandState: ignore wl_compositor::WlCompositor);
delegate_noop!(WaylandState: ignore wl_region::WlRegion);
delegate_noop!(WaylandState: ignore wl_surface::WlSurface);
delegate_noop!(WaylandState: ignore wl_shm::WlShm);
delegate_noop!(WaylandState: ignore wl_shm_pool::WlShmPool);
delegate_noop!(WaylandState: ignore wl_buffer::WlBuffer);
delegate_noop!(WaylandState: ignore zwlr_layer_shell_v1::ZwlrLayerShellV1);