fix: pass off env vars to android apps (#3621)
* fix: pass off env vars to android apps * move to jni_onload * fix clippy
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@@ -4029,6 +4029,7 @@ dependencies = [
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name = "dioxus-mobile"
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version = "0.6.1"
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dependencies = [
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"dioxus-cli-config",
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"dioxus-desktop",
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"dioxus-lib",
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"jni",
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@@ -6291,9 +6292,9 @@ dependencies = [
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[[package]]
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name = "hstr"
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version = "0.2.12"
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version = "0.2.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "dae404c0c5d4e95d4858876ab02eecd6a196bb8caa42050dfa809938833fc412"
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checksum = "63d6824358c0fd9a68bb23999ed2ef76c84f79408a26ef7ae53d5f370c94ad36"
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dependencies = [
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"hashbrown 0.14.5",
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"new_debug_unreachable",
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@@ -100,10 +100,8 @@ macro_rules! read_env_config {
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/// For reference, the devserver typically lives on `127.0.0.1:8080` and serves the devserver websocket
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/// on `127.0.0.1:8080/_dioxus`.
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pub fn devserver_raw_addr() -> Option<SocketAddr> {
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std::env::var(DEVSERVER_RAW_ADDR_ENV)
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.unwrap_or_else(|_| "127.0.0.1:8080".to_string())
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.parse()
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.ok()
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let addr = std::env::var(DEVSERVER_RAW_ADDR_ENV).ok()?;
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addr.parse().ok()
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}
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/// Get the address of the devserver for use over a websocket
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@@ -288,5 +286,14 @@ pub fn out_dir() -> Option<PathBuf> {
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///
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/// This is designed with desktop executables in mind.
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pub fn session_cache_dir() -> Option<PathBuf> {
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if cfg!(target_os = "android") {
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return Some(android_session_cache_dir());
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}
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std::env::var(SESSION_CACHE_DIR).ok().map(PathBuf::from)
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}
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/// The session cache directory for android
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pub fn android_session_cache_dir() -> PathBuf {
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PathBuf::from("/data/local/tmp/dx/")
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}
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@@ -292,8 +292,8 @@ impl AppHandle {
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// If the emulator is android, we need to copy the asset to the device with `adb push asset /data/local/tmp/dx/assets/filename.ext`
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if self.app.build.build.platform() == Platform::Android {
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if let Some(bundled_name) = bundled_name.as_ref() {
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let target = format!("/data/local/tmp/dx/{}", bundled_name.display());
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tracing::debug!("Pushing asset to device: {target}");
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let target = dioxus_cli_config::android_session_cache_dir().join(bundled_name);
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tracing::debug!("Pushing asset to device: {target:?}");
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let res = tokio::process::Command::new(DioxusCrate::android_adb())
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.arg("push")
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.arg(&changed_file)
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@@ -699,6 +699,7 @@ We checked the folder: {}
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async fn open_android_sim(&self, envs: Vec<(&'static str, String)>) {
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let apk_path = self.app.apk_path();
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let session_cache = self.app.build.krate.session_cache_dir();
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let full_mobile_app_name = self.app.build.krate.full_mobile_app_name();
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// Start backgrounded since .open() is called while in the arm of the top-level match
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@@ -717,6 +718,27 @@ We checked the folder: {}
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tracing::error!("Failed to install apk with `adb`: {e}");
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};
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// Write the env vars to a .env file in our session cache
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let env_file = session_cache.join(".env");
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let contents: String = envs
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.iter()
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.map(|(key, value)| format!("{key}={value}"))
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.collect::<Vec<_>>()
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.join("\n");
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_ = std::fs::write(&env_file, contents);
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// Push the env file to the device
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if let Err(e) = tokio::process::Command::new(DioxusCrate::android_adb())
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.arg("push")
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.arg(env_file)
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.arg(dioxus_cli_config::android_session_cache_dir().join(".env"))
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.output()
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.await
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.context("Failed to push asset to device")
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{
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tracing::error!("Failed to push .env file to device: {e}");
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}
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// eventually, use the user's MainAcitivty, not our MainAcitivty
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// adb shell am start -n dev.dioxus.main/dev.dioxus.main.MainActivity
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let activity_name = format!("{}/dev.dioxus.main.MainActivity", full_mobile_app_name,);
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@@ -727,7 +749,6 @@ We checked the folder: {}
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.arg("start")
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.arg("-n")
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.arg(activity_name)
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.envs(envs)
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.stderr(Stdio::piped())
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.stdout(Stdio::piped())
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.output()
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@@ -355,6 +355,9 @@ impl WebServer {
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pub fn displayed_address(&self) -> Option<SocketAddr> {
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let mut address = self.server_address()?;
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// Set the port to the devserver port since that's usually what people expect
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address.set_port(self.devserver_port);
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if self.devserver_bind_ip == IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)) {
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address = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), address.port());
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}
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@@ -282,7 +282,7 @@ pub(crate) fn to_java_load_asset(filepath: &str) -> Option<Vec<u8>> {
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// in debug mode, the asset might be under `/data/local/tmp/dx/` - attempt to read it from there if it exists
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#[cfg(debug_assertions)]
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{
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let path = std::path::PathBuf::from("/data/local/tmp/dx/").join(normalized);
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let path = dioxus_cli_config::android_session_cache_dir().join(normalized);
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if path.exists() {
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return std::fs::read(path).ok();
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}
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@@ -12,6 +12,7 @@ license = "MIT OR Apache-2.0"
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[dependencies]
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dioxus-desktop = { workspace = true }
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dioxus-lib = { workspace = true }
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dioxus-cli-config = { workspace = true }
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libc = "0.2.159"
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once_cell.workspace = true
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@@ -128,9 +128,31 @@ pub extern "C" fn JNI_OnLoad(
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panic!("Failed to find main symbol");
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}
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// Set the env vars that rust code might expect, passed off to us by the android app
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// Doing this before main emulates the behavior of a regular executable
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if cfg!(target_os = "android") && cfg!(debug_assertions) {
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load_env_file_from_session_cache();
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}
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let main_fn: extern "C" fn() = std::mem::transmute(main_fn_ptr);
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main_fn();
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};
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jni::sys::JNI_VERSION_1_6
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}
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/// Load the env file from the session cache if we're in debug mode and on android
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///
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/// This is a slightly hacky way of being able to use std::env::var code in android apps without
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/// going through their custom java-based system.
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#[cfg(target_os = "android")]
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fn load_env_file_from_session_cache() {
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let env_file = dioxus_cli_config::android_session_cache_dir().join(".env");
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if let Some(env_file) = std::fs::read_to_string(&env_file).ok() {
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for line in env_file.lines() {
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if let Some((key, value)) = line.trim().split_once('=') {
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std::env::set_var(key, value);
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}
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}
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}
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}
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