gui: every screen lays itself out to fit, down to a 360-point tiling slot

Narrow windows overlapped and clipped: the top bar's crumb, date, and
search ran into each other; big numbers wrapped mid-figure; tables
painted columns over each other; the entry and document panes squeezed
their lists to slivers; anything too wide widened the whole page.

- Below 1000 points the sidebar becomes an icon rail (names, attention,
  and integrity checks in tooltips).
- The top bar lays out right to left: search shrinks to its icon, the
  date drops, the crumb truncates.
- Pages are pinned to the window width with narrower margins when tight,
  so one wide thing can't push everything off screen.
- Tiles (KPIs, cash accounts, documents) fit as many columns as the
  width allows, balanced across rows; KPI figures shrink rather than wrap.
- Painted tables shrink their amount columns, clip labels with an
  ellipsis, then scroll sideways rather than overlap.
- List/detail splits show only the detail when both won't fit.
- Reports: the side list becomes a picker; controls wrap by known width.
- Smaller fixes: chart labels thin out, company facts stack, journal
  timestamps yield, transaction filters become a dropdown.
- Min window size drops to 360x400; the screenshot test covers every
  report, a register, a document, and a journal event.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GWVo7x3UHw5kwCUaWxiejX
This commit is contained in:
swaitsandClaude Opus 5.5 committed 2026-10-12 20:02:48 -06:00
1 parent 9eba3180b4
commit ea996f6e7e
16 files changed
+904 -463

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@@ -18,19 +18,25 @@ use egui::{Margin, Ui};
/// Standard page body: scrollable, padded.
pub fn page(ui: &mut Ui, id: &str, add: impl FnOnce(&mut Ui)) {
// Pinned to the window: something too wide is clipped (and found in
// review) rather than widening the page past its edge, which would
// carry over to the next frame and push everything else off screen.
let width = ui.available_width();
let side: i8 = if width < 560.0 { 16 } else { 32 };
egui::ScrollArea::vertical()
.id_salt(id)
.max_width(width)
.auto_shrink(false)
.show(ui, |ui| {
egui::Frame::new()
.inner_margin(Margin {
left: 32,
right: 32,
left: side,
right: side,
top: 24,
bottom: 40,
})
.show(ui, |ui| {
ui.set_width(ui.available_width());
ui.set_width((width - 2.0 * side as f32).max(0.0));
add(ui)
});
});
@@ -89,8 +95,37 @@ pub fn columns(ui: &mut Ui, min_width: f32, weights: &[f32], mut add: impl FnMut
ui.add_space(gap);
}
const SPLIT_MIN_LIST: f32 = 380.0;
const SPLIT_MIN_DETAIL: f32 = 360.0;
/// Tiles in rows: as many columns as fit at `min_width` each (up to
/// `max`), evened out across the rows, the tiles stretched to fill. `add(i, ui)` fills tile `i`.
pub fn grid(
ui: &mut Ui,
n: usize,
min_width: f32,
max: usize,
mut add: impl FnMut(usize, &mut Ui),
) {
let fit = crate::widgets::fit_columns(ui.available_width(), min_width, 16.0, max);
// Balanced rows: six tiles that fit five across go three and three,
// not five and one.
let rows = n.max(1).div_ceil(fit);
let per_row = n.max(1).div_ceil(rows);
let idx: Vec<usize> = (0..n).collect();
for row in idx.chunks(per_row) {
columns(ui, 0.0, &vec![1.0; per_row], |i, ui| {
if let Some(&t) = row.get(i) {
add(t, ui);
}
});
}
}
/// A list on the left and a detail pane on the right, split by a
/// draggable divider. The split is remembered per `id`.
/// draggable divider. The split is remembered per `id`. Too narrow for
/// both, the detail takes the whole width (its close button goes back to
/// the list).
pub fn split<T: ?Sized>(
ui: &mut Ui,
id: &str,
@@ -101,12 +136,25 @@ pub fn split<T: ?Sized>(
) {
let p = crate::theme::pal(ui.ctx());
let rect = ui.available_rect_before_wrap();
if rect.width() < SPLIT_MIN_LIST + SPLIT_MIN_DETAIL {
let inner = rect.shrink2(egui::vec2(16.0, 16.0));
ui.painter().rect_filled(rect, 0.0, p.surface);
let mut r = ui.new_child(
egui::UiBuilder::new()
.max_rect(inner)
.layout(egui::Layout::top_down(egui::Align::Min)),
);
r.set_clip_rect(rect);
right(&mut r, state);
ui.allocate_rect(rect, egui::Sense::hover());
return;
}
let key = egui::Id::new(("split", id));
let mut detail_w: f32 = ui
.ctx()
.data_mut(|d| d.get_persisted(key))
.unwrap_or(default_detail);
detail_w = detail_w.clamp(360.0, (rect.width() - 380.0).max(360.0));
detail_w = detail_w.clamp(SPLIT_MIN_DETAIL, rect.width() - SPLIT_MIN_LIST);
let divider_x = rect.right() - detail_w;
let left_rect = egui::Rect::from_min_max(rect.min, egui::pos2(divider_x, rect.bottom()));
let right_rect = egui::Rect::from_min_max(egui::pos2(divider_x + 1.0, rect.top()), rect.max);