Regression fixes from the previous commit:
1. Debug adapter timing out / general slowness — root cause was calling
dapui.setup() on every M.enter() to "refresh layouts". setup is
heavy (tears down windows, re-registers listeners, rebuilds state)
and running it while the adapter handshake is in flight caused
"Debug adapter didn't respond" timeouts. Reverted to one-time setup;
layouts are computed once per nvim session. Trade-off: Console/
sidebar proportions may drift slightly if the terminal is resized
between toggles, but that's vastly preferable to a broken adapter.
2. Console broken / unreachable — clear_console was calling buf_set_lines
on a terminal buffer after dapui had made it a terminal, which leaves
the terminal in an inconsistent state. Kept the config option but
disabled by default (clear_console_on_start = false). Users who want
it can opt in; the feature remains risky on terminal-backed Console
buffers. Better design pending.
3. Bars not spanning full editor width — :topleft split and :botright
split create full-width splits only when no competing vertical
splits exist. dapui's sidebar creates a full-height vertical split
AFTER our bars, which squeezes the bars into the non-sidebar column.
Added force_bars_full_width() which runs `wincmd K` (on sbar) and
`wincmd J` (on cbar) AFTER dapui.open(). These commands re-layout
the window tree with the bar window spanning full editor width,
pushing sidebar + source + tray into the middle rows.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Cluster of UX refinements + one real bug:
Bar chrome:
- Shrunk both bars from 3 rows to 2 rows. dapui's own pane borders act
as the visual separation between the bar and the main content area,
so the inner-facing separator lines on each bar were redundant.
Top bar: sep / content (no bottom line)
Bottom bar: content / sep (no top line)
- Sidebar/Console sizing recalculated: 2-row bars instead of 3 frees
up 2 extra rows for content.
Smarter legend:
- (R)estart is now conditionally rendered — only shown when a dap
session is active. When there's no session, "restart" is meaningless
(there's nothing to restart), so the button hides and the remaining
controls re-center around the smaller set.
Console clear on start/restart:
- New config.opts.clear_console_on_start (default true). Fires on
dap.listeners.before.event_initialized — wipes the Console buffer
so output from a previous run doesn't linger when a new session
begins.
Registers default-collapsed:
- dapui's own scopes component auto-collapses any scope the adapter
marks `expensive = true` (see dapui/components/scopes.lua:22-24).
codelldb (Rust/C++) doesn't mark Registers expensive even though it
dumps hundreds of entries. We intercept the scopes response via
dap.listeners.before.scopes and inject `expensive = true` on any
scope name in config.opts.collapsed_scopes (default `{"Registers"}`).
Reuses dapui's existing collapse mechanism, so no monkey-patching.
Re-entry layout fix:
- The Console "balloon" bug on second ,dd toggle was dapui caching
first-call layout dimensions. ensure_dapui() now re-runs dapui.setup
with freshly computed layouts on EVERY M.enter, so the 25% / 25% /
25% / 25% sidebar split and 15%-of-available Console all recompute
against current terminal + current bar heights.
- Bars are now opened BEFORE dapui.open() so dapui's layout algorithm
sees the reduced available space from the start rather than computing
against full screen and then getting squished.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
UX refinement per design feedback:
- Bar is now 3 rows tall: ─ top separator, content row, ─ bottom separator.
The separator chars were invisible before because TurboDebugBarSeparator
linked to WinSeparator (muted in most themes). Switched to FloatBorder.
- Bottom tray default shrunk 12→9 rows so the 3-row bar doesn't overlap
REPL/Console. Net vertical footprint unchanged (12 tray = 9 tray + 3 bar).
- Action labels now teach the keyboard shortcut inline:
▶️ (c)ontinue ⏭️ (s)tep ⬇️ (d)escend ⬆️ (r)eturn
🔄 (R)estart 🛑 (q)uit ❓ (?)help
The (k) letter is highlighted with TurboDebugBarKey → Special so the
shortcut pops. The entire label is a click zone.
- help_on_enter default flipped true → false. The (?)help label in the bar
is always visible, so new users discover help via the bar instead of an
auto-popup on every debug-mode entry.
- No top bar added. The source file winbar already shows 🐛 DEBUG · <file>,
so a second chrome row would just duplicate context and eat screen space.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Addresses live-feedback issues that persisted after v3:
- Control bar now uses buffer content + extmarks instead of winbar —
winbar doesn't render in minimal-style floats, which is why the bar
was empty. Two rows: ─ separator on top, state chip + controls below.
