#import "/lib.typ": * #import "@preview/codly:1.1.0": * #show: codly-init #codly(languages: codly-languages) ```python print("Hello, World!") ``` ```java public class HelloWorld { public static void main(String[] args) { System.out.println("Hello, World!"); } } ``` ```js console.log("Hello, World!"); ``` ```cpp #include int main() { std::cout << "Hello, World!" << std::endl; return 0; } ``` ```rust fn main() { println!("Hello, World!"); } ``` ```cs using System; class Program { static void Main() { Console.WriteLine("Hello, World!"); } } ``` ```go package main import "fmt" func main() { fmt.Println("Hello, World!") } ``` ```swift print("Hello, World!") ``` ```php ``` ```kotlin fun main() { println("Hello, World!") } ```