Click dispatch via buffer-local <LeftMouse> keymap + cursor-column
lookup against a zones table.
- Bar auto-refreshes on every dap event (initialized/stopped/continued/
terminated/exited) so the READY/RUNNING/PAUSED chip and dap.status()
text stay live.
- Colorful emoji throughout for instant recognition:
Signs: 🔴 BP, 🟡 conditional, ⭕ rejected, 👉 stopped, 📝 logpoint
Titles: 🔎 Scopes, 👁️ Watches, 📚 Call Stack, 🔴 Breakpoints,
💻 Console, 💬 REPL
Badge: 🐛 DEBUG · <file>
Controls: ▶️⏭️⬇️⬆️🔄🛑❌
- Modal key install no longer skips buffers that already have entries —
every BufEnter/FileType force-reinstalls the keymaps so dapui's own
render pass can't leave them in a broken state.
- IP sign leak fixed: clear_ip() now unplaces lingering DapStopped signs
via sign_getplaced + sign_unplace, so restart no longer leaves a stale
👉 in the gutter of the previously-paused line.
- IP reason text (STEP/BREAKPOINT/EXCEPTION) now uses bold + reverse for
an inverted-color badge that really demands attention.
- dapui.expand_lines = false — this was spawning a cursor-pinned float
when a line was wider than its pane, causing the "hover text bleeds
across the screen" bug. With wrap+breakindent inside the pane, the
hover-float is redundant and destructive.
- Control-bar buffer is marked filetype=TurboDebugBar and explicitly
skipped by the modal key installer, so clicking a button doesn't
accidentally fire modal actions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major v3 fixes driven by live-debugging feedback:
- Control bar: replace vim.o.statusline override (lualine fights it) with
a 1-row floating window pinned above the statusline. Shows state chip
(READY/RUNNING/PAUSED) + seven clickable Codicon controls + dap.status().
Survives resize via VimResized autocmd. Fully independent of lualine.
- Console refresh: trailing-edge throttle at config.console_refresh_ms
(default 50ms = 20 Hz ceiling). Targets console windows via nvim_win_call
+ redraw! to avoid screen-cache miss. Chatty programs can't DOS the editor.
- Modal keys in dapui panes: install synchronously on FileType (drop inner
vim.schedule); all modal keys get nowait=true (was continue-only) so
single-key presses aren't swallowed by <leader>d* prefix matching.
- Wrap in dapui panes: wrap=true + breakindent + showbreak=" ↳ " so long
register values stay visible inside the pane without bleeding into the
source window. Safety valve at config.max_value_width (default 2000,
set 0 to disable) truncates only pathological multi-KB dumps with "…".
- Smart q: context-aware terminate. If a session is running, q calls
dap.terminate() and stays in debug mode (so user can read the console
postmortem). If no session, q exits debug mode. Removes quit_exits_mode.
- Icons: full Nerd Font Codicon set for signs, control bar buttons, pane
titles, and debug badge. 👈 emoji in the paused-line vtext pairs with
👉 in the gutter — fingers literally point at the paused line from both
sides.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Rename from tiny-debugger to turbo-debug — inspired by Turbo Pascal,
the first IDE with a real visual debugger. This thing isn't tiny,
it's turbo charged.
CHANGELOG for 0.1.0:
Features:
- Zero-config debugging — one line install, everything works
- Modal keybindings (c/s/d/r/q/x/X/D/W/K/E/R/?), active only
during debug mode, cleanly removed on exit
- Persistent breakpoints via persistent-breakpoints.nvim
- Inline virtual text — variable values in source code
- Hover (K), watch (W), REPL eval (E) from the code window
- Help splash (3s auto-dismiss) + manual help (?)
- Debug mode chrome — winbar indicator, cursor highlight
- dapui integration — controls toolbar, labeled panels
- which-key support — <leader>d debug group auto-registered
- quit_exits_mode option
Adapters (12 languages):
- Python (debugpy + venv detection)
- Rust (codelldb + cargo build + vim.ui.select picker)
- Go (delve), C/C++/Swift (codelldb)
- JavaScript/TypeScript (js-debug-adapter)
- C# (netcoredbg), Java, Kotlin, PHP, Ruby, Lua (osv)
Keybindings:
- <leader>dd — toggle debug mode
- <leader>dx / <leader>dX / <leader>dD — breakpoints (always)
- c s d r C x X D W K E q R ? — modal (debug mode only)